Due to concerns about some aspects of adversarial and non-consensual PvP, one option mooted is a feature so that you can't tell whether a ship is a PC or an NPC ship. When I first heard about it it sounded like a novel and potentially fun idea. But after thinking about it for a while, it has some unintended consequences, potentially rather negative ones.
If you know you can hide in the crowds, you try to blend in. So whenever there are ships around you and you're hauling valuable cargo, you will try to fly like an NPC. You will try to learn AI flying and docking patterns, mining styles and routes, and mimic them. This doesn't sound like much fun, and makes zero sense from game world or RP perspective.
On the other side, people who PvP are in it for the PvP, not PvE (duh). In other words, we're in it for the thrill of the kill, to melt faces, not to zero the bits of AI bots. If I don't know whether a ship is an NPC ship or not, I will try to tease out that information so that I can play against human opponents. Perhaps by scanning the cargo for anomalies, or looking at flight patterns mentioned above. I'd much rather spend that time chasing and fighting, than playing spot the bot in space.
Obviously some will play bounty hunters who are in it for the credits alone, no matter the target is AI or PC. But I'm confident that majority of PvP players will seek out players over AI.
The above is called metagaming, gaming that is largely or entirely outside the game world. While cat and mouse games are fun, metagaming hide and seek doesn't sound much fun at all. It completely shatters the fourth wall, and gives us a constant reminder of the cogs and wheels behind the game. Instead of a multiplayer space exploration game we get a forced and incongruous Elite: Turing Test.
As such hiding PCs amongst NPCs is not a welcome feature.
[edit: dev Sandro pitched in here]
If you know you can hide in the crowds, you try to blend in. So whenever there are ships around you and you're hauling valuable cargo, you will try to fly like an NPC. You will try to learn AI flying and docking patterns, mining styles and routes, and mimic them. This doesn't sound like much fun, and makes zero sense from game world or RP perspective.
On the other side, people who PvP are in it for the PvP, not PvE (duh). In other words, we're in it for the thrill of the kill, to melt faces, not to zero the bits of AI bots. If I don't know whether a ship is an NPC ship or not, I will try to tease out that information so that I can play against human opponents. Perhaps by scanning the cargo for anomalies, or looking at flight patterns mentioned above. I'd much rather spend that time chasing and fighting, than playing spot the bot in space.
Obviously some will play bounty hunters who are in it for the credits alone, no matter the target is AI or PC. But I'm confident that majority of PvP players will seek out players over AI.
The above is called metagaming, gaming that is largely or entirely outside the game world. While cat and mouse games are fun, metagaming hide and seek doesn't sound much fun at all. It completely shatters the fourth wall, and gives us a constant reminder of the cogs and wheels behind the game. Instead of a multiplayer space exploration game we get a forced and incongruous Elite: Turing Test.
As such hiding PCs amongst NPCs is not a welcome feature.
[edit: dev Sandro pitched in here]
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