A Serious Three-Way War as the Backdrop

Players are crying out for more depth and fun. Eye candy like walking around ships or on planets has its place, but it is no substitute for quality gameplay.

A broad picture suggestion here for a future direction.

The backdrop to PVP should be a constant ongoing three-way war between the factions. Players should be capturing planets and outposts on planets with CTF mechanics. Something like this is sorely needed to give the game a sense of purpose and a meaningful sense of team. Imagine regular CMDR-initiated space and terrestial battles that have tactical and strategic consequences.

Dedicate say 1000 connected planets as up for grabs and see what the factions do. After a season, learn from the experience, do a reset and then tweak the War to make it even better. And so on.

Of course, this would all co-exist within the current game architecture and CMDRs would continue to choose whatever career path or role they want. To be an active particpant in the War would be a choice. You might want to run cargo or mine to suport the war effort, or you might want to be fighting in it.
 
Players are crying out for more depth and fun. Eye candy like walking around ships or on planets has its place, but it is no substitute for quality gameplay.

A broad picture suggestion here for a future direction.

The backdrop to PVP should be a constant ongoing three-way war between the factions. Players should be capturing planets and outposts on planets with CTF mechanics. Something like this is sorely needed to give the game a sense of purpose and a meaningful sense of team. Imagine regular CMDR-initiated space and terrestial battles that have tactical and strategic consequences.

Dedicate say 1000 connected planets as up for grabs and see what the factions do. After a season, learn from the experience, do a reset and then tweak the War to make it even better. And so on.

Of course, this would all co-exist within the current game architecture and CMDRs would continue to choose whatever career path or role they want. To be an active particpant in the War would be a choice. You might want to run cargo or mine to suport the war effort, or you might want to be fighting in it.

Absolutely.

With this though you need more ways to "interact". I mean things like hiring fellow commanders for a fee to escort you and your cargo through these danger zones. For them to bounty hunt the last player that pirated or ganked you. Real P2P interaction and contracts.

For this to work properly the economic model needs to be overhauled too - the Miners, Haulers and Explorers need to the money to pay the protection. For that to work, the less "action" orientated roles need to pay significantly more that P2E Bounty farming, so that they have the funds to split with their Player Comander escorts
 
yeah to both, I find myself agreeing with Tapeworm that a huge overhaul is needed to make something like this meaningful. Right now, nothing you do is actually meaningful.. Well meaningful if you imagine it's meaningful.

The problem with PvP mechanics in ED is that to include everyone means to breathe in the possibility that you could lose miserably whilst sitting in your engineered gunship, seeing no one, watching as your system falls to unseen, non interactive players in another game mode / instance. You could be facing 20,000 mobius players hauling poo, and just fail horribly at defending your turf.

How you'd balance that I have no idea. But I do like the idea of meaningful player driven content in lieu of no content!
 
The backdrop to PVP should be a constant ongoing three-way war between the factions. Players should be capturing planets and outposts on planets with CTF mechanics.

I would really like to participate in something like the OP suggests, which would give us a strategic reason to PvP, that is ...

Basically what PP was meant to be.

... well, indeed^^.

And the problem is that so long as Frontier are committed to the 'All content must be equally accessible across all modes of play' model, there is that slight 'invisible enemy issue', that is ...

The problem with PvP mechanics in ED is that to include everyone means to breathe in the possibility that you could lose miserably whilst sitting in your engineered gunship, seeing no one, watching as your system falls to unseen, non interactive players in another game mode / instance. You could be facing 20,000 mobius players hauling poo, and just fail horribly at defending your turf.

... well, indeed^^.

I guess this is why 90%+ of my PvP for the last year has been context-free consensual duelling.

Unfortunately it's difficult to imagine that there really can be any PvP in Elite Dangerous except context-free consensual duelling, as I cannot foresee a time when Frontier will budge on the modes thing.

I mean, the furthest Sandro has gone is to suggest that there might be some minor boost to Powerplay merits if you do your deliveries in Open. And even that utterly trivial measure hasn't come in.

