So just a foreword on the title. This is a Feedback thread. So please no pointless "x is rubbish" and "Y is terrible". If you are going to say somethings bad then explain why and what you'd do to make it better. If it goes too far down an alley then I'll just close the thread. Try to read up on what others say so we don't repeat things over and over.
Ideally keep it to a "area and what you like", "What you dislike (Issue)", "Proposed fix".
Bear in mind everyone has an opinion and certain things wouldn't work but suggesting things isn't a crime.
Now onto the meat of the matter and my personal feedback:
1) Certain paintjobs I hold in much higher regard than others. There's the fabled Bananaconda, the money can't buy ones, the Special Effect one and a few others.
I really like the specific conventions have their own skins. Lavecon ones are amazing.
Issue - Sadly my main disappointment is that the remaining ones on the store (Barr the community paintjob competition ones) are rather bland for most ships. Sidewinder, Hauler, Eagle, Cobra III, Asp E, Beluga, Vulture and Viper III have some interesting ones.
The rest are the relatively bland tactical, military and vibrant and sometimes pirate. T6 has one interesting pack too if I'm fair but that's still only 8 of 34 ships (inc srv & slf) that have skins I'd consider interesting.
Proposed fix: Release some of the more unique skins across more ships: Ignition ones, Copperhead, Medusa, Impression Pack, National Flags, Synth etc etc. There's plenty of more interesting ones, just got to expand them to other ships. Cobra, Viper and Sidewinder may be the default testing ships but at 40 paintjob choices many of which being packs it really isn't needed anymore, there's enough variety there. So no matter how cool the predator pack looks I won't be buying it!
2) Decals - Again here there's an easy opportunity to make it much better. Powerplay was a breath of fresh air and with flight suit decals coming in holo-me this is an area that I personally think really really needs to be addressed soon(ish).
Issue - Variety
Proposed Fix - Put in National Flags as Decals since we've broken the 4th wall a bit with the ship skins on the Viper we may as well go all the way
Make Pirate logo on ships a decal, some of the stuff coming with ship names (Coriolis icon etc). Wasn't the pirate a decal at one point? Where's that disappeared to?
Anyway, allow the Onionhead ones to be bought separate to the cobra skin. Indulge in a few more maybe like Leestian Brandy or Hutton Mugs or whatever. Player groups are a nice touch with the Rise to Power but for those of us that were in deep space or not in game (holiday etc) during the CG's its a bit of a moot point.
3) Decals are great, especially event/player group ones. Nice way of giving something back to the community and something I love and cherish. Although something I wanted a while back but never got round to putting it on paper:
Issue - Decal visibility, in the vastness of space even close-up they arn't the most visible
Proposed fix - Scale (or give players the option to scale) decals up larger on the bigger ships. There's already some scaling but not anywhere near where I'd like. The Viper IV oddly enough is a very good example of large decals and how awesome they can be.
Also give players the option to set the colour slider manually, sometimes what looks good in a brightly lit docking port is terrible in deep space where it's dark. Look at the Lavecon skins for that.
Or - Put lights on the decal positions like this.
Do it for ship naming too so we can see the names easier. How awesome would it be! Pythons nearly there on this one.
4) Ship Packs - The packing of 6 decals for the same ship together
Issue - Lots of people don't want a pack of 6 skins for the same ship. Generally people buy a pack for 1 or 2 of the 6 skins.
Proposed Solution - Create various packs or in an ideal world create a "build your own pack" type thing. Currently packs sell at £5 for 6 skins. If I could pick 6 vibrant skins across say 3 ship types I'd be willing to pay maybe £8-£9 for the pleasure of having 6 skins most of which I'll use.
5) Edited in but I think it should be here. Not all paint packs are well represented on the store
Issue - Some people look on the store and are disappointed when they purchase their ship and find in non-brightly lit areas its terrible
Proposed Solution - Create an in-game method of allowing players to view all paintjobs that are on sale whilst in the hangar. They can then go to a high Tech/tourist for brightly lit hangars and to an anarchy for low light hangars... Or create a way of adjusting lighting.
By no means an easy fix and it's not the greatest problem in the game but it is a QOL thing when it comes to cosmetics to see how it'll look in game before you press "buy".
To end this OP and brace myself for the responses here is an extensive list of the paintjobs I've amassed over 2 years. This also clearly highlights poiint 1 and 2 for me which is: Higher quality things = more purchases.
I plan to get more ship kits and something for the SLF/SRV at some stage, oh and engine colours. Don't see those as a particular issue as they are fairly new so guess more to come soon. Same with upcomming holo-me stuff.
Edit: Also I dream of a Star Citizen type hangar where I can drive around in the SRV past all the owned ships in their set-ups. Been on my personal wishlist for a long while now.
Ideally keep it to a "area and what you like", "What you dislike (Issue)", "Proposed fix".
