The
DDF (Design Discussion Forum) is full of ideas on how to improve E: D. I suppose this thread doesn't need ideas - they fall on deaf ears anyway IMHO. The real question is, do they realise the sad state of the game? So far what I have seen on the streams from Sandro and some from DB doesn't indicate that. Maybe they think all is ok and we have EXCITING and FASCINATING game with a PLETHORA of content? With THE STORY keeping us ON THE EDGE (since gamescom 1 year ago)?. I wouldn't be much surprised, because watching DB interviews it seems he is "excited" for all the wrong things. Tying passenger missions to BGS springs to mind, while they're actually a specific type of cargo, needed to be transported on specific ships (if you want the highest cabin class ofc). If CEO is disconnected from the actual state of the product and is "flying casually" from time to time, he will not see what is wrong with the game. And regarding our lead designer, he has proven on a few ocassions that his understanding of the game is as shallow as E: D itself. Sorry, I can't stomach this. Either way he is also disconnected because he is working on a future content and can't be bothered with our pathetic whining ;-) [c'mon, I have to give him at least some benefit of the doubt], or there is no future content, and they are making things up on the fly, seeing as old Elite's features are almost all covered now in E: D.
There are community managers here, they are not doing stellar jobs with managing crisises like the recent dissent overly well. They should communicate that to their superiors if its over their heads, and we should see a statement from the CEO himself on the state of things. If they realise the state the game is in. Or, they are fully aware, there is nothing to be done to salvage that, and we're destined to vegetation on current bolt-ons. Like I said many times before, we will see it soon. 2017 will be "make it or break it" for me in this game. I'm not saying E: D is doomed - it's far from it because there are LOTS of people who enjoy the current shallow mechanics. Just flying with a low-cost cobra doing missions, not engaging in PvP, not risking big ship's rebuy, pretending to explore and "making up their own stories" while watching netflix on the way to Colonia etc. A simpleton's life ;-) Low cost means no worries, not engaging in PvP means no engineering grind, enjoying current mechanics means no burnout. Maybe that's the "correct" way to play current iteration of Elite, but I think my time is better spent elsewhere. Because for example I want to "blaze my own trail" with a Cutter, and jumping cleanly in the cutter a few times results in huge ship integrity costs. Which makes you work for the fleet maintenance or you will eventually run out of money for rebuys. And they're nerfing the "exploits". Putting another time wall in the game. Sigh.
All we can do is wait for the 2.4 and 3.0 news. Then and only then we will know where we stand. For now, we're left to rot in the dark depressive soup of our own speculations and observations. And maybe that is what makes it so hard.