Really Frontier?

"I'm only interested in muticrew because it's fun but I'm not gonna do it if I don't get paid a heap of credits"

:S

Indeed. I don't have that much time for playing as I used to, and I still want to progress further while having fun. That has nothing to do with wanting to be spoonfed, as many say. I just want an acceptable amount of credits while playing.
 
Then they need to fix the other exploits L


the beauty of exploits tho is no one has to do them.

indeed i dont, neither to i modeswap for missions etc or do searches on here for systems handing out heaps and heaps of massachre missions which all pay off in 1 go.

i can play all the content of the game without doing any of the above. with all this in mind then earnings are slowed a lot!. and all of a sudden even the new revised multicrew payments are not so bad
 
i can play all the content of the game without doing any of the above. with all this in mind then earnings are slowed a lot!. and all of a sudden even the new revised multicrew payments are not so bad

The payments are indeed slowed a lot if you play without exploits and gamey mechanics. But that makes the "revised payments" even worse, imho. It gets even harder to earn credits. It's like FD wants me to do the exploit grinding.
 

Powderpanic

Banned
Are people really getting upset over the pay out from a feature which will be quickly forgotten, once everyone gets over "gee i'm in a space ship with out people" and returns to flying their own ships.

GAWD Multicrew is dull
 
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Are people really getting upset over the pay out from a feature which will be quickly forgotten, once everyone gets over "gee i'm in a space ship with out people" and returns to flying their own ships.

GAWD Multicrew is dull

Let's face it; nobody was really interested in entertainment aspect of multicrew for the reasons you allude to.

The only reason people like the idea of multicrew is because they like the idea of using it as a credit-farm.
Hence all the saltiness at the prospect of that potential being nerfed at birth.
 
My major concern is that all of the non combat and extra features we were told would be in multicrew are now "we'll develop it if people use it", but now that they essentially nerf MC below what wings can earn you I'm worried no one will use it and it'll never see further development
 
I can see people paying real out of game money to someone in-game to "rank up or make mega profits" for their brand new player in-game who is just sitting in the seat .. I hope FD doesn't make things too easy for the new players joining - getting a top end ship after a few days shouldn't be easy .....
 

Jex =TE=

Banned
the beauty of exploits tho is no one has to do them.

indeed i dont, neither to i modeswap for missions etc or do searches on here for systems handing out heaps and heaps of massachre missions which all pay off in 1 go.

i can play all the content of the game without doing any of the above. with all this in mind then earnings are slowed a lot!. and all of a sudden even the new revised multicrew payments are not so bad

But I'm not talking about players like you. The point was credits in MC was to ofast and easy but that's the entire game - they're too fast and easy even if you don't exploit and if you do.... well look, if FDev are that bothered about nerfing MC so new players don't make money then why aren't they fixing the exploits and slowing down the money train?

Do you see the lack of logic here?
 
How many new players would never actually go out and learn to fly properly if there's no incentive to do so because they can make more money in complete safety aboard somebody else's ship?

Why do you think new players should be REQUIRED to go out and "learn to fly properly"? Why can't they just be happy being a "gunner" or "weapons officer"? Not everyone in the Navy can "drive" a ship...
 
Why do you think new players should be REQUIRED to go out and "learn to fly properly"? Why can't they just be happy being a "gunner" or "weapons officer"? Not everyone in the Navy can "drive" a ship...

because that's the spirit of this game? No? At least I thought so
 
I understand, in the fishing industry at least, the captain of a ship gets more than the crew. Why shouldn't this be the same in MC? :)
 
Why do you think new players should be REQUIRED to go out and "learn to fly properly"? Why can't they just be happy being a "gunner" or "weapons officer"? Not everyone in the Navy can "drive" a ship...

well in which case they are in luck as they do not need any money at all to play that role, as someone else takes all the risk for them and just give them a seat..
any earnings are thus then a bonus no?
 
