People who complain about 'the grind' and the game being 'boring'

+1 Rep for the post OP.

I see much of the same things you were talking about in your post, and agree that it might be a generational issue. A lot of people griping and complaining about the things they don't agree with, or simply don't know how to accept. Nobody has any patience for anything anymore, they all want it right now with minimal effort on their part. They want FD to change everything in accordance to what "they" believe would be appropriate, instead of making it work as intended. Not to say that the game isn't perfect, but it is what it is and if you can't accept that then maybe go out and build your own game, right?

Another thing I notice is that when people don't agree with what you say or post, they will try to beat you down with their own logic and fault you for sticking to your own opinion. Seems difficult for them to actually read another person's opinion and be able to accept that somebody else might think differently than they do.

ADHD is real, and it seems that a lot of players suffer from it these days. Just saying.... :rolleyes:

Oh please. It's not a generational thing I assure you and it's certainly got nothing to do with ADHD. I'm closing on 50 and love FE2. I loved it because, at the time, it was amazing and there was nothing else like it. I also loved DOOM, back in '92 for the same reason. Both of those games have been remade recently. One of them is a carbon copy of it's predecessor and brings almost nothing new to the table. The other one is a great example of how to remake a classic for the modern era. Can you guess which is which?
 

Sulpiryd

Banned
Today I was in trip to the Orion Nebula and when I was almost there, I can't fly there because of systems permit... What about "blaze your own trail" I need to imagine this too?

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I'll use my imagination and imagine a better community than this toxic pit of despair.

Why, because not everyone is blinded fanboy?
 
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Today I was in trip to the Orion Nebula and when I was almost there, I can't fly there because of systems permit... What about "blaze your own trail" I need to imagine this too?

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Why, because not everyone is blinded fanboy?

maybe cause ppl just whine for the sake of whineing...
 
Complete ROTFL.

Got to give the OP some rep for having the imagination needed. Problem is that imagination shouldn't be needed. At what point do we just uninstall, park a turd next to our HOTAS and stare at it imagining we are playing a ED.
 
When you learn to play Chess… there is a grind.

It is simple to learn how a Pawn moves. You could easily be great at all the nuances of that piece. How an unassuming soldier could conquer Queens and Kings. But you would not be the slightest bit closer to mastering Chess. The grind to just being a “good” Chess player is a very long grind, with many other pieces to learn and strategies a kin to that particular piece.

The next grind would begin with learning combinations with the six types of pieces. I could go on and on without ever covering the grind required understand the variety of openings, middle and end game.

There are 32 movable objects deployed on a chessboard in which two players wage a mental contest. All games require some form of grind to get the player to the next level. Getting better gear, training and increasing your knowledge are all grinds.

There is no game/sport where you just walk on and master the skills required to dominate other opponents. Even basic games like checkers and pong, as simple as they seem, require a grind.

There will always be a grind… the professionals understand and overcome.

TLDR~ You don't have to grind to get stuff, but others will and have.
 
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There will always be a grind… the professionals understand and overcome.

lol. So, you're a "professional" ED player eh?

Also, Chess is fun and challenging all the time. Beginner or master, it makes no difference, the game is always challenging, always fun to play and you're always learning, or as you put it "grinding". To be honest, you couldn't have picked a worse example.
 
I'm happy. I'm happy that the OP is happy. Seeing people angry that the OP is happy makes me laugh, if not exactly happy. It's a win win win.
 
I don't think it's necessarily a generational thing. People just have different preferences. From the sound of it I'm approximately the same age as the OP, but I'm very much the kind of player who picks a goal and works towards it in an optimised manner. It's what many people would call "grinding", but it's what I enjoy doing in games with progression systems. If I felt like I had to avoid progressing too quickly to measure up to somebody else's idea of how the game should be played, I wouldn't be enjoying ED nearly as much as I am now.

In other words, it's not people who "grind" versus people who don't. It's people who play the way they want to versus people who feel obliged to play in a way they don't enjoy.
 
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Complete ROTFL.

