4 modded ships in a HAZRES.

Deleted member 38366

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But isn't that - dare I use the word in a spaceship video game - kind of realistic?
Are pirates going to keep doing their "pirate the mining ship" thing when there is a wing present to punish them for their transgressions?
I get it's not fun for you but if that is the actual mechanic, as you suggest, it seems pretty cool.

Yes, it's actually true. If it wasn't for...

...well, you'll still find Wanted Eagles scanning your Battle-Conda/Vette/Cutter/FdL (that just took down some Wanted ELITE Anaconda) and giving you the Epic line : "What do you carry I wonder?"
Which kinda kicks any "realism" straight back out of the Window :D
 
What is a HazRez in game terms?
A mining spot where pirates gather to hit mining ships.
You bring a fleet of big modded player ships + SLF's and wonder if there is an issue?
I was not aware that a RES was supposed to be some big combat challenge - even Solo. It's pirates.

Isn't that what CZ's are for?
If you want "extra salt areas" (maybe in Anarchy systems or BGS War states?) I guess that's fine but not all of us travel in a fleet of huge Engineered ships.

I seem to remember that HazRes was created to cater to Wings of Players.
I would suggest that they once again make HazRes very dangerous for Wings of Players and Near Impossible for single ships.

In fact I would suggest :-
Res = Easy for a single un-modded ship. (single NPC ships can call in another close ship for max wing of 2, Npc rank harmless to novice)
Low Res = Hard for a single un-modded ship. (Npc wings of upto 2 can call in other close ship for max wing of 4, Npc rank competent to master)
High Res = Hard for un-modded wing of 4. (Npc wings starting at 2 of upto 4, can call in other close wings for max wing of 8, Npc ranks deadly to Elite)
Haz Res = Very Hard for modded wing of 4 with 4 SLFs (Npc wings starting at 4 going upto 8 but can call in other close wings to create wings of 16, Npc rank of Elite)

Those players who play un modded and not in wings will have a good range of res site types to satisfy combat lust :)
Those players flying wings of 4 modded ships with fighters can have a challenge in the HazRes once again.
 
interesting observation, to be honest i do not have that much experience of them as i am primarily a bounty hunter not a military man..... imo my over all point still stands however :)

yes, FD should change the meaning of these CZs, so High means high ranked, high difficulty and such, and not high intensity in the meaning of many ships there.
 
last night i was in a full wing of modded ships, 2 condas a FAS and my corvette.. so we were with 7 ships if you count the SLF's.

i am sad to say... Hello kitty adventure island is more ingaging..

there seriously needs to change something with the spawns at a RES site, cause at the moment there is no other use for modded ships than to sealclub NPC's.
back in the day we had the Strong signal sources, with wings of up to 12.. now the biggest wing you will see is 3 :(

please bring back the Dangerous.

Are you sure your experience wasn't just a product of the RNGods?

I've seen wings of 4 Anacondas and wings of 5 or more medium ships in HiRES sites... So if you're only seeing maximum wings of 3 in HazRES sites, that tells me either something is wrong somewhere or you were just unlucky with the RNG.

Perhaps, there some issue with maximum number of NPC spawns in the instance... I think the limit might decrease with more human players in the same instance. So if there are 4 human players, plus NPC miners in a HazRES, that stands to reason why no more than 3-ship wings of pirates are showing up at any one time. I'm not sure of this though... perhaps someone else can confirm?
 
imo thinking about this, one essential fix for this, and really should be done anyway regardless.

i am there in my battle FGS, possibly with a few mates one in his battle conda and one in his vulture.... None of us have any cargo, and we are obviously out to kill pirates.

and yet 1 lowly pirate comes up to me, scans me then turns his back on me despite watching me previously blowing up his comrads.

IF once the pirates in the vicinity realised you were targetting pirates they all turned on you, all of a sudden that once easy haz res would become a world of pain a lot of the time even as they are now.

sometimes fighting in a RES ED is like one of those terrible martial arts films where 20 ninjas all wait politely to attack the "hero" in 1s and 2s.... where as if they went full force, they would soon have overwhelmed him.

in beta the skimmers have been tweaked to be more like the above.... i have not been in a res in beta however to see, maybe i will if i get on tonight.
 
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imo thinking about this, one essential fix for this, and really should be done anyway regardless.

i am there in my battle FGS, possibly with a few mates one in his battle conda and one in his vulture.... None of us have any cargo, and we are obviously out to kill pirates.

and yet 1 lowly pirate comes up to me, scans me then turns his back on me despite watching me previously blowing up his comrads.

IF once the pirates in the vicinity realised you were targetting pirates they all turned on you, all of a sudden that once easy haz res would become a world of pain a lot of the time even as they are now.

sometimes fighting in a RES ED is like one of those terrible martial arts films where 20 ninjas all wait politely to attack the "hero" in 1s and 2s.... where as if they went full force, they would soon have overwhelmed him.

in beta the skimmers have been tweaked to be more like the above.... i have not been in a res in beta however to see, maybe i will if i get on tonight.

Right.