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Why do you care? If someone wants to play as a "Gunner" and doesn't want to be a pilot, does that diminish YOUR experience? Whats it to you?

oh I do care, so should you!
Sadly we don't have many meat on our space opera bones, don't perforate the flimsy meat we do have.
If even noobs - and with noobs I mean newbies that are in with only a few hours - can get to the - so called - end game stuff i.e. ships..... what's left?
Right! There IS NO ENDGAME (ships or whatever). Right.
But anybody needs to learn this first, and noobs won't acknoledge to that trueness at the beginning, because all they see is the mighty Anaconda, not to mention the uber-Corvette!

You're one of the Noobs? (Again, it's meant in ingame-time, not skill or behavior or whatever else, it's not meant as personal, please)

The sooner the Noobs will get to Richness, the sooner they get that's nothing left to do, so the sooner they will leave the game.
This is one of the seldom games, where the "journey is the reward"!
If you cut the journey, there's not much left...

well in which case they are in luck as they do not need any money at all to play that role, as someone else takes all the risk for them and just give them a seat..
any earnings are thus then a bonus no?

right!
 
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I had to comment back to Ed in the official thread, because while I know he means well enough, there were a few key points that were raised I just couldn't get on board with, as presented.

I think there is a lot of potential to Multicrew, but I don't think that potential will be realized this year. It may only begin to be tapped next year.
 
Not sure if you're tongue in cheek or actually serious... this game massively drives off new players, and there are few enough ways to help out new players as it is. By now I've had five people join the game after seeing me play it (so they knew what they were in for, not the lies of these action trailers FD likes to make), and be driven off after a few days to weeks because of the grindyness and utter lack of in-game clues about what's going on. I say everything that makes progression smoother at the start would be a good thing.

A little bit of both :) I am actually just fine with the Wing mechanics as they are, since as someone else posted earlier it allows all members of a wing to fly their own ship and learn the game on their own.

That being said, I do feel that the lack of credits earned is in no way contributing to exodus of new players. Even with the lower credit thresholds, MC will still be a boon to new players in that it will provide the main thing that is missing, "utter lack of in-game clues", from experienced CMDRs sharing their pearls of wisdom.
 
oh I do care, so should you!
Sadly we don't have many meat on our space opera bones, don't perforate the flimsy meat we do have.
If even noobs - and with noobs I mean newbies that are in with only a few hours - can get to the - so called - end game stuff i.e. ships..... what's left?
Right! There IS NO ENDGAME (ships or whatever). Right.
But anybody needs to learn this first, and noobs won't acknoledge to that trueness at the beginning, because all they see is the mighty Anaconda, not to mention the uber-Corvette!

You're one of the Noobs? (Again, it's meant in ingame-time, not skill or behavior or whatever else, it's not meant as personal, please)

The sooner the Noobs will get to Richness, the sooner they get that's nothing left to do, so the sooner they will leave the game.
This is one of the seldom games, where the "journey is the reward"!
If you cut the journey, there's not much left...



right!

No, I'm definately NOT one of the Noobs... I've been playing Elite since it was introduced on the Commodore64! Yeah - I'm THAT old!

..anyway, I don't give a crap if someone can fly or not. If they want to play as a "Gunner" (etc)... It doesn't matter one wit to me... That's their choice...

I don't care if some noob gets a nice ship in a hurry (without any flying experience). Thats just another juicy target floating around...

You really need to get off your high horse! Its a game. Play it the way you want but there is no reason to demand that everyone play it the same way or for the same reason as you. Whether someone just want to play multi-crew doesn't matter to your game play.

Who cares! Let em play they way THEY want!

Congratulations YOU just made Elite, er, ELITIST!
 
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For what it's worth, I'm totally with FD on this one. Rewards should be based on rank whether it's in Multicrew or Wings. Damn straight !

In fact Mission rewards should be scaled on rank too. Maybe one day.
 
No, I'm definately NOT one of the Noobs... I've been playing Elite since it was introduced on the Commodore64! Yeah - I'm THAT old!

it wasn't meant as personal attack, I hope I did made that clear... and I'm 47, so I'm some old too. (Commodore isn't something I don't know either... since 1983...)
 
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