verminstar
Banned
This forum...
One thread Im answering...just this one...cos thats all I got left...
One thread Im answering...just this one...cos thats all I got left...
This forum...
If you dislike it > don't do it!![]()
There are many other things to do.
Nothing against the occasional chained exploration mission, or some 'tip offs', but FD really need to provide the tools to discover these things on our own.Rare but high reward discoveries that give incentive to explore. Maybe a trail of well hidden clues that help you find them.
Nothing against the occasional chained exploration mission, or some 'tip offs', but FD really need to provide the tools to discover these things on our own.
Even with just the existing things to discover, I'll bet that stellar forge has created some planets with some wild crazy geyser activity that no one will ever see simply because the galaxy is too vast, and the current method of discovery is the mk1 eyeball from low orbit. Many people aren't willing to do that for long(if at all), and even for those who are, it's extremely inefficient, to the point where so much will still be missed.
Just imagine now if there was a DSS module add-on that allowed you to scan for seismic activity? How many more explorers would now be scanning planets for hot-spots, and then travelling down to see them once found.
then add in mineral density scanners
and radio frequency scanners
So much could be done.![]()
Given Sandro's comments at Pax it doesnt appear on the face of it that there will be any mechanics for explorers any time soon. However Im hopefuly for more planets, maybe in 2.4 and then in season 3.0 so that should help scratch the itch.
Maybe that's because he needs to keep in under wraps for the big reveal!I noticed that too. Sandro seemed very dismissive of exploration development, like a “yeah that would be nice but we aren’t planning anything like that right now” kind of response. When it came to questions about Frontier Store content or combat stuff he would get excited and say quite a bit, but when exploration came up he ran past it quickly and had nothing at all to say.
Not surprising, but yeah disappointing.
Maybe that's because he needs to keep in under wraps for the big reveal!
...yeah, that must be it.![]()
Not saying I don't want new stuff to find, but we already have stuff to scan.Having new mechanics for scanning is all well and good but you still need stuff to scan![]()
Not saying I don't want new stuff to find, but we already have stuff to scan.
- Seismic scanner: reveals hot-spots likely to have geyser/fumarole activity
- Mineral scanner: reveals mineral density maps (though I suppose we don't really have this yet, as mineral deposits are sparse without concentrated areas)
- Radio/electromagnetic scanner: Reveals POI's like hidden outposts, crashed ships/satellites, etc.
Again, I absolutely want more stuff to find. But the current need for exploration tools is still there.
I think you mean Passenger missions ... which should never have counted toward exploration rank to begin with.
I don't know whether I'm alone on this but I'd really like them to adjust the lighting a bit to make things look more realistic. Space Engine has a really great lighting engine, proper contrasts and exposure adjustment (one of the things that annoys me in Elite is you can always see the Milky Way in the background even if you're looking directly at a star. It just doesn't look like any real depictions of space).
Probably just me being OCD and wanting things to look like they do in real life. But this is a beautiful example of what one lone Russian dude was able to make in terms of realistic space depiction in a game engine: https://www.youtube.com/watch?v=b1O3XCsGnC8
Not saying I don't want new stuff to find, but we already have stuff to scan.
- Seismic scanner: reveals hot-spots likely to have geyser/fumarole activity
- Mineral scanner: reveals mineral density maps (though I suppose we don't really have this yet, as mineral deposits are sparse without concentrated areas)
- Radio/electromagnetic scanner: Reveals POI's like hidden outposts, crashed ships/satellites, etc.
Again, I absolutely want more stuff to find. But the current need for exploration tools is still there.