Money after the nerf

About 350m in total assets - ~100m in wallet, ~250m in current ship. Plus an unknown amount in exploration data yet to be handed in. Been playing for about 7 months real time, 4W 1D game time.


I suggest you hand in your exploration data before 2.3 lands ... just to be on the safe side ;)


But on the topic ... I had 1.8 Billion until a couple of weeks ago but buying and fully kitting out a Cutter and Corvette put a big dent in that wad of dosh.
I will add that it's taken me a long time to get to this point, started way back when P.Beta was first released and have enjoyed my slow steady journey.
 
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About 350m in total assets - ~100m in wallet, ~250m in current ship. Plus an unknown amount in exploration data yet to be handed in. Been playing for about 7 months real time, 4W 1D game time.

This is about 3h 10 mins a day.

Do you think the progression feels about right? (when not using exploits or gamy things like misson stacking)
 
Game time is 6600hrs

Credits 1.75 billion

Total assets just under 3 billion last time I looked.

Until the Ram Tah mission came along 90% of my income, 900k in credits, came from exploration. The mission has skewed my stats a lot now as Iv finished it 7 times & part finished it 4 times, making around 1.5 billion from that mission.

I don't find anything in the game a grind, I just set myself goals & get on with it.
 
I suggest you hand in your exploration data before 2.3 lands ... just to be on the safe side ;)


But on the topic ... I had 1.8 Billion until a couple of weeks ago but buying and fully kitting out a Cutter and Corvette put a big dent in that wad of dosh.
I will add that it's taken me a long time to get to this point, started way back when P.Beta was first released and have enjoyed my slow steady journey.

Buying & kitting out my 'vette & cutter, though building up the cash from doing ranking up missions with the fed's & empire, it still kept my credits to 300-400k until Ram Tah came along with the ruins mission.
I liked the length & mechanics of that mission, which is why I kept repeating it. Plus it got me playing in Open mode with other cmdr's - something Iv always avoided in the past.
 
I make the most money when I'm concentrating on combat tactics. I always end up with more than I expect

If I'm chasing money, checking how much I make after each kill, it seems a lot slower and is very boring.

Just play the game and the money comes has been my best experience
 
Last time i checked, i had roughly 850m in assets, and coming up to 4 weeks of game time. And that's since the 1.4 era.

And i don't grind, i just do whatever.
I accidentally earned 20m yesterday in a few hours, just picking missions that looks interesting or paid well. The entire experience was fun for me.
 
This is about 3h 10 mins a day.

Do you think the progression feels about right? (when not using exploits or gamy things like misson stacking)

If I'm being honest, I would have to say that even without so-called exploits, making money in the game is a little too easy.

If I may use EVE as an example, money was just as easy to get - in fact, easier as there were more ways to earn it and you could transfer money, equipment and ships between players - but it was tempered by the skill training system. It didn't matter how much money you had, if you wanted to fly a battleship you had to train the race-specific battleship skill for the ship you wanted, and this first meant training for frigates, destroyers, cruisers and battlecruisers. In other words, by the time you had trained the skill to *allow* you to fly a ship, the game had tried to force you to become experienced enough to be *capable* of flying it (I say "tried" as skills trained offline whether you played during that 3 months or not - you just had to log in once in a while to start the next skill training).

Another EVE comparison (apologies) is to do with ship classes. In ED, there is no clear class system. Yes, some ships are obviously better for combat, trading or exploration, but most ships can be used for most purposes, and so there is less reason to build up a fleet of ships, thus spending more money, thus needing to make more money. In EVE, there were fairly clear benefits to picking the right class of ship, and in some cases, it was forced upon you (for example, particular mission levels would only allow you to enter with ships up to a certain class). And so having a fleet of ships was more of a necessity, and so a bigger money-sink.

In ED, money trumps all. There is no skill or experience requirement to get into a new type of ship, just the money to buy it. Hence, with no checks or balances, the temptation for many is to make as much money as quickly as possible using any available mechanism.

In summary, balance the game a bit better. Remove mechanisms for making ridiculous amounts of money, and force people to qualify (insert method of choice) to fly ship classes.
 
When you're retired, you have a lot of spare time.

ED came along after I'd retired, so yes Iv put in an awful lot of game time. I don't play any other games.

As for the gametime clock, yes, you can set up the game & leave it on the menu screen & it ticks over as game time played, that's an issue for FD not me, That's the info on my stats.
But I can only say that I DO play this game for hours on end & don't leave it in the menu screen for days doing nothing.
Going to Beagle Point on last years DWE was typical of how much I play.
 
Thank you commanders, was for curiosity.
I have 73 million credits in Lave Bank, and my ships are Beluga, ASPx, cobra3 and Python. One year of game.

The start in game is the worse, we know, but I think this is a long term videogame.
For me the better is play Elite and others videogames, and one time I needed for some months to forget it.

