I have been playing for some time and there is a regular question on the forums asking why PVErs dont join open and I obviously cant speak for everybody, but from my point of view it is the huge disparity between a PVE and PVP ship:
DEFENCE
A PVE ship may have a fuel scoop, cargo space, limpets and other modules - if they dont have atleast one of these they are likely making their PVE activities harder.
A PVP ship potentially does not require any of these so they can be replaced with Shield cells, HRPs and MRPs - which means they have several thousand more shields or boosted hull defence
This seems fair enough, although this would obviously give an edge to the PVP ship
OFFENCE
A PVE ship will likely have weapons without ammo mixed with high ammo weapons. Clearly this isnt going to be the same for everyone, but from the builds I have seen on the forum and flying around it is fairly standard. These will likely have some mods to support CZ combat.
A PVP ship can, and likely will, have ammo based weapons and can focus on weapons and mods to kill players, such as: Plasma accelerators (ignore shield resists), Reverberating torpedos (remove shield generator), FSD reboot missiles, rail guns (for new high hitting against hulls), feedback cascade (to stop SCBs from working) etc (sadly the list goes on and on)
When elite was being developmed their plan was surely to have most players playing together in one universe and going back to my question I cant understand why we have a situation where in every situation a PVP ship has a huge advantage over a PVE ship before an engagement even begins. I assume they were there to make PVP vs PVP fights more interesting, but as people just change builds with the new meta, is that the case? (a genuine question as a non-PVPer I dont know). I read a post from a PVE player who decided to switch to a PVP focus a while back and I remember the comments on what setup they should use to beat other players. Is that the game that is going to encourage more player interaction? I honestly dont think so, as it splits the game into two where one does not work with the other. Anyway thats just some thoughts, you are welcome to call me a noob and LTP etc, but some actual feedback would be appreciated as well. I have created this post to get the views from players on what they think about having dedicated weapons and if they would prefer a more level playing field for weapons, but weaker overall defences to encourage a game based on skill not ship build?
It is never going to be a completely level playing field due to engineers, but atleast most of non-special effect improvements from this are applicable to PVP and PVE players
TLDR: PVP dedicated weapons give a PVP player a huge (likely insurmountable) advantage over any PVE ship and discourages player interaction, does that benefit the game?
DEFENCE
A PVE ship may have a fuel scoop, cargo space, limpets and other modules - if they dont have atleast one of these they are likely making their PVE activities harder.
A PVP ship potentially does not require any of these so they can be replaced with Shield cells, HRPs and MRPs - which means they have several thousand more shields or boosted hull defence
This seems fair enough, although this would obviously give an edge to the PVP ship
OFFENCE
A PVE ship will likely have weapons without ammo mixed with high ammo weapons. Clearly this isnt going to be the same for everyone, but from the builds I have seen on the forum and flying around it is fairly standard. These will likely have some mods to support CZ combat.
A PVP ship can, and likely will, have ammo based weapons and can focus on weapons and mods to kill players, such as: Plasma accelerators (ignore shield resists), Reverberating torpedos (remove shield generator), FSD reboot missiles, rail guns (for new high hitting against hulls), feedback cascade (to stop SCBs from working) etc (sadly the list goes on and on)
When elite was being developmed their plan was surely to have most players playing together in one universe and going back to my question I cant understand why we have a situation where in every situation a PVP ship has a huge advantage over a PVE ship before an engagement even begins. I assume they were there to make PVP vs PVP fights more interesting, but as people just change builds with the new meta, is that the case? (a genuine question as a non-PVPer I dont know). I read a post from a PVE player who decided to switch to a PVP focus a while back and I remember the comments on what setup they should use to beat other players. Is that the game that is going to encourage more player interaction? I honestly dont think so, as it splits the game into two where one does not work with the other. Anyway thats just some thoughts, you are welcome to call me a noob and LTP etc, but some actual feedback would be appreciated as well. I have created this post to get the views from players on what they think about having dedicated weapons and if they would prefer a more level playing field for weapons, but weaker overall defences to encourage a game based on skill not ship build?
It is never going to be a completely level playing field due to engineers, but atleast most of non-special effect improvements from this are applicable to PVP and PVE players
TLDR: PVP dedicated weapons give a PVP player a huge (likely insurmountable) advantage over any PVE ship and discourages player interaction, does that benefit the game?