In the circumstances it's difficult to imagine a complete Open-only patch (which is really what the measured proposed would have to be) being released.

Sorry to be a wet blanket and all. I do like the idea, +1
 
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Players are crying out for more depth and fun. Eye candy like walking around ships or on planets has its place, but it is no substitute for quality gameplay.

A broad picture suggestion here for a future direction.

The backdrop to PVP [...]

Going to have to cut you off right there.

I don't give the first steaming ton of fresh biowaste about PVP.

Re-engineering the game for the PVP players must never happen. Players are not governments. Players aren't even really Admirals or Kings - they're nobodies.
Nobodies barely important enough to acknowledge, not in the grand scheme of things.

TtQD8a.jpg


See the fellow with the red pauldron? He's an Important NPC. All the rest of those nameless, faceless folks.. those are players.

Elite isn't a PVP game. It isn't a PVE game.
Hell, it's barely A game.

What you're wanting is either Eve: Dangerous or Elite: Eve, and a larger portion of the player community than all PVP'ers combined do not want that. Guess who wins?

BUT...

That much aside, I do not disagree in the slightest that current mechanics for what makes a Warring system barely qualifies as Civil Disobedience.
Where are the station blockades of hundreds of enemy ships just out of range of the station guns?
Where are the Cut off the Enemy Supply Lines missions?
Where are the Support our Fleet (fight alongside an allied Capital Ship) missions?
Where are the Strike the Enemy Base missions?
Where are the Cripple the Enemy Shipyard missions?
And where do we get that a war should be all wrapped up and done in three days?

The world has been battling against terrorists since 2011 (longer really, but this marks the real beginning of the ongoing conflict most are familiar with these days).
World War II began in 1939 and ended in 1945 - that's six years.
World War I began in 1914 and ended in 1918 - that's four years.
The Hundred Years War began in 1337 and ended in 1453 - 116 years! (so the math was off a bit...)

These are WARS. What we have are barely arguments. Now granted, these are usually conflicts between two minor factions, not all-out conflicts between governments.

This is more in lines with the ongoing conflict between The Hell's Angels and the Mongols.

The Hell's Angels was founded in 1948.
The Mongols were founded in 1969.

The two groups have been at each other for right about 48 years. Forty-eight years. That's longer than WWI and WWII combined. And while they're not engaged in open warfare on a daily basis, violent conflict is inevitable whenever these two cross paths, and is usually over as fast as it begins.

This is more in keeping with what we call "war" in Elite - short little scuffles that end as quickly as they begin (well, 3 days), and little or no involvement of anyone not directly involved with one group or another (except for war-profiteers but that's another story entirely).

For the most part there is peace between the governments - between Federation, Empire and Alliance.
And it seems they really want to keep it that way - where conflicts are allowed to happen between small, supporting factions, while the Big Boys sit back and keep their hands clean.
 
Going to have to cut you off right there.

I don't give the first steaming ton of fresh biowaste about PVP.

Re-engineering the game for the PVP players must never happen. Players are not governments. Players aren't even really Admirals or Kings - they're nobodies.
Nobodies barely important enough to acknowledge, not in the grand scheme of things.

http://cdn.wallpapersafari.com/79/28/TtQD8a.jpg

See the fellow with the red pauldron? He's an Important NPC. All the rest of those nameless, faceless folks.. those are players.

Elite isn't a PVP game. It isn't a PVE game.
Hell, it's barely A game.

What you're wanting is either Eve: Dangerous or Elite: Eve, and a larger portion of the player community than all PVP'ers combined do not want that. Guess who wins?

BUT...

That much aside, I do not disagree in the slightest that current mechanics for what makes a Warring system barely qualifies as Civil Disobedience.
Where are the station blockades of hundreds of enemy ships just out of range of the station guns?
Where are the Cut off the Enemy Supply Lines missions?
Where are the Support our Fleet (fight alongside an allied Capital Ship) missions?
Where are the Strike the Enemy Base missions?
Where are the Cripple the Enemy Shipyard missions?
And where do we get that a war should be all wrapped up and done in three days?