Anyway, I hope we can continue to enjoy this game.

See ya in the Darkness Void of the Bubble, cmdrs! [big grin]
 
Could you guys tell us how much credits do you have ingame?. Thanks a lot.

Counting my only ship, about 400M ( I am not in the game, to check, right now). I have been playing since about August '16 (about 8 months, I took a month away). I make, nearly, all of my credits through trade and I find that I average 3M-5M per hour in my trade outfitted Anaconda, some hours are better, but not many.

In reality, if I were slower at making credits, I would get discouraged. The numbers you posted, along with your fleet, seems to be pretty close to my pace too.
 
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1.4bill ballance and 3.6bil in total assets.
About 18 weeks ingame time.

We just need the guy with 36bil to post his ingame time. I am curious :)
 
Could you guys tell us how much credits do you have ingame?. Thanks a lot.

Sittin' on 530 M Cr and a fleet of four; Python, FdL, AspX and a Cobra so little under 1 billion in assets.

While I could buy a Cutter I've no real desire for a big ship. But I guess I'll outfit an exploration Anaconda after the update goes live and I can engineer lighweight sensors.
 
Counting my only ship, about 400M ( I am not in the game, to check, right now). I have been playing since about August '16 (about 8 months, I took a month away). I make, nearly, all of my credits through trade and I find that I average 3M-5M per hour in my trade outfitted Anaconda, some hours are better, but not many.

In reality, if I were slower at making credits, I would get discouraged. The numbers you posted, along with your fleet, seems to be pretty close to my pace too.

My income is from trade, courier and passenger missions, and last some mining and salvage on planetary... FDevs, we need in future updates better SRVs, 2 Ton are little :cool:

Thanks guys for share your experience in game, so other players can make an idea of our own gameplay.
 
Sittin' on 530 M Cr and a fleet of four; Python, FdL, AspX and a Cobra so little under 1 billion in assets.

While I could buy a Cutter I've no real desire for a big ship. But I guess I'll outfit an exploration Anaconda after the update goes live and I can engineer lighweight sensors.

Buying the Cutter isn't where the credits go, it's kitting it out after that dents your cash pile.

- - - Updated - - -

I still think there should be an ingame casino. :)

There is....it's called Engineers!
 
1.4bill ballance and 3.6bil in total assets.
About 18 weeks ingame time.

We just need the guy with 36bil to post his ingame time. I am curious :)

I'm sure I saw some1 with over 50 B cr... and I'm not sure he's even the wealthiest around...

I made my BIG money from last November till last week. Now I'm a bit outburned, but I got my target amount... if I take my girls cash into account that is...
Prior to November I had gotten to 1.5 B in assets in around 1500 hours played (1 M cr/hour).
Actual I'm at 8.5 B in assets, Crew got 1.5 B, total time 2250 hours (in since October 2014).
So about 7 B (+1.5 B for crew) from November till now, 750 hours played since then (that is total 11 M cr/hour in that time!!).

Yes, I was only doing Massacre-Missions in CZs all over the Bubble, but never done Skimmer or Data-Scanning missions or Sothis or whatever else. That's a lot of kills.
My Target was getting to 10 B. Not possible anymore with the stacking trick, but (now) I have time, I will play a lot slower in the future :)
I will get there sometime...

Money/Credits are not anything in (this) game... but it appeases extraordinarily ;-)
 
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OP, I made my fortune the old-fashioned way by doing bulk-trading.

First I did RES-sites untill I could buy a T6. Then I started trading gold and imperial slaves untill I could afford a T7, Clipper, Python, T9 and eventually a Conda.
(Ofcourse I did combat in between.)

I have 2.5 billion in assets and the first billion was primarily made with trading.
Mind you this was before missions could pay out millions at a time.
Combat pay-outs weren't as high at launch.
Took me 9 months to get in a Conda.

P.S.

Owning 50 billion is ridiculous....sjeesh :O
 
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I bought & kitted out my 'conda from last year's DWE trip to Beagle Point. The trip lasted about 4 month & netted me about 275mil in Exploration data.
 
OP, I made my fortune the old-fashioned way by doing bulk-trading.

First I did RES-sites untill I could buy a T6. Then I started trading gold and imperial slaves untill I could afford a T7, Clipper, Python, T9 and eventually a Conda.
(Ofcourse I did combat in between.)

I have 2.5 billion in assets and the first billion was primarily made with trading.
Mind you this was before missions could pay out millions at a time.
Combat pay-outs weren't as high at launch.
Took me 9 months to get in a Conda.

yeah, I was known as the "Slave bulker" as I made around 1 B (of my initial 1.5 B) incl. Elite rank with Hauling eh transporting Slaves eh willing peoples from one station to another ;-)

I needed 1.5 years(!) to get to my (first) Anaconda.
Yes, the first billion was the hardest...
 
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