Stream sniped and griefed while showing a newbie how to fly

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1)The problem with all the "fix the ganker" ideas with in-game penalties is expecting FD to program, correctly(!),


2)In the meantime I'll be waiting for the refinery and scanner bugs to be fixed - it's only been 6+ months.

1) not going to happen. They may have the vision but they certainly do not have the Manpower/Talent

2) proof of number 1
 

Goose4291

Banned
The problem with all the "fix the ganker" ideas with in-game penalties is expecting FD to program, correctly(!), the game to differentiate a "gank" from legitimate gameplay to apply these crippling fines.
In the meantime I'll be waiting for the refinery and scanner bugs to be fixed - it's only been 6+ months.

The big problem that fixing this issue through C&P is that ganking/griefing is very much a personal definition.

For example, I'd regard a 13th Legion (Imperial player group) RP heavy blockade of a Federal CG as perfectly fine, whereas others would be clutching at their rosary beads like survivors in a terrible disaster movie and screaming at frontier to shadowban them. :/
 
The big problem that fixing this issue through C&P is that ganking/griefing is very much a personal definition.

For example, I'd regard a 13th Legion (Imperial player group) RP heavy blockade of a Federal CG as perfectly fine, whereas others would be clutching at their rosary beads like survivors in a terrible disaster movie and screaming at frontier to shadowban them. :/
It's not a problem if bad/crime/ganking/griefing is left to each ingame entity. So a participant in such a blockade would be a bad guy to the Federation, but not the Empire. Maybe Fed ships are sent after him, which would have better chances of success in Federal space than Empire space, and so on.
 

Goose4291

Banned
It's not a problem if bad/crime/ganking/griefing is left to each ingame entity. So a participant in such a blockade would be a bad guy to the Federation, but not the Empire. Maybe Fed ships are sent after him, which would have better chances of success in Federal space than Empire space, and so on.

Nah your right in that respect. What Im trying to say is that to some, there is no difference between rolling into the starter systems with a Mur-Der-Lance and the aforementioned scenario, when in my eyes, there clearly is.
 
Nah your right in that respect. What Im trying to say is that to some, there is no difference between rolling into the starter systems with a Mur-Der-Lance and the aforementioned scenario, when in my eyes, there clearly is.
I think you're in the majority, along with me. Only the people who are going to whine at every cause of death wouldn't see the difference. As long as it was explained to them.
 
He is right though. Killing a harmless sidewinder in a secure system should have consequences. Its just exploiting the poor C&P system in the cheapest ways possible, with the default puerile chat. But yeah, it is technically allowed and apparantly this is what people find entertaining. Grinding towards corvettes to kill the weakest newbies they can find. Sure, OP shouldnt twitch when helping people, but only because its a given that such clowns exist that will abuse it.

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Yeah well, I completely blame FD for completely poor game mechanics and more to the point, FD did say that hunting down other commanders was part of the game.

What FD didn't tell players is that their horrendously game design decisions would lead to to dung like this. Yes, you should be able to kill any commander you want, but if you decide to do this you have to have the guts to deal with consequences. So I have some sympathy for the OP, not because they got killed, but because the game mechanics are so awful there is zero repercussions on the aggressor at all.

Personally, if I was in charge, I would redo the way players are introduced into the game.

1) I would permit starter systems and you would need a Pilots Federation Pass to enter, which is the permanently loss when the player leaves the system for the first time.

2) I would give new players a ship that can't travel between star systems, rather they have to work their way up to earning that sidey and 1000 credit starter ship.

3) To get that sidey as mention, they would have to learn the basics of flying, landing, tanking off, landing on planetary objects etc, basic trading, combat, etc etc.... Of course, the game is so basic in its core mechanics, it should take too long to grasp these.

4) The only way for experienced players to gain access to the system is to reset their accounts.... Of course, once again, the game is so pathetic, stupid and horrendously balanced, due to being designed by a bunch of spanners, they could billionaires in a couple of weeks or so.

Well, something along those lines, a much more slick mechanic, that fits with the rest of the game, but gives newbies a more interactive way of learning the game.

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The big problem that fixing this issue through C&P is that ganking/griefing is very much a personal definition.

For example, I'd regard a 13th Legion (Imperial player group) RP heavy blockade of a Federal CG as perfectly fine, whereas others would be clutching at their rosary beads like survivors in a terrible disaster movie and screaming at frontier to shadowban them. :/

The problem with FD, is that whilst you are right of that player group to blockade whatever system they want, the game is so shallow there is no consequence to their actions. If Imperials players did it to a federation system, the federation would declare war on them and dry hump them all over the place.

Most people crying greifing and crying like babies, basically what we have spoken about at length in TS... For all the pat on the backs FD get for there trying to be as real as possible... That realism soon goes out the window with the dung they have for core mechanics.

Fed players getting the best Imperial engineer mods..... make me laugh...
 
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...poor game mechanics...their horrendously game design decisions would lead to to dung like this....the game is so shallow...dry hump them all over the place...people crying greifing and crying like babies...the dung they have for core mechanics...
Wow. The maturity levels are low with this one. :eek:
 

Goose4291

Banned
You're a funny guy...

"As far back as I can remember, I always wanted to be a griefer. To me, being a griefer was better than being community ambassador. Even before I first wandered into the SDC's teamspeak, I knew I wanted to be a part of them. It was there that I knew that I belonged. To me, it meant being somebody in a community that was full of nobodies. They weren't like anybody else. I mean, they did whatever they wanted. They killed twitch streamers and nobody ever gave them a shadowban. In the 2.1 update when they camped engineer sites all night, nobody ever called the moderators...."
 
"As far back as I can remember, I always wanted to be a griefer. To me, being a griefer was better than being community ambassador. Even before I first wandered into the SDC's teamspeak, I knew I wanted to be a part of them. It was there that I knew that I belonged. To me, it meant being somebody in a community that was full of nobodies. They weren't like anybody else. I mean, they did whatever they wanted. They killed twitch streamers and nobody ever gave them a shadowban. In the 2.1 update when they camped engineer sites all night, nobody ever called the moderators...."

Just handed out a bunch of rep to the last 10 people in this thread (no idea what the posts said), just to rep this post... lol.

Reps all round.
 
I do agree that in high security systems it should be practically suicide to get any significant bounty, and that bounties should be superpower wide.

There's your "safe space", right there. If people want to play psycho, they do it in low-sec or anarchy systems.
 
Ah, again with the trusty "PK'ers are mentally disturbed" rubbish.

:3

"PK'ers" are mentally disturbed. However they lack insight into their emotional problems and think they're normal. It's part of internet MMO 101. Any game which requires a grind to get the best gear to participate in PVP successfully results in toxicity. Show me an MMO(RPG) pvp game which isn't full of toxic behaviours and chat. Only the obsessed with too much time and/or a willingness to exploit prevail and despite popular belief those mentally disturbed players aren't 12 year olds. They're usually males in their mid twenties.
 
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