The typical lack of information that kills Elite

Once again, Frontier's inability to keep players updated about what's happening is most likely killing the game. This time it's about Colonia. Frontier has vaguely said there will be a community goal for Colonia to improve services and stations.
After that hint, complete radio silence. No info about when during April and more importantly from where commodities will be brought. Colonia is so far out from the bubble it takes the typical player weeks to get there. Not knowing if or when there will be new things happening means you don't know where you're going to tell other players to go.
I still hope Frontier will snap out of this, stop micromanaging combat balance and start making the content interesting. I don't have great hopes, though. None of the last 10+ player named faction knows when or where they're arriving in Colonia.
 
I know little of Colonia nor desire to go there - much too busy in the bubble - so I don't have a direct answer for you.
But, in FD's defense, look at this dumpster fire of a forum.
I don't blame FD for not saying anything until they are ready and it happens.

Look at the history here.
If FD says anything about anything - dates, times, features, plans - and it does not occur exactly when mentioned and, of course, exactly how a Cmdr thought (or wanted) it to be immediately there are a dozen threads here.

"ED is doomed!"
"FD lied about..."
"FD said..."

After perusing this place I can hardly blame FD for anything any more. What a sewer.
 
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Once again, Frontier's inability to keep players updated about what's happening is most likely killing the game. This time it's about Colonia. Frontier has vaguely said there will be a community goal for Colonia to improve services and stations.
After that hint, complete radio silence. No info about when during April and more importantly from where commodities will be brought. Colonia is so far out from the bubble it takes the typical player weeks to get there. Not knowing if or when there will be new things happening means you don't know where you're going to tell other players to go.
I still hope Frontier will snap out of this, stop micromanaging combat balance and start making the content interesting. I don't have great hopes, though. None of the last 10+ player named faction knows when or where they're arriving in Colonia.

mumbles about gold rush states, kickstarter dev diary 2 how the galaxy will evolve over time, minor faction events and background simulation being incomplete (anywhere from april 5th to the end of april is the date thats about all youll get)

I would really like to be more positive and say yup it will all happen, lets see and wait
 
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Once again, Frontier's inability to keep players updated about what's happening is most likely killing the game. This time it's about Colonia. Frontier has vaguely said there will be a community goal for Colonia to improve services and stations.
After that hint, complete radio silence. No info about when during April and more importantly from where commodities will be brought. Colonia is so far out from the bubble it takes the typical player weeks to get there. Not knowing if or when there will be new things happening means you don't know where you're going to tell other players to go.

So, honest questions here since I've never taken part in a CG before:

1 - This 'not telling you information about a CG ahead of time' - is that different to previous CGs? Have they historically said "there will be a CG to bring x units of y to z starting in three weeks?" Or does it just show up in the CG section of mission boards/Galnet/wherever?

2 - presumably these 'other players' can simply get the same information you're hoping to get, at the same time you get it. I'm failing to see a problem here.
 
I thought the stuff related to Colonia was already happening?

Isn't that what all the "whoever does best at current CGs gets their own outpost" thing is about?


To digress, here's a wacky thought...

Is it just a coincidence that FDev have introduced mega-ships as part of an update at a time when long-distance hauling is rumoured to be of increased importance and there's also the impending threat of alien invasion?

I have a feeling things might get much busier in the space between the bubble and Colonia in the near future. ;)
 
I thought the stuff related to Colonia was already happening?

Isn't that what all the "whoever does best at current CGs gets their own outpost" thing is about?


To digress, here's a wacky thought...

Is it just a coincidence that FDev have introduced mega-ships as part of an update at a time when long-distance hauling is rumoured to be of increased importance and there's also the impending threat of alien invasion?

I have a feeling things might get much busier in the space between the bubble and Colonia in the near future. ;)

We have read to far into deep mechanics before, and then it ends up being very shallowy done. Les assume that megaships wont be to heavily involved and more there for visual appeal, and occasionally get moved as a result of CG results and nothing more (maybe the odd bit of lore) and that player actions wont actually be involved only within a CG context basically nothing changes compared to now

A mining CG towards the end of the month to upgrade Colonia shipyard might be about it

I dont think megaships are part of a big background simulation upgrade, because if Fdev were going to do it they would be shouting about it loudly instead theres very little conversation - id like to be wrong but i expect more shallow mechanics and a much business as usual in keeping things light, accessible and very low overheads (and no automation)
 

Panticus

Banned
Can't wait to drop into a conflict zone, select human, watch all the Thargoid ships turn red and then go pew-pew to collect my bounty.