Got to give the OP some rep for having the imagination needed. Problem is that imagination shouldn't be needed. At what point do we just uninstall, park a turd next to our HOTAS and stare at it imagining we are playing a ED.

The toppest kek

They want to know why we don't just leave if we don't enjoy the game. Well if we leave, who will be here to challenge their delusional makebeweefs? Nah. If the game's going to survive, it's going to need money. It's not going to make money with makebeweefs. They need to add challenging content to the game, content that takes skill, tactics, and planning to accomplish meaningful goals. The best we have is CZ farming, but that gets boring after an hour and soon they are practically removing the meaningful aspect of it.
 
lol. So, you're a "professional" ED player eh?

Also, Chess is fun and challenging all the time. Beginner or master, it makes no difference, the game is always challenging, always fun to play and you're always learning, or as you put it "grinding". To be honest, you couldn't have picked a worse example.

Never said I was a professional anything... I said professionals understand and overcome.... meaning obstacles. Not sure why that needed explaining. I'm sure learning chess is a good example, no one enjoys learning the basics of anything or getting beat down by those more advanced. Regardless of the example most "players" understand the point made using Chess, even if you didn't, I stand by the example reaching a majority. As I see it Chess and ED are great fun if you just started or played for years, "it makes no difference, the game is always challenging, always fun to play and you're always learning", or as I put it "grinding". To be honest, I couldn't have picked a better example.

How about you post an example you would better understand, for the others that didn't get mine.
 
Never said I was a professional anything... I said professionals understand and overcome.... meaning obstacles. Not sure why that needed explaining. I'm sure learning chess is a good example, no one enjoys learning the basics of anything or getting beat down by those more advanced. Regardless of the example most "players" understand the point made using Chess, even if you didn't, I stand by the example reaching a majority. As I see it Chess and ED are great fun if you just started or played for years, "it makes no difference, the game is always challenging, always fun to play and you're always learning", or as I put it "grinding". To be honest, I couldn't have picked a better example.

How about you post an example you would better understand, for the others that didn't get mine.

One of those games is fun (and not an update in years).
 
Never said I was a professional anything... I said professionals understand and overcome.... meaning obstacles. Not sure why that needed explaining. I'm sure learning chess is a good example, no one enjoys learning the basics of anything or getting beat down by those more advanced. Regardless of the example most "players" understand the point made using Chess, even if you didn't, I stand by the example reaching a majority. As I see it Chess and ED are great fun if you just started or played for years, "it makes no difference, the game is always challenging, always fun to play and you're always learning", or as I put it "grinding". To be honest, I couldn't have picked a better example.

How about you post an example you would better understand, for the others that didn't get mine.

What is it exactly that "professionals" understand and overcome that relates to playing ED, at all?

You've not explained how learning to play Chess relates to playing ED in any way, shape or form.

Also, please explain what "obstacles" there are to overcome in ED?

I'm unable to post an example of how deep, engaging and challenging ED is, because it isn't.
 
This thread is for you.

Perhaps it's a generational thing. Back when I was a kid I didn't have a computer. Born with a plastic spoon in my mouth so to speak. Also, the internet barely existed. A friend of mine had rich parents and a computer that we used to view our first 'nature' pictures.. we printed them out in black in white, all pixelated, but it was awesome. I had books, and a television with an antenna on the roof and 6 channels to watch. We had a VHS and rented movies now and then. We built tree-houses, played pirates on DIY rafts on the canal, we made underground bunkers and lived in them. Entertainment was something we made for ourselves, by using our imagination and creativity.

Now to get to Elite: I never grind, I simply refuse to. When I have a goal to get some rank, or a certain ship, or unlock an engineer, I use my imagination to make it into an interesting multitasking adventure. I visit 20 different systems instead of going back and forth between the 2 most profitable ones. I see lots of cool things along the way, I interdict whatever is wanted, drop into signal sources to find interesting things, I find even more missions and things to do while working on my goal. Now, after about 1 and 3 quarter years i'm a billionare driving a federal corvette and several smaller ships. I've had fun doing all of that because I refused to grind, because grinding is what makes any game boring. I don't have the need to get that goal within a few days or a week. It will take me months to get there, but I know I'll be having fun doing it.

