Do FD staff have "God Mode"?

We have separate development, testing and public servers - playing on public is generally on a normal account. I always use my normal account for that, but I have different accounts for the other servers as needed.

Michael

So, do you mean that you don't need to block regions with an unknown permit to include content in it, as you can do that first on separate development servers ?
 
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So, do you mean that you don't need to block regions with an unknown permit to include content in it, as you can do that first on separate development servers ?

Of course you can do that on a separate server, just like we can see stuff on beta servers. It's not even related to permits, they are there to avoid inconsistency.
 
Not sure about the god-mode but some people do seem to believe that the sun shines out of their [censored]. ;)
 
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Which is why I call hogwash on the myth that FD needs additional revenue from $5 paint jobs to keep the servers running. I'm guessing the servers that run CNN or almost any major media site are way more bandwidth intensive.

So you are assuming the game cost nothing to make? :S
 
So you are assuming the game cost nothing to make? :S

I believe that his presumption is based on not knowing how big the back end data bases are (several GiBs minimum if I recall Dans stream correctly) and all the ancillary work that goes along with it all. And it's bad for business to make money.
 
Which is why I call hogwash on the myth that FD needs additional revenue from $5 paint jobs to keep the servers running.

Or it could just be the case that they have a product (a paint) which people would like and they want to sell it for a profit.

I know shock horror a publicly traded company out to make money.
 

Dominic Corner

Mostly Harmless Programmer
Frontier
I would not be surprised if FDev staff have a 'God Mode' for testing the game properly. However, I would also not be surprised if the staff who also PLAY the game will play in a standard Player mode, to get the full experience.

Hi there,

Absolutely.

The public facing builds don't support any of our trickery as the developer console is compiled out, so no god mode ingame.

We could cheat progression by using the admin suite that support uses to help stuck players, but that would be... cheating... (Also it's audit logged on the live envronment, so not worth the risk).

Thanks,
Dom
 
Hi there,

Absolutely.

The public facing builds don't support any of our trickery as the developer console is compiled out, so no god mode ingame.

We could cheat progression by using the admin suite that support uses to help stuck players, but that would be... cheating... (Also it's audit logged on the live envronment, so not worth the risk).

Thanks,
Dom

That's pretty cool, actually.
 
Hi there,

Absolutely.

The public facing builds don't support any of our trickery as the developer console is compiled out, so no god mode ingame.

We could cheat progression by using the admin suite that support uses to help stuck players, but that would be... cheating... (Also it's audit logged on the live envronment, so not worth the risk).

Thanks,
Dom

Wait, so there is someone who watches you devs so you don't cheat? :D
And thanks for the info! It's actually pretty amazing that even devs don't have complete control over what the galaxy is doing. :)
(well, patches and updates, of course, but not the live build)
 
Does the game use the system name as the default random seed?

The reason I ask - when Beagle Point was thus renamed, the contents of the system also changed, thus wiping the exploration tags. If so, then either FD can override the random seed, or perhaps just substitute a non-PG system make-up (they obviously have that ability anyway, for hand-crafted systems like Sol).
 
Does the game use the system name as the default random seed?

The reason I ask - when Beagle Point was thus renamed, the contents of the system also changed, thus wiping the exploration tags. If so, then either FD can override the random seed, or perhaps just substitute a non-PG system make-up (they obviously have that ability anyway, for hand-crafted systems like Sol).

They can definitely tweak the random seed. They can add and rename stations and bodies without destroying the rest of the system.
But the name? Interesting question. Did Colonia systems change when they were renamed?
 

JuntiFour

Banned
> So you are assuming the game cost nothing to make?
Buying the game and expansions cover that.

How do you work that out? The ED team consumes a goodly chunk of Frontier's £1m monthly salary bill, whereas all available figures suggest the ED game is selling nowhere near enough to cover that.

I'm just saying that their expenses for running the game may not be as extreme as some people assume.

That's true. And one good thing about the falling number of players is that it allows Frontier to cut the number of servers.
 
It is not in a database. Go and read about how David Braben managed to fit 8x256 star systems into the 32k of memory in an Acorn Electron. Hint: not databases.
 
We can, but we also have a fair idea for where things are going to take place, and we've had those locked off from the start, as well as some speculative areas as well.

Michael

Cue everyone nodding sagely about why they need a permit for that planet in the Elite 1 cluster.
 
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