Nobody seems to be mentioning the disadvantages of VR compared with monitors. I bought the CV1 and have a GTX1080 so was able to run it pretty high, but the resolution is not good enough to recognise ships at any distance. The info panels are located wrongly, so you have to look back over your shoulder to see who's on your contacts panel and to target modules. You can't watch TV while playing. The controls are all messed up. It's a lot of work to get the galaxy map so that you can use it. VR doesn't work with vari-focals because most of the display will be out of focus. Wearing glasses is a pain - literally: There's not enough clearance between your eyes and the lenses to accommodate most normal glasses, though some types are not too bad.
The experience is great, but all the inconveniences might soon wear you down until you go back to the monitor, like I did. I would make sure that you get a chance to try one and do the things that you normally do before buying either type.
Your arguments are outdated. I wear multi-vocal lens inserts custom made by VR Lens Lab (
https://vr-lens-lab.com/) and they are awesome. I can wear my glasses as well as long as my frames are within Oculus guidelines (frame width) published on their website. This has been discussed several times on the forums and elsewhere. Wearing glasses is a pain, period for a number of use case situations, so you can do LASIK or wear contacts. VR is just one of those situations.
As far as TV/YouTube watching, download the Beta of
http://hellov.io. Configuration is dead simple with the Rift and works really well. You can also browse the web or use any other ED utility you normally would on a resizable screen. Look up Dr. Kai's excellent video posted on YouTube about this utility; he's the one I've personally learned about its existence. Netflix support is also in the works, BTW.
The info panel location in ED is currently fixed, but you can disable the auto-popup and map them into your joystick or keyboard if they bother you.
As far as not being able to recognize the ships in a distance using a GTX 1080 is just complete B.S. Configure HMD to at least 1.5 and SS to 1.0 or better and everything is crisp. The Galaxy map control mapping is not optimal and requires some tweaking in most VR setups, but it works out of the box with an Xbox One controller, which I use anyway for SRV only. I use a Thrustmaster Warthog HOTAS for everything else combined with Voice Attack, so I rarely if ever need to touch the keyboard.
Personally I have no stake what solution anyone uses; if you like monitors knock yourself out. I had owned both the Vive and now the CV1; returned the Vive before the 30-day return period ended. Frontier had never fixed the rendering on the Vive for whatever reason, so really, Oculus is the current gold standard at present in overall quality for ED. I recently upgraded to the GTX 1080ti, which made it even better as you can crank up the visuals even more without frame rate penalty but the 1080 remains a perfectly fine platform to drive the CV1.
In fact, I would not be playing ED if not for the VR presence and immersion. But each to his or her own.