Hey again guys.
So there are obviously some unrealistic game mechanics, such as the ships going at a constant speed, while there is no terminal velocity in space (except for debatably the speed of light) so in the real world the ships would be travelling at e.g: 100 m/s squared and not just 100 m/s as they would be constantly accelerating. Another example of an unrealistic game mechanic could be always coming out of super-cruise 20KM away from a space station.
Now this is not a criticism of the game in any way. I perfectly understand that over realism can make games over complicated and dull, the line has to be drawn somewhere right?
But what I am asking is: is there any fiction in place to explain why (for example ships travel at a constant speed) some game mechanics are what they are?
Thanks,
Fred T.A
So there are obviously some unrealistic game mechanics, such as the ships going at a constant speed, while there is no terminal velocity in space (except for debatably the speed of light) so in the real world the ships would be travelling at e.g: 100 m/s squared and not just 100 m/s as they would be constantly accelerating. Another example of an unrealistic game mechanic could be always coming out of super-cruise 20KM away from a space station.
Now this is not a criticism of the game in any way. I perfectly understand that over realism can make games over complicated and dull, the line has to be drawn somewhere right?
But what I am asking is: is there any fiction in place to explain why (for example ships travel at a constant speed) some game mechanics are what they are?
Thanks,
Fred T.A