A Plea to Sony Sideys: Help With CG Early!!!

Tiny_Rick

Banned
To future PS4 CMDR's, please get involved in the CG as early as possible! The quicker we can tier up the CG, the quicker we'll have access to a boatload of funds.

As an aside, can anyone confirm if the Rats or other large groups will be participating in CG the first week of launch? This seems like the fastest, most immediate way to make a large block of cheddar for brand new CMDR's.

DISCLAIMER: This request doesn't necessarily apply to those brand new to ED; you've much more important things to learn up front *cough* docking request *cough*
 
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To future PS4 CMDR's, please get involved in the CG as early as possible! The quicker we can tier up the CG, the quicker we'll have access to a boatload of funds.

This seems like the fastest, most immediate way to make a large block of cheddar for brand new CMDR's.

Making a huge amount of money straight away I find is far far far from the best strategy to get new CMDR's involved; they will know nothing about the game, about how to fly, about how police react if you shout before scanning finished, about the 100m/s speed limit, about how instant death happens for bad actions around stations, about gravity of planets, about jump limits, module classes and their pro's and con's, about the bubble, about PP and their powers, about the super powers, the BGS, heat of the ships, mission running, materials/data, engineers, passenger missions, why you would or wouldn't go into a USS, what the threat level means, what the level of res zones means, what's needed for a decent mining return - and I cba to go on witb this list further but just a bad bad pointer for a new player, IMHO
 
The cg's are linked to the same bgs as pc and xbox so will payout just the same :)

We just need to earn enough to buy a ship that will contribute enough towards them to cash in :)
 
The cg's are linked to the same bgs as pc and xbox so will payout just the same :)

We just need to earn enough to buy a ship that will contribute enough towards them to cash in :)

This.
But even the minimum payouts will prob get you enough to buy a cobra for multirole shenanigans.
 
The type six is a good early goal after the cobra for cg's! I used a type six to get a mainly A rated asp after a couple of them just using it 😎 👍
 
PC player here. Avoid the CGs at first. Once you've gotten past the Adder consider going for the CGs. They take a lot of time and work. Bounty based CGs can be a bit hectic so if you are finding it difficult to hunt with other players taking kills, just move to Solo or Private Group (with friends) and go for it there. Cargo CGs means that Lakon's Type series of ships and the Multi-roles will make a killing at it but you'll need cash. And if you see any Colonia CGs. Just avoid. You'll have to make a 21,000 Ly run just to get there one way. During any beta periods, the CGs won't Tier up as fast.

Edit: Also, you have skills to learn. Focus on those then come back to the CGs. If you join a CG and get at least some participation, you'll get a minimum reward. This could mean a few hundred thousand credits (depending on the tier) to millions and that's not counting what you've already done if you're doing a Bounty Hunting CG. I got over 20 million myself before the rewards were released (not that I felt it with the deaths I suffered) but then claimed nearly that same amount afterword (About 16 million if I recall...) after the event closed. You'll have at least a week to complete it. Once the 8th tier is reached the CG ends and rewards will be available at the CG's station shortly thereafter.
 
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To future PS4 CMDR's, please get involved in the CG as early as possible! The quicker we can tier up the CG, the quicker we'll have access to a boatload of funds.

As an aside, can anyone confirm if the Rats or other large groups will be participating in CG the first week of launch? This seems like the fastest, most immediate way to make a large block of cheddar for brand new CMDR's.

DISCLAIMER: This request doesn't necessarily apply to those brand new to ED; you've much more important things to learn up front *cough* docking request *cough*

Do you have to be in open world or mobius to get community goals and how exactly do they work?
 
PC player here. Avoid the CGs at first. Once you've gotten past the Adder consider going for the CGs. They take a lot of time and work. Bounty based CGs can be a bit hectic so if you are finding it difficult to hunt with other players taking kills, just move to Solo or Private Group (with friends) and go for it there. Cargo CGs means that Lakon's Type series of ships and the Multi-roles will make a killing at it but you'll need cash. And if you see any Colonia CGs. Just avoid. You'll have to make a 21,000 Ly run just to get there one way. During any beta periods, the CGs won't Tier up as fast.