But in reality, no one cares if some other is blown out of the sky. There is no comrading between pirates, you've seen too much holywood films ;-)
 
Right.

But in reality, no one cares if some other is blown out of the sky. There is no comrading between pirates, you've seen too much holywood films ;-)

fair enough but its more about self preservation. if me and you are pirate thugs even if we do not know each other if we see a bounty hunter attacking another pirate it is in our interests to gang up and finish him off, not ignore him completely till he starts shooting at us 1 by 1 ;)
 
Wow I love that idea and indeed it would make RES site more challenging and interesting.
I have heard that they can be challenging and interesting if you go and actually mine there. :p

I would prefer all RES zones to be only challenging and rewarding for miners and early career bounty hunters. LoRES should be balanced for beginning miners, HighRES for experienced miners with bigger ships, HazRES for miner wings and heavily engineered ships. Rewards from mining should reflect the risk. Bounties should be balanced for early career bounty hunters.

Experienced bounty hunter wings should instead hunt heavily engineered criminal gang wings that loiter in supercruise or USS. Or if they want a real challenge they should go to a pirate base installation in a low security system. (These or something equivalent just have to be added to the game first.)
 
Are you sure your experience wasn't just a product of the RNGods?

I've seen wings of 4 Anacondas and wings of 5 or more medium ships in HiRES sites... So if you're only seeing maximum wings of 3 in HazRES sites, that tells me either something is wrong somewhere or you were just unlucky with the RNG.

Perhaps, there some issue with maximum number of NPC spawns in the instance... I think the limit might decrease with more human players in the same instance. So if there are 4 human players, plus NPC miners in a HazRES, that stands to reason why no more than 3-ship wings of pirates are showing up at any one time. I'm not sure of this though... perhaps someone else can confirm?
ive got an alter on board and i sacreficed my first born to RNGusus.

i bounty hunt allot, and my conclusion is after 2.2.03 the hazres became dull.
Im not new to this and got over 22k bounties claimed, so im no greenhorn.
 
I'd like places like Unauthorised Structures (or whatever they're called) to be full of Wanted ships, and if you agro one, you agro them all.
But then add some gameplay reason to go there, and scan things or sell/buy illegal things and whatnot.
 
I'd like places like Unauthorised Structures (or whatever they're called) to be full of Wanted ships, and if you agro one, you agro them all.
But then add some gameplay reason to go there, and scan things or sell/buy illegal things and whatnot.
i went there yesterday. To Rahu's second planet.
it was again a matter of sealclubbing, only wings upto 3 and mostly small fry.

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Opponent level scaling...ugh. The gamiest concept ever.
Your opponents level should be based on the situation/location.
Of course with the Engineered task force you assembled above....
I also find the statement that "...there is no other use for modded ships other then to sealclub NPC's" to be interesting.
invalid agrument is invalid i guess... Its a game. Level scaling is needed.

even if i go there with my modded vulture i slaughter wings of 2clippers a FGS and his fighter. And thats when im alone.

this game is becoming a cakewalk.
 
last night i was in a full wing of modded ships, 2 condas a FAS and my corvette.. so we were with 7 ships if you count the SLF's.

i am sad to say... Hello kitty adventure island is more ingaging..

there seriously needs to change something with the spawns at a RES site, cause at the moment there is no other use for modded ships than to sealclub NPC's.
back in the day we had the Strong signal sources, with wings of up to 12.. now the biggest wing you will see is 3 :(

please bring back the Dangerous.

Dunno if its mentioned, but recently FD said they're thinking of ways to add more dangerous zones.
 
What else should we fight then?
A CZ? Those arent remotely fun and you need to hang around the missionboard for 2 hours to make some money.. so i rather not.

Huh? What is so less fun about CZ, other than that is potentially more difficult?
 
Huh? What is so less fun about CZ, other than that is potentially more difficult?

Hey bud.

CZs are even more repetitive than a HazRES. At least a HazRES has environmental factors. A CZ is just open space with a horde of ships in front of you to wreck.

It's the combat equivalent of hasty exploration - "Honk, jump, honk, jump"....only "aim, blow up, aim, blow up....". There's still no cohesive group tactics on display from the AI and still no NPCs that can stand up to an engineered wing.

EDIT: Now I think about it, that's another thing I would add to a hypothetical new zone: environmental factors. I know it's a pipeline thing more than anything but I think a lot of people are waiting on places to fight that have interesting scenery to get involved with. Ideally interactive scenery at that.
 
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last night i was in a full wing of modded ships, 2 condas a FAS and my corvette.. so we were with 7 ships if you count the SLF's.

i am sad to say... Hello kitty adventure island is more ingaging..

there seriously needs to change something with the spawns at a RES site, cause at the moment there is no other use for modded ships than to sealclub NPC's.
back in the day we had the Strong signal sources, with wings of up to 12.. now the biggest wing you will see is 3 :(

please bring back the Dangerous.

Its a hazres, it is a place where pirates do business, maybe take your group to a high intensity CZ instead? I mean what are you expecting you come highly prepared and you have an easy time?
 
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