The world has been battling against terrorists since 2011 (longer really, but this marks the real beginning of the ongoing conflict most are familiar with these days).
World War II began in 1939 and ended in 1945 - that's six years.
World War I began in 1914 and ended in 1918 - that's four years.
The Hundred Years War began in 1337 and ended in 1453 - 116 years! (so the math was off a bit...)

These are WARS. What we have are barely arguments. Now granted, these are usually conflicts between two minor factions, not all-out conflicts between governments.

This is more in lines with the ongoing conflict between The Hell's Angels and the Mongols.

The Hell's Angels was founded in 1948.
The Mongols were founded in 1969.

The two groups have been at each other for right about 48 years. Forty-eight years. That's longer than WWI and WWII combined. And while they're not engaged in open warfare on a daily basis, violent conflict is inevitable whenever these two cross paths, and is usually over as fast as it begins.

This is more in keeping with what we call "war" in Elite - short little scuffles that end as quickly as they begin (well, 3 days), and little or no involvement of anyone not directly involved with one group or another (except for war-profiteers but that's another story entirely).

For the most part there is peace between the governments - between Federation, Empire and Alliance.
And it seems they really want to keep it that way - where conflicts are allowed to happen between small, supporting factions, while the Big Boys sit back and keep their hands clean.

It's just an idea, not everyone PvPs and as the OP suggests it's more a drop in drop out kinda thing. Too many people jump onto things because THEY don't do it. I don't eat certain food but I'd never suggest it not be produced ;).

Great idea OP. I commented on a thread a while back about a similar thing. Mine was more like an ESO style PvP. Fight for systems, planets and stations in an area just dedicated to PvP between the 3 major powers (also similar to ESO). Fight for control over these things would bring abit more depth to PvP and encourage it but in a controlled area suited for it
 
Going to have to cut you off right there.

I don't give the first steaming ton of fresh biowaste about PVP.

Re-engineering the game for the PVP players must never happen. Players are not governments. Players aren't even really Admirals or Kings - they're nobodies.
Nobodies barely important enough to acknowledge, not in the grand scheme of things.

http://cdn.wallpapersafari.com/79/28/TtQD8a.jpg

See the fellow with the red pauldron? He's an Important NPC. All the rest of those nameless, faceless folks.. those are players.

Elite isn't a PVP game. It isn't a PVE game.
Hell, it's barely A game.

What you're wanting is either Eve: Dangerous or Elite: Eve, and a larger portion of the player community than all PVP'ers combined do not want that. Guess who wins?

BUT...

That much aside, I do not disagree in the slightest that current mechanics for what makes a Warring system barely qualifies as Civil Disobedience.
Where are the station blockades of hundreds of enemy ships just out of range of the station guns?
Where are the Cut off the Enemy Supply Lines missions?
Where are the Support our Fleet (fight alongside an allied Capital Ship) missions?
Where are the Strike the Enemy Base missions?
Where are the Cripple the Enemy Shipyard missions?
And where do we get that a war should be all wrapped up and done in three days?

The world has been battling against terrorists since 2011 (longer really, but this marks the real beginning of the ongoing conflict most are familiar with these days).
World War II began in 1939 and ended in 1945 - that's six years.
World War I began in 1914 and ended in 1918 - that's four years.
The Hundred Years War began in 1337 and ended in 1453 - 116 years! (so the math was off a bit...)

These are WARS. What we have are barely arguments. Now granted, these are usually conflicts between two minor factions, not all-out conflicts between governments.

This is more in lines with the ongoing conflict between The Hell's Angels and the Mongols.

The Hell's Angels was founded in 1948.
The Mongols were founded in 1969.

The two groups have been at each other for right about 48 years. Forty-eight years. That's longer than WWI and WWII combined. And while they're not engaged in open warfare on a daily basis, violent conflict is inevitable whenever these two cross paths, and is usually over as fast as it begins.

This is more in keeping with what we call "war" in Elite - short little scuffles that end as quickly as they begin (well, 3 days), and little or no involvement of anyone not directly involved with one group or another (except for war-profiteers but that's another story entirely).