Bear in mind everyone has an opinion and certain things wouldn't work but suggesting things isn't a crime.
Now onto the meat of the matter and my personal feedback:
1) Certain paintjobs I hold in much higher regard than others. There's the fabled Bananaconda, the money can't buy ones, the Special Effect one and a few others.
I really like the specific conventions have their own skins. Lavecon ones are amazing.
Issue - Sadly my main disappointment is that the remaining ones on the store (Barr the community paintjob competition ones) are rather bland for most ships. Sidewinder, Hauler, Eagle, Cobra III, Asp E, Beluga, Vulture and Viper III have some interesting ones.
The rest are the relatively bland tactical, military and vibrant and sometimes pirate. T6 has one interesting pack too if I'm fair but that's still only 8 of 34 ships (inc srv & slf) that have skins I'd consider interesting.
Proposed fix: Release some of the more unique skins across more ships: Ignition ones, Copperhead, Medusa, Impression Pack, National Flags, Synth etc etc. There's plenty of more interesting ones, just got to expand them to other ships. Cobra, Viper and Sidewinder may be the default testing ships but at 40 paintjob choices many of which being packs it really isn't needed anymore, there's enough variety there. So no matter how cool the predator pack looks I won't be buying it!
2) Decals - Again here there's an easy opportunity to make it much better. Powerplay was a breath of fresh air and with flight suit decals coming in holo-me this is an area that I personally think really really needs to be addressed soon(ish).
Issue - Variety
Proposed Fix - Put in National Flags as Decals since we've broken the 4th wall a bit with the ship skins on the Viper we may as well go all the way
Make Pirate logo on ships a decal, some of the stuff coming with ship names (Coriolis icon etc). Wasn't the pirate a decal at one point? Where's that disappeared to?
Anyway, allow the Onionhead ones to be bought separate to the cobra skin. Indulge in a few more maybe like Leestian Brandy or Hutton Mugs or whatever. Player groups are a nice touch with the Rise to Power but for those of us that were in deep space or not in game (holiday etc) during the CG's its a bit of a moot point.
3) Decals are great, especially event/player group ones. Nice way of giving something back to the community and something I love and cherish. Although something I wanted a while back but never got round to putting it on paper:
Issue - Decal visibility, in the vastness of space even close-up they arn't the most visible
Proposed fix - Scale (or give players the option to scale) decals up larger on the bigger ships. There's already some scaling but not anywhere near where I'd like. The Viper IV oddly enough is a very good example of large decals and how awesome they can be.
Also give players the option to set the colour slider manually, sometimes what looks good in a brightly lit docking port is terrible in deep space where it's dark. Look at the Lavecon skins for that.
Or - Put lights on the decal positions like this.
Do it for ship naming too so we can see the names easier. How awesome would it be! Pythons nearly there on this one.
4) Ship Packs - The packing of 6 decals for the same ship together
Issue - Lots of people don't want a pack of 6 skins for the same ship. Generally people buy a pack for 1 or 2 of the 6 skins.
Proposed Solution - Create various packs or in an ideal world create a "build your own pack" type thing. Currently packs sell at £5 for 6 skins. If I could pick 6 vibrant skins across say 3 ship types I'd be willing to pay maybe £8-£9 for the pleasure of having 6 skins most of which I'll use.
5) Edited in but I think it should be here. Not all paint packs are well represented on the store
Issue - Some people look on the store and are disappointed when they purchase their ship and find in non-brightly lit areas its terrible
Proposed Solution - Create an in-game method of allowing players to view all paintjobs that are on sale whilst in the hangar. They can then go to a high Tech/tourist for brightly lit hangars and to an anarchy for low light hangars... Or create a way of adjusting lighting.
By no means an easy fix and it's not the greatest problem in the game but it is a QOL thing when it comes to cosmetics to see how it'll look in game before you press "buy".
To end this OP and brace myself for the responses here is an extensive list of the paintjobs I've amassed over 2 years. This also clearly highlights poiint 1 and 2 for me which is: Higher quality things = more purchases.
I plan to get more ship kits and something for the SLF/SRV at some stage, oh and engine colours. Don't see those as a particular issue as they are fairly new so guess more to come soon. Same with upcomming holo-me stuff.
