.Cannons have very high penetratrion values. In a sense, if you want to 'push above your weight' with small ships or go Big Ship Hunting in larger ships, use cannons over MC.
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Uh... the correct term is "had". I used to use cannons when hunting big ships before 2.2.03. The changes of that patch made me switch to efficient PAs instead, as they perform better on the role by now. If the 2.3 patch goes life, the best thing you can still do with a cannon is to equip weapon colors to create colorful explosion puffs on the target. They are pretty, really. Unfortunately that's all they actually are.
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Cannons used to really aim high and worked perfectly well, but despite getting small upgrades in the 2.2.03 patch they drastically fell behind and are not adviseable any more.
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."Not advisable"? Heh.
Please. I hope you aware that 99% of the players and not PVP junkies and cannons will work completely fine on their ships.
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I am not a PvP player, and i actually enjoy RES tours in a small ship. That being said, i still like my ship to be efficient, and cannons at the moment are an inferior choice. The only thing which i did not cover in my statement is: if you put them on a large or huge hardpoints, cannons actually still are very good in killing big ships. Just like any other large or huge weapon. I left this out as my posting refered to the "punching above their weight class" for cannons, which large or huge weapons can't do any more.
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I am not claiming that cannons are not useable, but there currently is no role for them, which another weapon could not do just as well or even better. Disclaimer: This is all with engineers in mind. Would we be speaking of exclusively non-engineered weapons, i would still see a role for cannons, but not only are Engineers the games status quo and won't go away any more, but engineering weapons is also part of the discussion of this thread. So when taking Engineers into account, there's nothing where the Cannon outshines other weapons. At the same time, other weapons can do the same job but are still better for different aspects.
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E.g. a PA has adequate penetration value and hull damage, so it can match the cannon for hull and module destruction. At the same time it has much better shield killing capabilities than the cannon. Sure the base version suffers from capacitor drain and heat buildup, but this can be helped a lot with an efficient modification.
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And that's why i say, cannons are not adviceable at the moment. There's simply better alternatives available, so telling people to use cannons is bad advice. (Unless we're now suddenly speaking of a beginner in a non-engineered ship, which if i don't mention it yet here, will certainly suddenly come up in a followup posting. )
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PLEASE can I have THIS cannon;
This is the HARP (High Altitude Research Project) gun, and this one spat a Martlet 2 projectile 110 miles up! That is a record that stands today. I think I could mount one onto an Anaconda, but I doubt it could be retracted.
https://en.wikipedia.org/wiki/Project_HARP
I first fitted cannons to a ship "by accident", while trying to upgrade my Cobra at a station that didn't have any multi-cannons in stock.
Can't say I was that impressed.
Recently I've been experimenting with defensive weapons for larger ships and, in particular, I've been playing with turreted weapons.
I know it's a bit "lazy" but I like the idea of having weapons where I can "just let them get on with it" while I worry about stuff like energy-management and high-waking etc.
So, that brings me back to cannons and, I gotta say, I'm quite impressed by turreted cannons.
On a ship that has plenty of hardpoints, I'll fit a couple of turreted beam-lasers for knocking down shields and then just fit as many turreted cannons as possible.
Just the sound of having 8 cannons all plonking away relentlessly at some attacker makes me smile.
It's all very "WW2 battleships in space".![]()
See, that's something I was wondering about.
So far I've only fitted them to trading ships, as defensive weapons, and they seem really good at ripping apart NPCs with almost no effort.
Even when things like Anacondas interdict me, all I have to do is keep the attacker in a position where my cannons can see it and it IS going to explode sooner or later.
Which rather makes me wonder what it'd be like to wade into a CZ in, say, a Corvette tooled-up with cannons.
On the plus side, they're purely kinetic so there's little heat or power draw, which means they pretty-much look after themselves.
On the minus side, any weapon with finite ammo is going to have it's limitations, although you can, of course, synthesise ammo to reload.
And, of course, if your turrets are happily chewing through enemy ships, you've got plenty of time to create more ammo without having to panic about it.
I certainly don't think they're aggressive enough for PvP but they're great fun against NPCs.
And the noise, when you've got a bunch of 'em fitted, really is superb.
I would never trust projectiles to be automated. They are much better when much closer. They are best in the hands of being manually controlled. If you do get Turreted Canons then have the sense to trust them in the hands of your GUNNER if you are in a build for Multi-Crew. However, I'd much more prefer the GUNNER to have a Turreted Beam with Long Range Mod so he is your best defence to get the targets Shields down at least. Then you can have more fun with Gimballed Canons yourself and get in close for them. There is a much higher chance of accidental shootings otherwise.