Edit: Also, you have skills to learn. Focus on those then come back to the CGs. If you join a CG and get at least some participation, you'll get a minimum reward. This could mean a few hundred thousand credits (depending on the tier) to millions and that's not counting what you've already done if you're doing a Bounty Hunting CG. I got over 20 million myself before the rewards were released (not that I felt it with the deaths I suffered) but then claimed nearly that same amount afterword (About 16 million if I recall...) after the event closed. You'll have at least a week to complete it. Once the 8th tier is reached the CG ends and rewards will be available at the CG's station shortly thereafter.

How far into the game do you need to get for engineers to make sense?
 
How far into the game do you need to get for engineers to make sense?

Edit: WALL OF TEXT

Let me answer both questions here. CGs can be completed so long as you are playing. It makes no difference if you're in Open, Private Group, or Solo. Your progress is added to the total on the server. Once the CG's timer is up or the final Tier is hit the CG will end and rewards will be waiting at the station the CG was started at. Simply wait and collect at the Missions menu when docked. The Engineers are a whole other beast. Each has 3 main requirements and each is different. You might find yourself just cruising along blasting Wanted pilots Port and Starboard when suddenly you meet a ship that's relatively equal to yourself but sends you into a smoking hole of rage and despair. However, once you've started making a name for yourself, feeling confident about a ship and your abilities, and find that you love a ship despite any downfalls with maxed out Internals. That's the time to start engineering. An Asp Explorer setup for combat can be a rather formidable opponent. With Engineering though, those two medium Beam Lasers can increase a friendly's shield regeneration and those 4 small Gimballed Multicannons are now firing corrosive rounds that increase in damage as they inflict hull damage while firing more ammunition than previously imagined with Rapid Fire.

Engineering takes time. Lots of time. Having a small ship dedicated planetary landing can help finding materials such as Iron and Silver and a decent Wake Scanner can let you find unusual Wakes from other ships as they jump in and out of a location. The Sidewinder makes a great candidate for such a ship. It's small but having 2 Size 2 slots let's you carry the smallest Planetary Vehicle Hanger and with 2 Utility slots you can mount a low end Wake Scanner. At the start of the game, you can get a headstart. Find a big ship, target it, and let your ship scan it. If a noise pops up suddenly and a blue message appears above the center of your screen. You found a new material or unusual Data. The Cargo Scoop on every ship will let you grab junk that's floating in space while flying under 40 m/s (provided the object is targeted and in the Cargo Scoop's sights).

When you've upgraded a ship's Core Internals to A-rated (Life Support and Sensors can be left at D-ratings for increased Jump Range), and love the ship, that is the point you start Engineering. If you sit down into a Viper Mk.3 and love the rush of having a vessel that can fly faster than it has any real right to with A-rated Thrusters, Frame Shift Drive, Power Plant, and Power Distributor and feel no need to sell it. Keep it stashed at a station and find out what an Engineer needs to meet with you. You'll have 5 Engineers to start with and each needs something from you. One requires you to have 50 market contacts (sell at 50 different stations) then demands 200 tons of Gold once the invite is sent (most Engineers can only be met after you've built up Reputation with a previous Engineer). This is why having multiple ships is so important. Sure, keep your Viper Mk3 but that Type-6 that's being offered will come in handy. But NEVER LOSE FOCUS! Sure you'll have an apocalyptic laundry list of things to do but it isn't going to hurt if you don't get that Permit to Sirius this week. You have other things that need done. Run out into the darkness of the galaxy and live to tell the tale! Meet up with strange people and drill a 5 parsec hole through their engines, laughing at their torment as you collect a paycheck.

