I think this thread has become "all over the place" and is confusing to me.
1) There are no PvE vs PvP ship builds. If you meant a PvE combat build vs NPC's and a PvP combat build then yes.
Straight up there is a difference between the two and the design philosophy to make them successful. This was spelled out nicely earlier.
2) A PvE ship build to me is, basically, a no-combat build. A ship made for mining, exploring, trading, etc not combat.
This is where the different player types come in or "min/maxer's." If I want to trade then I make an trade ship: I make my Python haul 272t of cargo. Great trader. Now if I want to trade in Open I cut my cargo and/or performance in half as I load up with all sorts of defensive and offensive stuff. So now I have an "okay trader and an okay combat ship."
Now the key point to me:
*Is my "combat trader" as good as a dedicated PvP ship?*
The answer is clearly "No".
With that being the answer I now have to decide what I want to do. If it's trade then I might as well take a max build trader and go Solo or PG. If I want to fight then I make a PvP ship (that's works just fine against NPC's) and play in Open. Only with a maxed out combat ship will I stand a chance against another players combat build. There is no middle of the road for ship builds against other players. A multi role hybrid ship will never beat a dedicated combat ship with pilots of equal skill.
3) Engineers didn't make the above problem it just made it worse - for Open.
Solo and PG players don't mind Engineers - in fact they seem to enjoy them as they can either do it or not and still have success in the space lanes trading, mining, or combat.
Now we have the Open player base broken down into additional subsets.
A) The player trying to play ball in Open with a combat trader, certainly now, has to "Engineer or die."
B) The non-Engineered PvP'er has to spend dozens and dozens of hours Engineering his ship or he dies vs...
C) The Engineered PvP "Death Machine" cruising the space lanes for only one thing - a hollow square on the scanner.
With all of the above, which is my opinion, this player base will never be happy and it is just as well there are different play modes to suit different ideas of what they want their game to be.
1) There are no PvE vs PvP ship builds. If you meant a PvE combat build vs NPC's and a PvP combat build then yes.
Straight up there is a difference between the two and the design philosophy to make them successful. This was spelled out nicely earlier.
2) A PvE ship build to me is, basically, a no-combat build. A ship made for mining, exploring, trading, etc not combat.
This is where the different player types come in or "min/maxer's." If I want to trade then I make an trade ship: I make my Python haul 272t of cargo. Great trader. Now if I want to trade in Open I cut my cargo and/or performance in half as I load up with all sorts of defensive and offensive stuff. So now I have an "okay trader and an okay combat ship."
Now the key point to me:
*Is my "combat trader" as good as a dedicated PvP ship?*
The answer is clearly "No".
With that being the answer I now have to decide what I want to do. If it's trade then I might as well take a max build trader and go Solo or PG. If I want to fight then I make a PvP ship (that's works just fine against NPC's) and play in Open. Only with a maxed out combat ship will I stand a chance against another players combat build. There is no middle of the road for ship builds against other players. A multi role hybrid ship will never beat a dedicated combat ship with pilots of equal skill.
3) Engineers didn't make the above problem it just made it worse - for Open.
Solo and PG players don't mind Engineers - in fact they seem to enjoy them as they can either do it or not and still have success in the space lanes trading, mining, or combat.
Now we have the Open player base broken down into additional subsets.
A) The player trying to play ball in Open with a combat trader, certainly now, has to "Engineer or die."
B) The non-Engineered PvP'er has to spend dozens and dozens of hours Engineering his ship or he dies vs...
C) The Engineered PvP "Death Machine" cruising the space lanes for only one thing - a hollow square on the scanner.
With all of the above, which is my opinion, this player base will never be happy and it is just as well there are different play modes to suit different ideas of what they want their game to be.