In other words. Please stop blaming the game developers for your lack of ability to imagine a better way to play this game. I've just told you how I avoid grinds.. try it and you'll see that the boredom will quickly end. If it's instant gratification you want, then this might not be the game for you. It's an immense sandbox game, and how you choose to play it will decide how your experience in the game will be. Try to use that dusty old brain.. I know we're all born with similar brains, capable of similar things.. just turn on that imagination button and see what opportunities you'll be able to create for yourself.

Thanks for your attention. I hope I didn't offend anyone. Just trying to be helpful toward my fellow commanders. o7 !

No offense taken but its defiantly not a generational thing at all. It is because the game is a grinding game plain and simple. The way you become successful in this game is no different than playing pacman. Getting the high score (Credits) are the only measure that you can have in order to show any impact in the game environment.

You have to do the same thing or same prescribed set of actions to be successful. Since the only reward for anything is in game credits or the possibility of an RNGed material, then it is only slightly better than getting a high score on Pacman. The rest of the benefits are non tangible and not measurable. You have no way of knowing if you are doing well or terrible. You have no sense of success or failure. You just are.

I played games since the time before there were video games. I also played video games since they were invented and purchasable outside of a University physics lab. I can tell you beyond a doubt that this game revolves solely around grinding. You gain infinitesimal gains over huge swaths of time only to get the Elite Dangerous version of a feeder pellet. (Credits).

Everything else that this game has is either player created/player driven and more importantly has no actual in game mechanic for it. Right now its a theme park pacman game.

What makes it fun and intriguing is the fact that it has the "potential" to be something groundbreaking and great. I play the game in preparation for all my hard work to pay off when there is actually anything in the game other than the base mechanics. Some people have hit the wall after 2.5 years of nothing but preparation and having no payoff or use for anything that you have accomplished. Hence the drastic rise of bored billionaire griefers and constant ultra negative forums.

Just dont try and oversell it. Perhaps the younger generation is quicker to call BullCrap on the development speed of the game and are less patient. That doesnt make them wrong, it just makes them less likely to stay around.

Mechanics wise this game is nothing but a grind, however this game isnt just about grinding. Exploration/Science is almost 100% upon the shoulders of the players. Certainly the most minor of mechanics have been added and no real tangible effort has been put in to make it better as of yet. But for now using your imagination is the only thing this game has as its sole vehicle for success. Can you imagine all the cool stuff out there? Sure you can, but will you ever find it? At this point and time the answer is, No. There is nothing to find. Sure there is stuff out there, but because of the scope it may as well not be. You will be spoon fed the content, or it will never be found with current mechanics.

So the people calling this game a grinding game and the people who are calling it something else are not wrong. It can be both, it just how you decide to measure success. All games have a condition to indicate success. The only mechanic in place to measure success in ED game right now is Credit grinding or Rep Grinding. Everything else is a personal self imposed non measurable type of success and has no impact on the game itself.

Good example is all of the work that Cannon put in working on the Aliens stuff. We spent 1.5 years starting with the UAs investigating out of game clues and puzzles, only to be give an in game CG in order to move the story along. There was no actual way a player could move the story forward at a normal pace. That was because the content was not in the game. All of the additional Ruin sites were given to us via CG and or Galnet article. Nothing that a player did moved the story.

I think that is what most people are not happy with and why they are boiling down the game to its most common denominator of grinding.
 
What is it exactly that "professionals" understand and overcome that relates to playing ED, at all?

You've not explained how learning to play Chess relates to playing ED in any way, shape or form.

Also, please explain what "obstacles" there are to overcome in ED?

I'm unable to post an example of how deep, engaging and challenging ED is, because it isn't.

Once again you win... this game is not perfect in your eyes and a waste of your time. I hope you enjoy the game or games which better suites you and your desires.
 