Also, Something that hasn't been mentioned: Crafting. Need a boost to your FSD range? Craft a Boost! Need more ammo? Craft a reload! Need SRV fuel? Craft some fuel! The materials you'll collect on your journey will let you make some amazing things that just might get you out of a bad situation (or turn a great situation into a nightmare for your target. Damage boost anyone?) Each item requires different things but those items will deplete your Materials and thus might prevent you from getting that Grade 5 Sensor mod you've been drooling over for the past month. Fear not though. Crafting does come in handy but won't come in too often to hamper your Modding.
 
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Edit: WALL OF TEXT

Let me answer both questions here. CGs can be completed so long as you are playing. It makes no difference if you're in Open, Private Group, or Solo. Your progress is added to the total on the server. Once the CG's timer is up or the final Tier is hit the CG will end and rewards will be waiting at the station the CG was started at. Simply wait and collect at the Missions menu when docked. The Engineers are a whole other beast. Each has 3 main requirements and each is different. You might find yourself just cruising along blasting Wanted pilots Port and Starboard when suddenly you meet a ship that's relatively equal to yourself but sends you into a smoking hole of rage and despair. However, once you've started making a name for yourself, feeling confident about a ship and your abilities, and find that you love a ship despite any downfalls with maxed out Internals. That's the time to start engineering. An Asp Explorer setup for combat can be a rather formidable opponent. With Engineering though, those two medium Beam Lasers can increase a friendly's shield regeneration and those 4 small Gimballed Multicannons are now firing corrosive rounds that increase in damage as they inflict hull damage while firing more ammunition than previously imagined with Rapid Fire.

Engineering takes time. Lots of time. Having a small ship dedicated planetary landing can help finding materials such as Iron and Silver and a decent Wake Scanner can let you find unusual Wakes from other ships as they jump in and out of a location. The Sidewinder makes a great candidate for such a ship. It's small but having 2 Size 2 slots let's you carry the smallest Planetary Vehicle Hanger and with 2 Utility slots you can mount a low end Wake Scanner. At the start of the game, you can get a headstart. Find a big ship, target it, and let your ship scan it. If a noise pops up suddenly and a blue message appears above the center of your screen. You found a new material or unusual Data. The Cargo Scoop on every ship will let you grab junk that's floating in space while flying under 40 m/s (provided the object is targeted and in the Cargo Scoop's sights).

When you've upgraded a ship's Core Internals to A-rated (Life Support and Sensors can be left at D-ratings for increased Jump Range), and love the ship, that is the point you start Engineering. If you sit down into a Viper Mk.3 and love the rush of having a vessel that can fly faster than it has any real right to with A-rated Thrusters, Frame Shift Drive, Power Plant, and Power Distributor and feel no need to sell it. Keep it stashed at a station and find out what an Engineer needs to meet with you. You'll have 5 Engineers to start with and each needs something from you. One requires you to have 50 market contacts (sell at 50 different stations) then demands 200 tons of Gold once the invite is sent (most Engineers can only be met after you've built up Reputation with a previous Engineer). This is why having multiple ships is so important. Sure, keep your Viper Mk3 but that Type-6 that's being offered will come in handy. But NEVER LOSE FOCUS! Sure you'll have an apocalyptic laundry list of things to do but it isn't going to hurt if you don't get that Permit to Sirius this week. You have other things that need done. Run out into the darkness of the galaxy and live to tell the tale! Meet up with strange people and drill a 5 parsec hole through their engines, laughing at their torment as you collect a paycheck.

Also, Something that hasn't been mentioned: Crafting. Need a boost to your FSD range? Craft a Boost! Need more ammo? Craft a reload! Need SRV fuel? Craft some fuel! The materials you'll collect on your journey will let you make some amazing things that just might get you out of a bad situation (or turn a great situation into a nightmare for your target. Damage boost anyone?) Each item requires different things but those items will deplete your Materials and thus might prevent you from getting that Grade 5 Sensor mod you've been drooling over for the past month. Fear not though. Crafting does come in handy but won't come in too often to hamper your Modding.

Thanks. Having played the original and watched a few live streams I believe combat will be easiest because it looks the same but all the other "stuff" will be completely new.
 
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