I don't know Asp, but could I borrow a lulzbucket and lulzmop to clean it up, I'm in floods here....![]()
Of course! Which private group would you like your lulzbucket to work in? Lulzmops only work in Solo currently
I don't know Asp, but could I borrow a lulzbucket and lulzmop to clean it up, I'm in floods here....![]()
That difference is about 1/2s. Cycling through the contacts in SC is fast. Then there are the names, the ship types, soon the ship names, the flight pattern…
Be careful what you wish for, without being able to distinguish if a contact is a player or a NPC there is no reason not to attack that contact. Knowing that that T-6 is a player prevents me from attacking that T-6. Without seeing that difference I would attack without thinking twice if it's a player or not.
Not knowing if a contact is a player or NPC gives a huge advantage to the potential attacker.
It would turn open mode into a complete free for all. Without communication (the coms would have to be turned off or crippled even more - like the list of players in com range), feeling empty.
As a positive effect, this will also force players to interact and make the game more alive/engaging. This is because you are forced to chat the ship before taking any actions even without distinguishing it from being a player or NPC.
All this trying to force players to do something that many don't seem inclined to do.
It sounds exhausting...
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As a positive effect, this will also force players to interact and make the game more alive/engaging. This is because you are forced to chat the ship before taking any actions even without distinguishing it from being a player or NPC. …
Many of these players don't seem to understand what force really is when it comes to gaming![]()
I guess they want everyone to be voluntold to play like them?
I guess they want everyone to be voluntold to play like them?
Sorry but english is not my first language so I'm unable to fully articulate what I intend to express in writting.
I guess I wrongly used the term forced, but more of "inclined to giving you the option" to chat the ship before attacking.
Ultimately its your decision to chat or engage them without any communication nor diplomacy.
In open people have that option now? So what would be different?
In open people have that option now? So what would be different?
The option of feeling stupid for trying to talk to a NPC? [hehe]
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I was just merely rebutting your point of contention that "removing distinguishable elements between human vs npc" would make the game feel "empty"
It would feel "empty" for me as all ships would be NPCs in my eyes and not - like I guess you would see it - potential players.
but have you noticed a lot of the "PvPers" run bandwidth monitoring software in the background when they are playing.....
Objection! Speculation!
I run with more bandwidth monitors, data loggers and packet sniffers than you can shake a jumbo frame at![]()