For the most part there is peace between the governments - between Federation, Empire and Alliance.
And it seems they really want to keep it that way - where conflicts are allowed to happen between small, supporting factions, while the Big Boys sit back and keep their hands clean.

How would OP's idea hurt the gameplay of people who don't want to participate?
 
Going to have to cut you off right there.

I don't give the first steaming ton of fresh biowaste about PVP.

Re-engineering the game for the PVP players must never happen. Players are not governments. Players aren't even really Admirals or Kings - they're nobodies.
Nobodies barely important enough to acknowledge, not in the grand scheme of things.

http://cdn.wallpapersafari.com/79/28/TtQD8a.jpg

See the fellow with the red pauldron? He's an Important NPC. All the rest of those nameless, faceless folks.. those are players.

Elite isn't a PVP game. It isn't a PVE game.
Hell, it's barely A game.

What you're wanting is either Eve: Dangerous or Elite: Eve, and a larger portion of the player community than all PVP'ers combined do not want that. Guess who wins?

BUT...

That much aside, I do not disagree in the slightest that current mechanics for what makes a Warring system barely qualifies as Civil Disobedience.
Where are the station blockades of hundreds of enemy ships just out of range of the station guns?
Where are the Cut off the Enemy Supply Lines missions?
Where are the Support our Fleet (fight alongside an allied Capital Ship) missions?
Where are the Strike the Enemy Base missions?
Where are the Cripple the Enemy Shipyard missions?
And where do we get that a war should be all wrapped up and done in three days?

The world has been battling against terrorists since 2011 (longer really, but this marks the real beginning of the ongoing conflict most are familiar with these days).
World War II began in 1939 and ended in 1945 - that's six years.
World War I began in 1914 and ended in 1918 - that's four years.
The Hundred Years War began in 1337 and ended in 1453 - 116 years! (so the math was off a bit...)

These are WARS. What we have are barely arguments. Now granted, these are usually conflicts between two minor factions, not all-out conflicts between governments.

This is more in lines with the ongoing conflict between The Hell's Angels and the Mongols.

The Hell's Angels was founded in 1948.
The Mongols were founded in 1969.

The two groups have been at each other for right about 48 years. Forty-eight years. That's longer than WWI and WWII combined. And while they're not engaged in open warfare on a daily basis, violent conflict is inevitable whenever these two cross paths, and is usually over as fast as it begins.

This is more in keeping with what we call "war" in Elite - short little scuffles that end as quickly as they begin (well, 3 days), and little or no involvement of anyone not directly involved with one group or another (except for war-profiteers but that's another story entirely).

For the most part there is peace between the governments - between Federation, Empire and Alliance.
And it seems they really want to keep it that way - where conflicts are allowed to happen between small, supporting factions, while the Big Boys sit back and keep their hands clean.

Boohoo.

"I'm scared of PvP so I've decided a game touted as "play your way" only applies to me, and I only want it to be PvE".

That you react with indignation to the idea of PvP rather than acknowledging that PvP and PvE can co-exist shows you are too biased, frightened or narrow-minded to have a valid opinion here.
 
This is one of the better ideas I've heard in awhile. I'm in. I would certainly prefer it to be open only content. It might even give the CG folks and the noobs a break from getting ganked. ;)
 
Players are crying out for more depth and fun. Eye candy like walking around ships or on planets has its place, but it is no substitute for quality gameplay.

A broad picture suggestion here for a future direction.

The backdrop to PVP should be a constant ongoing three-way war between the factions. Players should be capturing planets and outposts on planets with CTF mechanics. Something like this is sorely needed to give the game a sense of purpose and a meaningful sense of team. Imagine regular CMDR-initiated space and terrestial battles that have tactical and strategic consequences.

Dedicate say 1000 connected planets as up for grabs and see what the factions do. After a season, learn from the experience, do a reset and then tweak the War to make it even better. And so on.

Of course, this would all co-exist within the current game architecture and CMDRs would continue to choose whatever career path or role they want. To be an active particpant in the War would be a choice. You might want to run cargo or mine to suport the war effort, or you might want to be fighting in it.