So the people calling this game a grinding game and the people who are calling it something else are not wrong. It can be both, it just how you decide to measure success. All games have a condition to indicate success. The only mechanic in place to measure success in ED game right now is Credit grinding or Rep Grinding. Everything else is a personal self imposed non measurable type of success and has no impact on the game itself.
Is it really controversial to suggest players might go into a game measuring their success by how much fun they have? Is that somehow unacceptable, because it's "self imposed" and "non measurable"? I'm genuinely confused, because for me that's what a game is.

Players like Kneejo (the OP) measure their success by the fun they have, not by their credit balance, and so avoid how Elite's addiction-based gameplay can lure players into sabotaging their own fun by choosing to grind. I'm not as good at Kneejo at this, but I wish I was. There is fun to be had, and while Frontier should do what they can to protect their game from our own worst behaviours, we should know that we can have more fun by taking steps ourselves.

And I think we probably agree on how the game could and should be improved. It absolutely should have more story, and more diversity of missions and other gameplay experiences. But it's not like there's no fun to be had, or that it's grinding is ever anything but the player's self-sabotaging choice. I guess part of this, as well, is how many hours a player is expecting to put into a game. I'm not generally one to spend more than 100 hours playing a single game, but I guess Elite's premise is we'll eventually play more like 10,000. If we sign up to that premise, if we insist it should entertain us for a hundred times as long as a Final Fantasy game, then yep, most of us are going to stop finding enjoyable things to do anymore. And if we enjoy a game for a few hundred hours and then get bored and go do something else, that's not really a failure of the game.
 
Good example is all of the work that Cannon put in working on the Aliens stuff. We spent 1.5 years starting with the UAs investigating out of game clues and puzzles, only to be give an in game CG in order to move the story along. There was no actual way a player could move the story forward at a normal pace. That was because the content was not in the game. All of the additional Ruin sites were given to us via CG and or Galnet article. Nothing that a player did moved the story.

.

and to do the cg players do it to move the story.... the progression have 2 ways....ppl do they part fd do theirs...
 
This thread is for you.

Perhaps it's a generational thing. Back when I was a kid I didn't have a computer. Born with a plastic spoon in my mouth so to speak. Also, the internet barely existed. A friend of mine had rich parents and a computer that we used to view our first 'nature' pictures.. we printed them out in black in white, all pixelated, but it was awesome. I had books, and a television with an antenna on the roof and 6 channels to watch. We had a VHS and rented movies now and then. We built tree-houses, played pirates on DIY rafts on the canal, we made underground bunkers and lived in them. Entertainment was something we made for ourselves, by using our imagination and creativity.

Now to get to Elite: I never grind, I simply refuse to. When I have a goal to get some rank, or a certain ship, or unlock an engineer, I use my imagination to make it into an interesting multitasking adventure. I visit 20 different systems instead of going back and forth between the 2 most profitable ones. I see lots of cool things along the way, I interdict whatever is wanted, drop into signal sources to find interesting things, I find even more missions and things to do while working on my goal. Now, after about 1 and 3 quarter years i'm a billionare driving a federal corvette and several smaller ships. I've had fun doing all of that because I refused to grind, because grinding is what makes any game boring. I don't have the need to get that goal within a few days or a week. It will take me months to get there, but I know I'll be having fun doing it.

In other words. Please stop blaming the game developers for your lack of ability to imagine a better way to play this game. I've just told you how I avoid grinds.. try it and you'll see that the boredom will quickly end. If it's instant gratification you want, then this might not be the game for you. It's an immense sandbox game, and how you choose to play it will decide how your experience in the game will be. Try to use that dusty old brain.. I know we're all born with similar brains, capable of similar things.. just turn on that imagination button and see what opportunities you'll be able to create for yourself.

Thanks for your attention. I hope I didn't offend anyone. Just trying to be helpful toward my fellow commanders. o7 !

Yet another 'this is not the game for you' :) This seems to translate at "I'm a fanboi, and anyone who isn't a fanboi should leave".
 
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