It will be exactly like all the other sterile, storyless pew-pew conflict zones, but with THARGOIDS to pew-pew at!
 
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Once again, Frontier's inability to keep players updated about what's happening is most likely killing the game. This time it's about Colonia. Frontier has vaguely said there will be a community goal for Colonia to improve services and stations.
After that hint, complete radio silence. No info about when during April and more importantly from where commodities will be brought. Colonia is so far out from the bubble it takes the typical player weeks to get there. Not knowing if or when there will be new things happening means you don't know where you're going to tell other players to go.
I still hope Frontier will snap out of this, stop micromanaging combat balance and start making the content interesting. I don't have great hopes, though. None of the last 10+ player named faction knows when or where they're arriving in Colonia.

Last I checked this has already taken place?
 
So, honest questions here since I've never taken part in a CG before:

1 - This 'not telling you information about a CG ahead of time' - is that different to previous CGs? Have they historically said "there will be a CG to bring x units of y to z starting in three weeks?" Or does it just show up in the CG section of mission boards/Galnet/wherever?

2 - presumably these 'other players' can simply get the same information you're hoping to get, at the same time you get it. I'm failing to see a problem here.

1 - It will supposedly be a regular CG. The problem is that non-information for a low population and extremely isolated location like Colonia means people will just leave and lose interest. This is not the first time FDev drops the ball on things they start out doing.
2 - Again. Colonia is 22,000 LY's away. It generally takes a regular player weeks to get there. Not knowing where the next CG will have its origin from means players will just lose interest and either do something else or simply find a better organised game to play.
 
This is not the kind of update we should be killing ourselves over.

If they want to keep surprises as surprises, sure.

If they're refusing to give information about long-standing issues including bugs or mechanics or promised features, then we have the problem.
 
They are killing the game again? Damn, Elite must have more lives than all space cats combined.

Maybe read it properly, zimms? FDev's chronic inability to keep things going in the game is killing it.

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Last I checked this has already taken place?

No, this is a CG that'll start "some time this month", according to FDev on their Q&A's.
 
1 - It will supposedly be a regular CG. The problem is that non-information for a low population and extremely isolated location like Colonia means people will just leave and lose interest. This is not the first time FDev drops the ball on things they start out doing.
2 - Again. Colonia is 22,000 LY's away. It generally takes a regular player weeks to get there. Not knowing where the next CG will have its origin from means players will just lose interest and either do something else or simply find a better organised game to play.

Yes but, again, is this any different to any other CG? I know it's Colonia, but isn't likely to be "bring [x], [y] or [z] to Colonia", so you're starting from the bubble?

Plus FDev are a little busy right now with 2.3
 
and todays winner of the hyperbole award is.......duckofdeath

Your prize is one free mute from me.

And the weekly prize for the most useless reply goes to: DeVaStAtOr! \o/

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Can you actually provide a source for this purported CG?

It was said by Sandro during the last Q&A and it's also mentioned in one of the CEI threads.

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Yes but, again, is this any different to any other CG? I know it's Colonia, but isn't likely to be "bring [x], [y] or [z] to Colonia", so you're starting from the bubble?

Plus FDev are a little busy right now with 2.3

It's not different, but, for the third time: Colonia is so far away that if you treat is with the same apathy as the rest of the bubble. With random CG's from random sources Colonia will be dead in a few months. Why would you hang around just in case something random might happen in a month or two?
 
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This is not the kind of update we should be killing ourselves over.

If they want to keep surprises as surprises, sure.

If they're refusing to give information about long-standing issues including bugs or mechanics or promised features, then we have the problem.

Good point!
Maybe they didn't start working on those things so best answer is soon, not soon, if, silence.
Anyway does anyone know how things were going before horizons were released, at what point they revealed it's content.
However dev diary on long term goals would be nice, to know what to expect in near and far future.
 
It's not different, but, for the third time: Colonia is so far away that if you treat is with the same apathy as the rest of the bubble. With random CG's from random sources Colonia will be dead in a few months. Why would you hang around just in case something random might happen in a month or two?

*shrug* I suspect you're not intended to hang around. Get out there, deliver the goods, return. Pick up exploration data both ways. If it goes the way other CGs seem to (from what I gather) then you'll be transporting goods from the bubble, so heading out to Colonia now would be counter-productive.

Treat it like any other CG: if it appeals, do it. If it doesn't, don't.

And like I said, FDev are a bit busy with 2.3 right now. I get the feeling that CGs require some work, and everyone is tied up right now. Give it time.
 
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