As long as the gameplay involved isn't just CZs... There's no real combat scenarios available for PvE or PvP. In fact there's no different roles, strategy, or real game mechanics at all in these areas... In truth it's not much different to the level of depth that's been created for piracy, trading, exploration and bounty hunting...
 
Boohoo.

"I'm scared of PvP so I've decided a game touted as "play your way" only applies to me, and I only want it to be PvE".

That you react with indignation to the idea of PvP rather than acknowledging that PvP and PvE can co-exist shows you are too biased, frightened or narrow-minded to have a valid opinion here.

besides the pvp thats a problem on the modes if u think it better :p

- - - Updated - - -

This is one of the better ideas I've heard in awhile. I'm in. I would certainly prefer it to be open only content. It might even give the CG folks and the noobs a break from getting ganked. ;)

erm ....dont go to open only content will turn bad lol
 
Boohoo.

"I'm scared of PvP so I've decided a game touted as "play your way" only applies to me, and I only want it to be PvE".

That you react with indignation to the idea of PvP rather than acknowledging that PvP and PvE can co-exist shows you are too biased, frightened or narrow-minded to have a valid opinion here.

Says the black kettle to the pot.

I never said I was scared of PvP. I just said I don't give the first ton of steaming biowaste about it. And here's why:

There are exactly two kinds of PvP players in all PvP games.

1. Those who suck and can't even kill themselves.
2. Those who suck, but have accumulated the most powerful equipment they possibly can, and are, by sheer nature of mathematics nearly impossible for anyone else who has not put in countless hours into nothing but min/maxing everything they possibly can to stand up to.

I've played plenty of PvP games, from things as basic as Tekken to America's Army (which got to be so boring it's nearly impossible for me to play FPS games at all), to Eve (I got out after the Band of Brothers/Goonfleet merger that nearly destroyed the game entirely, and pocketed a nice payout too), to RCE games like Entropia.

I have no fear of PvP, it's JUST *****ing BORING and completely predictable.

As a matter of fact, I actually started a thread last week to organize a PvP event, but I've yet to stir up enough interest because the event is not a Bring your 10k Hull, 9k Shield, 80% Resist All Corvette because my cat could fly that and win. But that's what the bulk of the PvP crowd here is.

So don't even presume to judge me.
 
Maybe we can smack talk our way into this 3 way war?
I'll start.

You Impotent Imperials wouldn't last a week without your precious wig wearing Waifu.

Inbred hemophiliac Imperials, Stuffed-shirt uptight Federals, and Unwanted Alliance types no one even cares about can all go three-way each other fighting over some insignificant speck of space in the backwaters of the western spiral arm of the galaxy. For all your posturing and long-winded speeches and rabble-rousing, you occupy less than 1% of the entire galaxy, and if there was an entire functioning brain cell among all of you, you'd have come to this realization and set off in three different directions, never to cross paths again, but politicians are simply not this competent.
 
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Apologies in advance, this thread title keeps catching my eye for the wrong reason.
It's not OP's fault, but I keep getting disappointed when I actually read it.
 
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Says the black kettle to the pot.

I never said I was scared of PvP. I just said I don't give the first ton of steaming biowaste about it. And here's why:

There are exactly two kinds of PvP players in all PvP games.

1. Those who suck and can't even kill themselves.
2. Those who suck, but have accumulated the most powerful equipment they possibly can, and are, by sheer nature of mathematics nearly impossible for anyone else who has not put in countless hours into nothing but min/maxing everything they possibly can to stand up to.

I've played plenty of PvP games, from things as basic as Tekken to America's Army (which got to be so boring it's nearly impossible for me to play FPS games at all), to Eve (I got out after the Band of Brothers/Goonfleet merger that nearly destroyed the game entirely, and pocketed a nice payout too), to RCE games like Entropia.

I have no fear of PvP, it's JUST *****ing BORING and completely predictable.

As a matter of fact, I actually started a thread last week to organize a PvP event, but I've yet to stir up enough interest because the event is not a Bring your 10k Hull, 9k Shield, 80% Resist All Corvette because my cat could fly that and win. But that's what the bulk of the PvP crowd here is.

