Modes The Open v Solo v Groups thread IV - Hotel California

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That difference is about 1/2s. Cycling through the contacts in SC is fast. Then there are the names, the ship types, soon the ship names, the flight pattern…

Be careful what you wish for, without being able to distinguish if a contact is a player or a NPC there is no reason not to attack that contact. Knowing that that T-6 is a player prevents me from attacking that T-6. Without seeing that difference I would attack without thinking twice if it's a player or not.

Not knowing if a contact is a player or NPC gives a huge advantage to the potential attacker.

why do players attack other ships? Is it because of the loot? roleplay? mission? etc or is it because the ship is controlled by NPC or a human being? I believe that most players decide to attack another ship because of a certain purpose/objective in mind, not because of the fact if they are human or NPC. Removing the distinguishable mark of being human/NPC will allow better immersion on the game and allow players to fulfill their roles they partake in the galaxy without restricting thmselves just because the ship is controled by a human being.

As a positive effect, this will give players more reason to interact and make the game more alive/engaging. This is because you are inclined to chat the ship before taking any actions even without distinguishing it from being a player or NPC.

If they reply, you can decide whether to pursue your objective or not. If they don't reply in a few seconds, then one can take it as either the player is ignoring you or its just an NPC.

Ultimately its your decision wether to communicate or engaging someone through diplomacy before taking any further actions.


It would turn open mode into a complete free for all. Without communication (the coms would have to be turned off or crippled even more - like the list of players in com range), feeling empty.

How about making all ships hallow then and add CMDR to all names, including NPC names? :) Would that make the galaxy more alive then? :)

As I mentioned, this method will give players more reason to interact before they decide to take action so on the contrary to your statement, it will make the game more interactive.

lastly by having this method, you have a constant feeling that all ships out there are potential players which gives a subconcious perception that the game more populated, not empty.

Just my opinion :) Thanks!


Edited: removed the word forced.
 
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Sometimes it feels like this thread has been gone for ages, but when you scroll back it was just taking a break for a week.

I think it went on long service leave last year and was gone for nearly two months.

But still. Where would we be without this debate eh?
 
As a positive effect, this will also force players to interact and make the game more alive/engaging. This is because you are forced to chat the ship before taking any actions even without distinguishing it from being a player or NPC.

All this trying to force players to do something that many don't seem inclined to do.

It sounds exhausting...
 

As a positive effect, this will also force players to interact and make the game more alive/engaging. This is because you are forced to chat the ship before taking any actions even without distinguishing it from being a player or NPC. …

Why is the player forced to interact with a ship before taking any actions?

If I see a ship I want to destroy I attack that ship. There is absolute no in-game reason to communicate. I'm not a pirate. I just want to see that ship explode.
 
I guess they want everyone to be voluntold to play like them?

Sorry but english is not my first language so I'm unable to fully articulate what I intend to express in writting.

I guess I wrongly used the term forced, but more of "inclined to giving you the option" to chat the ship before attacking.

Ultimately its your decision to chat or engage them without any communication nor diplomacy.

But what I'm highlighting is, having no distinction between players and NPC gives a lot of benefits than what most people recognize.
 
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Sorry but english is not my first language so I'm unable to fully articulate what I intend to express in writting.

I guess I wrongly used the term forced, but more of "inclined to giving you the option" to chat the ship before attacking.

Ultimately its your decision to chat or engage them without any communication nor diplomacy.

In open people have that option now? So what would be different?
 
In open people have that option now? So what would be different?

My intention of "suggesting to remove the distinguishable features of being a human vs NPCs" is to highlight its possible outcome if implemented. The option that you are referring to is just one of those aspects that may improve as an outcome if such change is implemented.

- - - Updated - - -

The option of feeling stupid for trying to talk to a NPC? [hehe]

I respect your way of thinking.

I was just merely rebutting your point of contention that "removing distinguishable elements between human vs npc" would make the game feel "empty".
 
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It would feel "empty" for me as all ships would be NPCs in my eyes and not - like I guess you would see it - potential players.

Your point is valid as this premise is based on personal feelings / thoughts - subjective. There's no wrong and right in this situation as everyone thinks differently.

What I'd like to highlight is by "removing the distinguishable marks between NPCs and Human players" it is more likely to access that subconcious thought that ships within your vicinity maybe human controlled ship and therefore creates an illussion that the universe is more human player populated VS seeing 20 NPC (block) ships and 1 Human (hollow) ship.

In such situation, that factor of speculation creates that illusion of population..rather than seeing the exact vast difference of numbers between NPC controlled ships (block) vs human controlled ships (hollow) in any given map instance.

For example:

You see a warning that there where great white sharks spotted on a nearby beach a week ago
you go there and taking precaution because you know that there might be a lot of sharks out there,
exactly how many and where is the shark at, you dont know
but in fact, there's only 1 shark and its 200km from the shore so there's really no danger , others were dolphins passing by.
but the speculation created a sense of danger and uncertaintly of the great white shark population within the immediate vicinity.


Sorry for my english..not a native english speaker
 
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Disclaimer:
Everything stated in this message is not to be considered my own opinion, and not an official representation of Frontier Developments or any other FD employees. Actual distance may vary. Price does not include tax, rank, and pilots license. Some assembly required. Each sold separately. Batteries not included. Objects in mirror are closer than they appear. If conditions persist, contact a psychiatrist. Keep out of reach of griefers. Avoid prolonged exposure to direct solar flares. Keep in a cool dark place. Never eat yellow snow.
 

stormyuk

Volunteer Moderator
Can someone summarise this thread in one post, its rather long. Thanks. :D

Edit: I have actually been here before, I thought it felt a bit DEJA VU. :D
 
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