Patch notes for 2.1:
There's little mystery to elections. Several people have pieced it together and observations essentially never differ IME.
"Categories" are those faction types which will always have elections with one another:
Social: Democracy, Communist, Confederacy, Cooperative (I've heard tell of a Republic type in this category, but never actually seen one).
Authoritarian: Dictatorship, Patronage, Feudal, Prison Colony
Corporate: Corporate (category of one type).
Anarchy: Anarchy (another of one type, though they never have elections).
Ignore faction type names in the cockpit panel. All are just flavour text for one of the above types under a given allegiance. System map gives true type (apologies if you're already aware, just being thorough ;-) ).
Observation is leading me to believe entire categories have additional assigned effects (e.g. black market open/closed, prevalence of certain mission types), but I can't call any of that concrete yet. We'd need better inter-group data sharing to make these observations more rigourous. I've begun several E: D subreddits now, but am becoming a tad too "veteran" to start another (or equivalent) for BGS collaboration.
Believe me if you like, but I'll never get irritated if you ask for properly-tested proof. I would.
Unlike some other things, this one is pretty damned solid from our observations, excluding the overtly broken situations (usually occurring when the winning % is reached for a day, then lost, then gained again).War now only needs a 5% influence difference to win. Civil War and Elections remain at 3%
Elections are funky in that way, its based off a similar government type it seems.
There's little mystery to elections. Several people have pieced it together and observations essentially never differ IME.
"Categories" are those faction types which will always have elections with one another:
Social: Democracy, Communist, Confederacy, Cooperative (I've heard tell of a Republic type in this category, but never actually seen one).
Authoritarian: Dictatorship, Patronage, Feudal, Prison Colony
Corporate: Corporate (category of one type).
Anarchy: Anarchy (another of one type, though they never have elections).
Ignore faction type names in the cockpit panel. All are just flavour text for one of the above types under a given allegiance. System map gives true type (apologies if you're already aware, just being thorough ;-) ).
Observation is leading me to believe entire categories have additional assigned effects (e.g. black market open/closed, prevalence of certain mission types), but I can't call any of that concrete yet. We'd need better inter-group data sharing to make these observations more rigourous. I've begun several E: D subreddits now, but am becoming a tad too "veteran" to start another (or equivalent) for BGS collaboration.
As I'm sure a few dozen old timers here will tell you, there's a tremendous amount of krap that flies around regarding the BGS. I'm pretty sure some have stopped participating mainly because of the irritation and time investment of having to shoot down the endless stream of wishful thinking, unfounded conclusions and (sometimes seemingly deliberate) misinformation.And yet from Different sources [...]
Believe me if you like, but I'll never get irritated if you ask for properly-tested proof. I would.
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