He is right though. Killing a harmless sidewinder in a secure system should have consequences. Its just exploiting the poor C&P system in the cheapest ways possible, with the default puerile chat. But yeah, it is technically allowed and apparantly this is what people find entertaining. Grinding towards corvettes to kill the weakest newbies they can find. Sure, OP shouldnt twitch when helping people, but only because its a given that such clowns exist that will abuse it.
- - - Updated - - -
Yeah well, I completely blame FD for completely poor game mechanics and more to the point, FD did say that hunting down other commanders was part of the game.
What FD didn't tell players is that their horrendously game design decisions would lead to to dung like this. Yes, you should be able to kill any commander you want, but if you decide to do this you have to have the guts to deal with consequences. So I have some sympathy for the OP, not because they got killed, but because the game mechanics are so awful there is zero repercussions on the aggressor at all.
Personally, if I was in charge, I would redo the way players are introduced into the game.
1) I would permit starter systems and you would need a Pilots Federation Pass to enter, which is the permanently loss when the player leaves the system for the first time.
2) I would give new players a ship that can't travel between star systems, rather they have to work their way up to earning that sidey and 1000 credit starter ship.
3) To get that sidey as mention, they would have to learn the basics of flying, landing, tanking off, landing on planetary objects etc, basic trading, combat, etc etc.... Of course, the game is so basic in its core mechanics, it should take too long to grasp these.
4) The only way for experienced players to gain access to the system is to reset their accounts.... Of course, once again, the game is so pathetic, stupid and horrendously balanced, due to being designed by a bunch of spanners, they could billionaires in a couple of weeks or so.
Well, something along those lines, a much more slick mechanic, that fits with the rest of the game, but gives newbies a more interactive way of learning the game.
- - - Updated - - -
The big problem that fixing this issue through C&P is that ganking/griefing is very much a personal definition.
For example, I'd regard a 13th Legion (Imperial player group) RP heavy blockade of a Federal CG as perfectly fine, whereas others would be clutching at their rosary beads like survivors in a terrible disaster movie and screaming at frontier to shadowban them. :/
The problem with FD, is that whilst you are right of that player group to blockade whatever system they want, the game is so shallow there is no consequence to their actions. If Imperials players did it to a federation system, the federation would declare war on them and dry hump them all over the place.
Most people crying greifing and crying like babies, basically what we have spoken about at length in TS... For all the pat on the backs FD get for there trying to be as real as possible... That realism soon goes out the window with the dung they have for core mechanics.
Fed players getting the best Imperial engineer mods..... make me laugh...