You talk of presumption and then announce all PvPers suck? And that PvP is boring (well I never noticed!!) And sorry if your little event didn't drum up interest; I certainly didn't know it existed. Maybe you aren't so high up on the popularity ladder as you believe.
But your comments have no relevance here. So you don't like PvP. So what? Could not care less

I hate exploration but I'd be shut down for taking a dump all over the exploration subforums because they're crap. Either way PvP is a part of the game, something many enjoy, and needs to have some structure behind it. Perhaps then we'd see more constructive PvP happen as a whole.
So basically, your input is not required.
OP, it would be difficult to shift aside the current PP super powers. But CTF-type mechanics is what PP should have had from the start. Or at least something more than "wait here a moment, I have a few hundred leaflets you can take to doors for me mate".
I've also suggested in the past that players in Open then make a bigger difference to winning than solo/PG modes. Not entirely removed BGS, but ensure that anyone doing the entire activity in Open makes a bigger difference to the war. That way everyone can feel included (d'awhh), but to those actually wanting to win, there's incentive to play where you can be countered.
Well since you posted this in the general discussion forum, not the PvP subforum, this is open for comment from anyone, including and especially those who do not share your opinion. No one's input is actually required, in fact, this thread could very easily have disappeared to the very last page without a single comment at all. If nothing else, rejoice for dissent, as it keeps the topic in the public eye. And now you at least know I'm trying to put together a PvP event - clearly indicative that I am aware that PvP very much IS a part of the game, just a part I opt not to actively participate in for my own reasons. And I've never claimed any degree of popularity - as I've not made much effort into raising mine, as I tend to spend my time playing more than self-promoting.
PvP, like most aspects of the game, is really in its infancy. Not because of a lack of tools, like Exploration suffers, nor due to its recent implementation like Passengers, but rather due to a lack of both meaningful structure, purpose, and a proper legal system. It's barely a free-for-all, with only the shell of Power Play to lean against. Until the basic shortcomings are addressed, however, trying to reshape PvP is a fruitless gesture, as you cannot reshape what is shapeless. Power Play barely qualifies as a "container", as again there is a severe lack of substance to this.
Ideally even those who are not active PvP participants should have an interest in those who do participate on behalf of their interests, but it really doesn't matter at this point. The Super Powers are, at the end of the day, pretty much powerless - meaningless. Individual factions and minor factions are equally powerless and meaningless. There might be some convenience or inconvenience based on which faction controls a particular station - is Beer legal or illegal at said station today? But that's about the full extent of powers and factions, which make them largely meaningless in the bigger picture.
Let's look at an example of what some meaningful and Powerful play might look like instead:
After crossing interstellar space, and arriving at the Whatever system, you receiving an Info Message: This system is currently in a state of Lockdown to all Non-[Insert Power] traffic. Be advised.
Hmm, interesting, but what does that actually mean to me? I'm not a member of any power or faction, and I just need to refuel. Oh, look, a station nearby. Set a course, and drop in to the station instance.
A voice comm is received from traffic control:
"Attention [Ship-type]-[callsign], this station is currently under [Power] lockdown. Docking permission is only granted to [Power] members. Do not attempt to approach this station."
Oh. Now it seems it actually matters who controls this station. While I'm not a member of said power, I can't get in. So now my options are, I either join said power, take action to change the controlling interest of the system, or start campaigning others to do something about it and change the controlling power in this system. Now it actually matters. I have an interest.
Or:
When the Whatever system is under Imperial control, they offer certain commodities at a considerable discount, and as a trader, I rely on this particular route for said commodity to make my money.
When the Whatever system is under Federal control, they do not even offer said commodity, and it is illegal to even carry.
When the Whatever system is under Alliance control, they do not even offer said commodity, and while not illegal, it also fetches a very low price.
As a trader, it is now in my interest that this system remain under Imperial control, as I have a vested interest, and would want to support those fighting to maintain Imperial control here.
And while there is at least a skeletal semblance of this already - we do see certain commodities legal or illegal from time to time, available or not available, that is pretty much the extent of it.
Now let's consider this:
When Whatever is under Imperial control, I can visit Certain station, and if I happen to be carrying any Federal or Alliance bounties against me, I can have these waived by means of Diplomatic Pressure. And if I'm carrying any Imperial Bounty Vouchers, they pay double for them. This now gives me a vested reason to see and support those fighting to maintain Imperial control here. It means something.
And this is one of the biggest things that is currently lacking - a reason.
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Judging by your attitude on the forums, I can see why you didn't attract interest. There's already a PvP tourney organised, by the way, with vanilla ships. It has things like this in it.
Which I had heard nothing about prior to your mention. But my attitude actually has little to do with it. I only give attitude when I get attitude, and then I give it back in spades. But that's neither here nor there. I'd say it's more the nature of what I'm trying to get organized to be more the nature of the issue - a pure, stock sidewinder competition - a contest of actual pilot and combat skill, rather than a showcase of how many blessings from RNGesus one has received.
The "watch me blow up lifeboats with a nuclear battleship" gang won't put themselves on the line it seems.