Sidewinder (4) – Gold, Special Effect, PAX East, Black Friday
Hauler (1) – Black Friday
Eagle (6) – Urban, Chrome, Pax South, Pax East, Lavecon, Black Friday
Adder (1) - Black Friday
Cobra III (9) – Medusa, Desert, Polar, Lunar, Onionhead, Ignition, Lavecon, Community, Black Friday
Cobra IV (2) - Lavecon, Black Friday
Diamondback Scout (1) – Black Friday
Diamondback Explorer (1) - Black Friday
Asp Scout (2) – Lavecon, Black Friday
Asp Explorer (16) – Synth Pack (6), Horus Pack (6), Gold, Gamescom, Lavecon, Black Friday
Viper III (3) – Pirate, Union Jack, Black Friday
Viper IV (1) – Black Friday
Vulture (4) – Gamescom, Lavecon, PAX South, Black Friday
FDL (9) – Tactical Pack (6), Gold, Lavecon, Black Friday
Keelback (1) – Black Friday
T6 (1) - Black Friday
T7 (1) - Black Friday
T9 (1) - Black Friday
Dolphin (0)
Orca (1) - Black Friday
Beluga (0)
Python (7) – Tactical Pack (6), Black Friday
Anaconda (8) – Vibrant Pack (6), Lavecon, Black Friday
Imperial Eagle (1) – Black Friday
Imperial Courier (7) – Vibrant Pack (6), Black Friday
Imperial Clipper (7) – Tactical Pack (6), Black Friday
Imperial Cutter (2) – Chrome, Black Friday
Federal Assault Ship (1) - Black Friday
Federal Dropship (1) - Black Friday
Federal Gunship (1) - Black Friday
Federal Corvette (2) – Chrome, Black Friday
SRV (0)
SLF (0)
Weapon (7) – Blue, Cyan, Green, Pink, Purple, Red, Yellow
Decals (10+) – Distant Worlds, Community, EGX, PAX, Fuel Rats, Gamescom, Lavecon, Onionhead (2), Special Effect. + rank ones & powerplay ones
Ship Kits (1) - Anaconda
Total skins = 103
Breakdown:
Free stuffs (51):
Black Friday (29)
Lavecon (9)
EGX/Gamecom/Pax/Community (7)
Horizons Cobra skins (3)
Chrome Eagle & Gold Asp rewards (2)
Special effect (1)
Packs (43):
Tactical Pack (18)
Vibrant Pack (12)
Synth Pack (6)
Horus Pack (6)
Leaving 10 individual skins I bought:
4x Chrome/gold
1x Urban
1x ignition
1x Pirate
1x Union jack
1x Onionhead
1x Medusa
Hauler (1) – Black Friday
Eagle (6) – Urban, Chrome, Pax South, Pax East, Lavecon, Black Friday
Adder (1) - Black Friday
Cobra III (9) – Medusa, Desert, Polar, Lunar, Onionhead, Ignition, Lavecon, Community, Black Friday
Cobra IV (2) - Lavecon, Black Friday
Diamondback Scout (1) – Black Friday
Diamondback Explorer (1) - Black Friday
Asp Scout (2) – Lavecon, Black Friday
Asp Explorer (16) – Synth Pack (6), Horus Pack (6), Gold, Gamescom, Lavecon, Black Friday
Viper III (3) – Pirate, Union Jack, Black Friday
Viper IV (1) – Black Friday
Vulture (4) – Gamescom, Lavecon, PAX South, Black Friday
FDL (9) – Tactical Pack (6), Gold, Lavecon, Black Friday
Keelback (1) – Black Friday
T6 (1) - Black Friday
T7 (1) - Black Friday
T9 (1) - Black Friday
Dolphin (0)
Orca (1) - Black Friday
Beluga (0)
Python (7) – Tactical Pack (6), Black Friday
Anaconda (8) – Vibrant Pack (6), Lavecon, Black Friday
Imperial Eagle (1) – Black Friday
Imperial Courier (7) – Vibrant Pack (6), Black Friday
Imperial Clipper (7) – Tactical Pack (6), Black Friday
Imperial Cutter (2) – Chrome, Black Friday
Federal Assault Ship (1) - Black Friday
Federal Dropship (1) - Black Friday
Federal Gunship (1) - Black Friday
Federal Corvette (2) – Chrome, Black Friday
SRV (0)
SLF (0)
Weapon (7) – Blue, Cyan, Green, Pink, Purple, Red, Yellow
Decals (10+) – Distant Worlds, Community, EGX, PAX, Fuel Rats, Gamescom, Lavecon, Onionhead (2), Special Effect. + rank ones & powerplay ones
Ship Kits (1) - Anaconda
Total skins = 103
Breakdown:
Free stuffs (51):
Black Friday (29)
Lavecon (9)
EGX/Gamecom/Pax/Community (7)
Horizons Cobra skins (3)
Chrome Eagle & Gold Asp rewards (2)
Special effect (1)
Packs (43):
Tactical Pack (18)
Vibrant Pack (12)
Synth Pack (6)
Horus Pack (6)
Leaving 10 individual skins I bought:
4x Chrome/gold
1x Urban
1x ignition
1x Pirate
1x Union jack
1x Onionhead
1x Medusa
Edit: Also I dream of a Star Citizen type hangar where I can drive around in the SRV past all the owned ships in their set-ups. Been on my personal wishlist for a long while now.
Last edited: