You have put in words what I have been saying/thinking for the last couple of years. I too am a kickstart commander and the game did not go in the direction I thought it would. I have been playing solo a lot of the time because it feels most like the old Elite to me. We should not have been surprised because what else is multiplayer/engineers/multicrew/wings good for if not pewpew? +rep o7(Disclaimer - I am fully aware that this post is going to cause a LOT of hate. I can only ask that, instead of directly attacking ME for having my opinion on, which is after all, an open forum, you direct your attention to the points in my post. They are made solely in the interests of the game, which I want to enjoy.)
So I'm reading through the replies to the latest dissatisfaction post from a player who has had enough, and naturally I see the same tired responses from those who just can't resist from posting a sarcastic remark to bolster their post count (you'll make Deadly in no time!).
I also saw a few posts regarding something that deserves more discussion, that of longevity and value.
Getting your money's worth, burning out after 5000 hours of play. Are these things mutually inclusive?
I have not played the game for about 2 months. I have, according to Steam, 1310 hours of play. You can probably quadruple that, as I have been playing since early beta.
That's a lot of play.
Did I burn out? Absolutely, usually after I achieved certain goals I set myself, such as grinding my way to a Cutter. Because, y'know - shiny.
I look back at the time I have spent playing the game, and I find myself asking the question 'what do I remember, what were the stand out bit that made those thousands of hours worth playing?'
Well, let's see. Flying through my own solar system was quite nice, getting up close and personal with Saturn, yes that was quite good.
FINALLY moving up from my free Eagle to a Cobra MK III was (back then) a great achievement, and, as I suspect for a lot of early players, was a great feeling of accomplishment and freedom from the shackles of the Sidey (or Freagle).
Landing on a planet for the first time was impressive - if a bit jarring - still dislike the obvious transition from space to instance.
Exploring a few star systems and seeing things like Neutron Stars, and a couple of other things I can't really remember.
Um...
Oh, the PR stunt for the Thargoid thing was very good.
Um...
I think thats about it.
Now... what about what I DIDN'T like.
No, I am not going to sit here and list it. Far too numerous. Suffice to say that the hundreds of hours wasted on each and every 'mystery' ingame is probably the highlight. Reasons I have covered in other threads.
The point of all this? It's the original question. Did I get my money's worth? Because I have played thousands of hours?
No. No I haven't. And do you know why? Because almost nothing of which was promised, advertised and expected, has materialised. Instead, we have what has virtually become a meme for Elite - a shell of a game, a framework for a masterpiece. If Da'Vinci could just find the right paintbrush, he'd turn this blank canvas into the Great Work it sorely deserves.
Instead.... instead we get pewpew, lovage for the PvP crowd, pointless updates with no actual content for those who choose not to just fly around shooting each other.
I see discussions in beta - and here - about the fine details of weapon systems, meta builds and shield strength - from both players AND FDev. I see the ridiculous lengths people are going to to wring that last bit of DPS from their build, and then complaining to FDev that X weapon isn't right because it affect's Y strength.
And I see FDev responding.
I see groups of players arguing about wings... ganking (and how to do it right)... I see players defending the pointless playerkilling, stating it's 'part of the game'. I see spreadsheets, full of data on how to get the absolute best possible build for PvP.
I see Eve.
That, is what this game is slowly turning into. The very thing that people, who defend the way the game is being designed, were vehement in their dismissal of having anything to do with.
There are LESS rules in Elite than in Eve. Sure, there are no official corporations (thankfully), but the amount of vitriol I see spouted towards anyone who isn't 'One of Them' is ridiculous. Eve is, by it's very nature, a player-run PvP-centric game - and Elite is starting to very much emulate it.
When I first heard about the remake of Elite, I was overwhelmed with excitement, because what was promised was almost the polar opposite of Eve. And, for a while, that's how it seemed to be.
But today? Today it's all about the numbers, about the DPS, the RNG and the shield ratings. It's about who can kill who, in the most efficient way possible. It's all about time and money. Which is EXACTLY what Eve is about.
I have often remarked on these forums about the issues I perceive Elite to have - lack of content, direction etc. Now however, it's VERY clear on what direction Frontier want for Elite. They want it to become solely player driven, and they're doing it via PvP combat.
Now, I am fully aware that a certain subset of the playerbase are elated by this, and of course, they did, afterall, pay for the game the same as me. And, while I don't personally like PvP combat, it was, from the very beginning, to be part of Elite in some manner. Unfortunately, since those early days, PvP has become more and more the focus of development, tacking on one update after another, all to make ships shoot things better, and to....encourage... multiplayer gaming.
I am pretty confident in suggesting that the vast majority of players on the PC (I'm discounting console players for the time being), did NOT buy the game back in beta and the original release, just to play PvP pewpew. In fact, this was confirmed in a well-known FDev post a while back (stating there were far more non-PvP players).
It is also, in my opinion, and also an opinion shared by a significant number of other posters, largely down to the opening up of the game to console players, which has led to this direction. The (probably incorrect) view on console players, is they actually all play CoD and Battlefield. Therefore, they will buy a space combat game with lots of emphasis on shooting things, which will make Frontier lots of money. This is of course sound business. Provide a product that the majority of customers will be willing to pay for. That's great for the large influx of new players, absolutely awesome.
Unfortunately, I personally don't think they have that quite right. I have read and spoken to numerous players on XBox who are just as disgruntled with the mainly combat direction of the game in the last few months. I can't possibly say if they represent all console players - but I would surmise that if one player feels such, then there must be more.
My main concern however, is that those of us - the MAJORITY of us PC players, who were here from the early days, and are still here, are literally losing the game they paid money to bring to life. Don't forget, while the Kickstarter was not a REQUIREMENT in terms of cash, it was NEEDED to establish a desire for the game to be developed - and based on the promises of that kickstarter, we all voted with our wallets.
In closing, I would suggest that, while all long-term projects tend to deviate from their original path, I feel that Elite has not just deviated, but is now walking an entirely new path altogether. And while the inevitable outcries of 'But what about PP!' and 'Use your imagination!' (which is my personal most hated excuse - I don't pay money to imagine things, thanks.), and other such stuff will soon fill the first few pages of this thread, I would simply respond with this.
Elite was originally a space trading game. That's it. Combat was literally about self-defense from pirates. Elite Frontier introduced bounty hunting against NPC's which was an alternative method of play - which was also great.
The combat we have in today's game however has morphed, from the original styles from the original games, to PvP-centered stats and figures. We never bothered with DPS numbers in Elite: Frontier. Sure, we had weapons and shields and other nice toys to choose from. But I don't believe we sat there, with a spreadsheet or website, designing the perfect killing machine. We didn't need to because it wasn't something we needed to do.
Elite: Dangerous has lost it's way, in the eyes of the majority of it's original backers and players. This is not an arbitrary comment, it is based on the multitudes of threads and posts on this, and many other forums. It comes down to this. If this is the direction Frontier WANT this game to go, to be another Eve, with offensive and aggressive players in game and on the forums, and primarily about the combat and DPS, balance, etc... Can you please just tell us, so those of us who are tired of hoping for better things, can leave the game quietly, without the need to make the leaving posts that are apparently so disliked.
I still play the Game and Enjoy,I do fear that it's Turning a Big PVP Pew,Pew machine for those People who Care for nothing but the Win and are in love with the power of there own skill
I really am glad that popular opinion on this forum has turned against the sad direction this game is being taken. Hopefully, this will lead to some positive changes. Either that or it may go free to play (lol jk, maybe?)
What if there is another thread full of people agreeing with you, wouldn't that be an echo chamber too? We could make the experiment, you could make a thread explaining how much you like the direction in which the game is going, and pointing on the many ways in which the game is satisfactory (I sincerely think there is a legit list of satisfactory things in the game to talk about, I am not being sarcastic!). My bet is that quickly the discussion will shift towards the many ways in which the game is missing its goals.Are you serious? This thread is by far not typical for what is seen on the forums (unless you pick "your" threads really selectively). It's just another echo chamber that are so popular these days.
But don't get me wrong, I found the OP well worded and constructive. It just attracted all sorts of fluff that is going into the more or less same direction, which was to be expected of course. But it's by far not representative for these forums as a whole. This thread is similarly onesided than most of the white knight threads, just the other direction. I doubt that neither will ever result in some positive reactions from FD.
And to answer Golgot! That was a nice article to read! Is hard to disagree with it (and I felt targeted by it haha [noob]). But, in the context of games being sold before being made, things become more questionable. We can just remember Peter Molineux, or what is going on with Ark for example, or No Man's Sky, to understand that approaches such as Early Access, crowdfunding and pre-sales are prone to abuses. At least when I ask for a roadmap, to prevent such risk, is only to get to know if something is a placeholder or if it is final, because without it, the developer has no real pressure to finish an incomplete job that was already paid for.The problem is there's ample evidence that a lot of guys *don't* get that. Multicrew proved that really amply. Like really really amply.
Nice analysis!To be fair.....
Are you serious? This thread is by far not typical for what is seen on the forums (unless you pick "your" threads really selectively). It's just another echo chamber that are so popular these days.
But don't get me wrong, I found the OP well worded and constructive. It just attracted all sorts of fluff that is going into the more or less same direction, which was to be expected of course. But it's by far not representative for these forums as a whole. This thread is similarly onesided than most of the white knight threads, just the other direction. I doubt that neither will ever result in some positive reactions from FD.
I actively took part in investigating the ruins when they were first discovered, and I’ve been out to the Rift many times and helped look for a few of the beacon bases, but the constant bugs in all of it ruined it for me. And now that so much of our early ruins work gets erased with every new patch as ruins change in configuration (hopefully never again!!), yeah now I’m just reading about it all as it happens along the way. And the whole Rift thing, we still have no idea what is out there, or even what to be looking for, and to date nothing interesting has been found without a CG or engineer telling us where to go to find newly implemented content, so “eh”.
Honestly though, no I’m not too eager about the unfolding storyline, because I see where it’s all heading: a big war, either between human factions or with aliens or even both. Which means more combat content and updates. Which means not much for me to enjoy, sadly. I have the strange feeling that I’ll be skipping S3 the way things look like they are headed.
Well I for one have found this thread to be a good and interesting read. There's just one thing I'd love to know from the folks who are taking long breaks away from the game -
Are you not gripped on the edge of your seat by the unfolding storyline? How can you possibly take a break?
My thoughts on where things are going.
I completely agree. And yet time and time again these cretins kill franchise after franchise because they just want quick sales and big headlines, but ultimately leave no real substance under the hood.
I actively took part in investigating the ruins when they were first discovered, and I’ve been out to the Rift many times and helped look for a few of the beacon bases, but the constant bugs in all of it ruined it for me. And now that so much of our early ruins work gets erased with every new patch as ruins change in configuration (hopefully never again!!), yeah now I’m just reading about it all as it happens along the way. And the whole Rift thing, we still have no idea what is out there, or even what to be looking for, and to date nothing interesting has been found without a CG or engineer telling us where to go to find newly implemented content, so “eh”.
Honestly though, no I’m not too eager about the unfolding storyline, because I see where it’s all heading: a big war, either between human factions or with aliens or even both. Which means more combat content and updates. Which means not much for me to enjoy, sadly. I have the strange feeling that I’ll be skipping S3 the way things look like they are headed.
Tried to get involved last year only to find that the "discoveries" weren't all they were cracked upto be...there was never anything to be found, just activated at certain times to help move their own agenda forward with the players tagging along fer the ride best we could. The more I got into it, the less impressed I became with frontier...without a doubt when tracing back to where the rot started, it was the formidine rift fiasco.
After that, the spark of enthusiasm faded to the point where I stopped caring, and just follow the forums outta morbid curiosity in the very slim hope that things will improve. When I learned what 2.3 was, I gave up entirely and haven't played at all since. Giving them till 2.4 before I vanish utterly...or be impressed enough to play again...but 2.4 is the cut off point where that decision is taken.
With the mess Ive seen so far in season two, they gonna have to pull something special outta the hat otherwise...
The current theme has been pew pew, building upto all out war and alien invasion...somehow I cant see exploration taking any priorities in there anywhere, just more of the same...bla bla bla whatever losing interest here ^
To be fair to Frontier I was totally behind the original Multicrew idea as a drop-in drop-out, 100% reward, easy money, casual and fun feature that would balance out some of the seriousness and time consuming progression stuff already in the game.
The way it has become somewhat mangled has become a bit of a farce - and shown me that there really is a lack of ingenuity, lack of foresight and lack of thoughfulness when it comes to gameplay mechanics, right across the board. I don't feel that the mechanics and progression in the game *right now* are challenging, deep or satisfying enough to support new additional features without having to invent new additional mechanics to go along with each new feature. This must be exhausting from Frontier's point of view.
On one side you have players arguing against reducing the amount of time to acquire X credits, on the other side you have players arguing that by increasing the time to X credits - well, you are just increasing the time - not the challenge, not the difficulty, not the skill or experience or any other thing that you'd ordinarily associate with a game.
You can summarise the problem by saying that 'progression' in ED has become all about time vs reward and not risk vs reward. Those are two very different types of games satisfying two very different kinds of players, and I don't know if you can suddenly begin to turn one type of game into the other, or satisfy both player types.
Thrown into the mix is a third category of player - those who just love to fly and explore the amazing game universe. They aren't immune from the lack of mechanics associated with that task either, and again you can summarise exploration as yet another time vs reward mechanic, devoid of skill, challenge, excitement, unexpected encounters or difficulty.
So -
1. When criticisms appear along the lines of ED going "in the wrong direction" you can generally summarise them by saying that "time vs reward" is the wrong direction
2. When one of the 3 distinct player groups *does* get attention, it seemingly always is in the form of another time vs reward mechanic, or a tweaking of an existing time vs reward mechanic
3. These three player categories (there are more, these are the three I have associated with the most amount of criticism) share an animosity toward each other that isn't helpful
4. GO TO 10
Until the underlying problem is correctly identified and precisely described it will never be solved, and the problem is manifesting in 50/50 mixed Steam reviews and very very consistent complaints and criticisms going back to launch. Can't possibly be helping sales.
I have done my absolute best to contribute toward identifying and describing the problem by playing the game and reading the forums and genuinely trying to understand the criticisms. I haven't to be fair seen any other attempt to do this and I'll stick my neck out and say that I haven't seen anything from Frontier that would indicate they have either.
It is what it is, a post on the forum of a game that is absolutely unique, full of potential and yet sitting as a flawed diamond.
And to answer Golgot! That was a nice article to read! Is hard to disagree with it (and I felt targeted by it haha [noob]). But, in the context of games being sold before being made, things become more questionable. We can just remember Peter Molineux, or what is going on with Ark for example, or No Man's Sky, to understand that approaches such as Early Access, crowdfunding and pre-sales are prone to abuses. At least when I ask for a roadmap, to prevent such risk, is only to get to know if something is a placeholder or if it is final, because without it, the developer has no real pressure to finish an incomplete job that was already paid for.
Take for instance what the other user said some replies ago about a 3D printed model not being delivered. I don't know if that is true yet, and I am waiting to see more people confirming it, but if that is true, how could we wield the argument of the nature of development for that case? And we can say those are different situations, but then we can think of the forgotten Icarus Cup, or simply the lousy secret keeping that had leaked quite a few spoiler in the different story lines. Those have nothing to do with technical limitations. The criticism towards elite, at least from some of us, is sensible to the context. I think the article makes an unquestionable good point, but in the case of Frontier a clear trend have been emerging for quite a while. I used to be far more charitable when judging them, but it gets harder each month.
Then it hit me. In order to bring the iEagle and Clipper up to some Engineered standard, I'd have to take them over to the various different Engineers I have access to. I'd have to do that twice, just to get those ships up to the standard I desired.
It was then that I simply exited the game.
I've all but halted development of Captain's Log.
Nowadays I've also all but halted most of my interactions on these forums - this thread caught my eye and a few people have been saying similar things to what's been going on in my head.
Wow that's really bad, I thought they were taking the urine over the 'Art' book, which finally appeared, but this is a whole new level of ' we have your money so suck it up'.
It says delivery March 2014 don't you have a legal case on this for a refund?
For anyone not familiar with the kickstarter deals https://www.kickstarter.com/projects/1461411552/elite-dangerous
check out the comments while you're there.
My thought as well. If you still haven't got what you've paid after backing a few thousand quid, thats plain thievery.
(Disclaimer - I am fully aware that this post is going to cause a LOT of hate. I can only ask that, instead of directly attacking ME for having my opinion on, which is after all, an open forum, you direct your attention to the points in my post. They are made solely in the interests of the game, which I want to enjoy.)
So I'm reading through the replies to the latest dissatisfaction post from a player who has had enough, and naturally I see the same tired responses from those who just can't resist from posting a sarcastic remark to bolster their post count (you'll make Deadly in no time!).
I also saw a few posts regarding something that deserves more discussion, that of longevity and value.
Getting your money's worth, burning out after 5000 hours of play. Are these things mutually inclusive?
I have not played the game for about 2 months. I have, according to Steam, 1310 hours of play. You can probably quadruple that, as I have been playing since early beta.
That's a lot of play.Elite: Dangerous has lost it's way, in the eyes of the majority of it's original backers and players. This is not an arbitrary comment, it is based on the multitudes of threads and posts on this, and many other forums. It comes down to this. If this is the direction Frontier WANT this game to go, to be another Eve, with offensive and aggressive players in game and on the forums, and primarily about the combat and DPS, balance, etc... Can you please just tell us, so those of us who are tired of hoping for better things, can leave the game quietly, without the need to make the leaving posts that are apparently so disliked.Did I burn out? Absolutely, usually after I achieved certain goals I set myself, such as grinding my way to a Cutter. Because, y'know - shiny.
I look back at the time I have spent playing the game, and I find myself asking the question 'what do I remember, what were the stand out bit that made those thousands of hours worth playing?'
Well, let's see. Flying through my own solar system was quite nice, getting up close and personal with Saturn, yes that was quite good.
FINALLY moving up from my free Eagle to a Cobra MK III was (back then) a great achievement, and, as I suspect for a lot of early players, was a great feeling of accomplishment and freedom from the shackles of the Sidey (or Freagle).
Landing on a planet for the first time was impressive - if a bit jarring - still dislike the obvious transition from space to instance.
Exploring a few star systems and seeing things like Neutron Stars, and a couple of other things I can't really remember.
Um...
Oh, the PR stunt for the Thargoid thing was very good.
Um...
I think thats about it.
Now... what about what I DIDN'T like.
No, I am not going to sit here and list it. Far too numerous. Suffice to say that the hundreds of hours wasted on each and every 'mystery' ingame is probably the highlight. Reasons I have covered in other threads.
The point of all this? It's the original question. Did I get my money's worth? Because I have played thousands of hours?
No. No I haven't. And do you know why? Because almost nothing of which was promised, advertised and expected, has materialised. Instead, we have what has virtually become a meme for Elite - a shell of a game, a framework for a masterpiece. If Da'Vinci could just find the right paintbrush, he'd turn this blank canvas into the Great Work it sorely deserves.
Instead.... instead we get pewpew, lovage for the PvP crowd, pointless updates with no actual content for those who choose not to just fly around shooting each other.
I see discussions in beta - and here - about the fine details of weapon systems, meta builds and shield strength - from both players AND FDev. I see the ridiculous lengths people are going to to wring that last bit of DPS from their build, and then complaining to FDev that X weapon isn't right because it affect's Y strength.
And I see FDev responding.
I see groups of players arguing about wings... ganking (and how to do it right)... I see players defending the pointless playerkilling, stating it's 'part of the game'. I see spreadsheets, full of data on how to get the absolute best possible build for PvP.
I see Eve.
That, is what this game is slowly turning into. The very thing that people, who defend the way the game is being designed, were vehement in their dismissal of having anything to do with.
There are LESS rules in Elite than in Eve. Sure, there are no official corporations (thankfully), but the amount of vitriol I see spouted towards anyone who isn't 'One of Them' is ridiculous. Eve is, by it's very nature, a player-run PvP-centric game - and Elite is starting to very much emulate it.
When I first heard about the remake of Elite, I was overwhelmed with excitement, because what was promised was almost the polar opposite of Eve. And, for a while, that's how it seemed to be.
But today? Today it's all about the numbers, about the DPS, the RNG and the shield ratings. It's about who can kill who, in the most efficient way possible. It's all about time and money. Which is EXACTLY what Eve is about.
I have often remarked on these forums about the issues I perceive Elite to have - lack of content, direction etc. Now however, it's VERY clear on what direction Frontier want for Elite. They want it to become solely player driven, and they're doing it via PvP combat.
Now, I am fully aware that a certain subset of the playerbase are elated by this, and of course, they did, afterall, pay for the game the same as me. And, while I don't personally like PvP combat, it was, from the very beginning, to be part of Elite in some manner. Unfortunately, since those early days, PvP has become more and more the focus of development, tacking on one update after another, all to make ships shoot things better, and to....encourage... multiplayer gaming.
I am pretty confident in suggesting that the vast majority of players on the PC (I'm discounting console players for the time being), did NOT buy the game back in beta and the original release, just to play PvP pewpew. In fact, this was confirmed in a well-known FDev post a while back (stating there were far more non-PvP players).
It is also, in my opinion, and also an opinion shared by a significant number of other posters, largely down to the opening up of the game to console players, which has led to this direction. The (probably incorrect) view on console players, is they actually all play CoD and Battlefield. Therefore, they will buy a space combat game with lots of emphasis on shooting things, which will make Frontier lots of money. This is of course sound business. Provide a product that the majority of customers will be willing to pay for. That's great for the large influx of new players, absolutely awesome.
Unfortunately, I personally don't think they have that quite right. I have read and spoken to numerous players on XBox who are just as disgruntled with the mainly combat direction of the game in the last few months. I can't possibly say if they represent all console players - but I would surmise that if one player feels such, then there must be more.
My main concern however, is that those of us - the MAJORITY of us PC players, who were here from the early days, and are still here, are literally losing the game they paid money to bring to life. Don't forget, while the Kickstarter was not a REQUIREMENT in terms of cash, it was NEEDED to establish a desire for the game to be developed - and based on the promises of that kickstarter, we all voted with our wallets.
In closing, I would suggest that, while all long-term projects tend to deviate from their original path, I feel that Elite has not just deviated, but is now walking an entirely new path altogether. And while the inevitable outcries of 'But what about PP!' and 'Use your imagination!' (which is my personal most hated excuse - I don't pay money to imagine things, thanks.), and other such stuff will soon fill the first few pages of this thread, I would simply respond with this.
Elite was originally a space trading game. That's it. Combat was literally about self-defense from pirates. Elite Frontier introduced bounty hunting against NPC's which was an alternative method of play - which was also great.
The combat we have in today's game however has morphed, from the original styles from the original games, to PvP-centered stats and figures. We never bothered with DPS numbers in Elite: Frontier. Sure, we had weapons and shields and other nice toys to choose from. But I don't believe we sat there, with a spreadsheet or website, designing the perfect killing machine. We didn't need to because it wasn't something we needed to do.
These are the hub of all the new piracy mechanics where you can build up a piracy reputation and inturn gain access to these hidden nefarious location. You can then obtain new challenging piracy based missions and access to more rewarding black markets etc.
Oh! I misread the release notes... They're just like normal stations...
I look forward to the usual defense posts... 'these things take time', 'there was never a time specified', 'you've played for 10,000 hours and you're complaining about a plastic toy?'
My advice? Set to ignore anyone who posts anything like the above - and is actually serious. They're not worthy of your time.