So don't even presume to judge me.

You talk of presumption and then announce all PvPers suck? And that PvP is boring (well I never noticed!!) And sorry if your little event didn't drum up interest; I certainly didn't know it existed. Maybe you aren't so high up on the popularity ladder as you believe.

But your comments have no relevance here. So you don't like PvP. So what? Could not care less :) I hate exploration but I'd be shut down for taking a dump all over the exploration subforums because they're crap. Either way PvP is a part of the game, something many enjoy, and needs to have some structure behind it. Perhaps then we'd see more constructive PvP happen as a whole.

So basically, your input is not required.


OP, it would be difficult to shift aside the current PP super powers. But CTF-type mechanics is what PP should have had from the start. Or at least something more than "wait here a moment, I have a few hundred leaflets you can take to doors for me mate".

I've also suggested in the past that players in Open then make a bigger difference to winning than solo/PG modes. Not entirely removed BGS, but ensure that anyone doing the entire activity in Open makes a bigger difference to the war. That way everyone can feel included (d'awhh), but to those actually wanting to win, there's incentive to play where you can be countered.
 
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Says the black kettle to the pot.

I never said I was scared of PvP. I just said I don't give the first ton of steaming biowaste about it. And here's why:

There are exactly two kinds of PvP players in all PvP games.

1. Those who suck and can't even kill themselves.
2. Those who suck, but have accumulated the most powerful equipment they possibly can, and are, by sheer nature of mathematics nearly impossible for anyone else who has not put in countless hours into nothing but min/maxing everything they possibly can to stand up to.

I've played plenty of PvP games, from things as basic as Tekken to America's Army (which got to be so boring it's nearly impossible for me to play FPS games at all), to Eve (I got out after the Band of Brothers/Goonfleet merger that nearly destroyed the game entirely, and pocketed a nice payout too), to RCE games like Entropia.

I have no fear of PvP, it's JUST *****ing BORING and completely predictable.

As a matter of fact, I actually started a thread last week to organize a PvP event, but I've yet to stir up enough interest because the event is not a Bring your 10k Hull, 9k Shield, 80% Resist All Corvette because my cat could fly that and win. But that's what the bulk of the PvP crowd here is.

So don't even presume to judge me.

Judging by your attitude on the forums, I can see why you didn't attract interest. There's already a PvP tourney organised, by the way, with vanilla ships. It has things like this in it.

- Only 1 G1 mod allowed per ship
- Weapon, if chosen as the module to mod, must be Sturdy or Lightweight.
- Each Special Effect can only be chosen/ used once per team

And you've apparently never heard of PvP games without character and gear progression. You're a fun one. Tell us more please.
 
Players are crying out for more depth and fun.

The backdrop to PVP should be a constant ongoing three-way war between the factions.
So more game 'depth' equates to more pew-pew in your mind. A constant PowerPlay style grind fest of interdiction's and combat for all regardless of whether they want it or not.

There is no shallow game play, only shallow players.
 
You talk of presumption and then announce all PvPers suck? And that PvP is boring (well I never noticed!!) And sorry if your little event didn't drum up interest; I certainly didn't know it existed. Maybe you aren't so high up on the popularity ladder as you believe.

But your comments have no relevance here. So you don't like PvP. So what? Could not care less :) I hate exploration but I'd be shut down for taking a dump all over the exploration subforums because they're crap. Either way PvP is a part of the game, something many enjoy, and needs to have some structure behind it. Perhaps then we'd see more constructive PvP happen as a whole.

So basically, your input is not required.


OP, it would be difficult to shift aside the current PP super powers. But CTF-type mechanics is what PP should have had from the start. Or at least something more than "wait here a moment, I have a few hundred leaflets you can take to doors for me mate".

I've also suggested in the past that players in Open then make a bigger difference to winning than solo/PG modes. Not entirely removed BGS, but ensure that anyone doing the entire activity in Open makes a bigger difference to the war. That way everyone can feel included (d'awhh), but to those actually wanting to win, there's incentive to play where you can be countered.

Well since you posted this in the general discussion forum, not the PvP subforum, this is open for comment from anyone, including and especially those who do not share your opinion. No one's input is actually required, in fact, this thread could very easily have disappeared to the very last page without a single comment at all. If nothing else, rejoice for dissent, as it keeps the topic in the public eye. And now you at least know I'm trying to put together a PvP event - clearly indicative that I am aware that PvP very much IS a part of the game, just a part I opt not to actively participate in for my own reasons. And I've never claimed any degree of popularity - as I've not made much effort into raising mine, as I tend to spend my time playing more than self-promoting.

PvP, like most aspects of the game, is really in its infancy. Not because of a lack of tools, like Exploration suffers, nor due to its recent implementation like Passengers, but rather due to a lack of both meaningful structure, purpose, and a proper legal system. It's barely a free-for-all, with only the shell of Power Play to lean against. Until the basic shortcomings are addressed, however, trying to reshape PvP is a fruitless gesture, as you cannot reshape what is shapeless. Power Play barely qualifies as a "container", as again there is a severe lack of substance to this.

Ideally even those who are not active PvP participants should have an interest in those who do participate on behalf of their interests, but it really doesn't matter at this point. The Super Powers are, at the end of the day, pretty much powerless - meaningless. Individual factions and minor factions are equally powerless and meaningless. There might be some convenience or inconvenience based on which faction controls a particular station - is Beer legal or illegal at said station today? But that's about the full extent of powers and factions, which make them largely meaningless in the bigger picture.

Let's look at an example of what some meaningful and Powerful play might look like instead:

After crossing interstellar space, and arriving at the Whatever system, you receiving an Info Message: This system is currently in a state of Lockdown to all Non-[Insert Power] traffic. Be advised.
Hmm, interesting, but what does that actually mean to me? I'm not a member of any power or faction, and I just need to refuel. Oh, look, a station nearby. Set a course, and drop in to the station instance.
A voice comm is received from traffic control:
"Attention [Ship-type]-[callsign], this station is currently under [Power] lockdown. Docking permission is only granted to [Power] members. Do not attempt to approach this station."
Oh. Now it seems it actually matters who controls this station. While I'm not a member of said power, I can't get in. So now my options are, I either join said power, take action to change the controlling interest of the system, or start campaigning others to do something about it and change the controlling power in this system. Now it actually matters. I have an interest.

Or:

When the Whatever system is under Imperial control, they offer certain commodities at a considerable discount, and as a trader, I rely on this particular route for said commodity to make my money.
When the Whatever system is under Federal control, they do not even offer said commodity, and it is illegal to even carry.
When the Whatever system is under Alliance control, they do not even offer said commodity, and while not illegal, it also fetches a very low price.

As a trader, it is now in my interest that this system remain under Imperial control, as I have a vested interest, and would want to support those fighting to maintain Imperial control here.

And while there is at least a skeletal semblance of this already - we do see certain commodities legal or illegal from time to time, available or not available, that is pretty much the extent of it.

Now let's consider this:

When Whatever is under Imperial control, I can visit Certain station, and if I happen to be carrying any Federal or Alliance bounties against me, I can have these waived by means of Diplomatic Pressure. And if I'm carrying any Imperial Bounty Vouchers, they pay double for them. This now gives me a vested reason to see and support those fighting to maintain Imperial control here. It means something.

And this is one of the biggest things that is currently lacking - a reason.

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Judging by your attitude on the forums, I can see why you didn't attract interest. There's already a PvP tourney organised, by the way, with vanilla ships. It has things like this in it.

Which I had heard nothing about prior to your mention. But my attitude actually has little to do with it. I only give attitude when I get attitude, and then I give it back in spades. But that's neither here nor there. I'd say it's more the nature of what I'm trying to get organized to be more the nature of the issue - a pure, stock sidewinder competition - a contest of actual pilot and combat skill, rather than a showcase of how many blessings from RNGesus one has received.

The "watch me blow up lifeboats with a nuclear battleship" gang won't put themselves on the line it seems.
 
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