My thoughts on where things are going.

Ah ok fair play :)

EDIT: No worries Mikey. (I'd actually quite like evolving societies in the game, but that's probably because I've given up booze and now I'm hallucinating ;))
 
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You make a valid point. All the series are running on a channel in the States daily. I think Star Trek Next Generation has the most relevant script for Elite, and I do feel some of the ideas developed in that series have found their way into the game (please don't ask me to list them !).

That series was deeper than the first, which tended to be serialised independently, whereas TNG had interconnecting plots, such as with The Cardasians, Romulans, Klingons, Q, The Borg ......

I suspect FD may be developing the Thargoids (or whoever they are) in a similar way to the Borg .... introduced very slowly, but with increasing drama. We may yet see the Guardians have further influence in the game. Although I didn't participate, I hope it was not just a flash in the pan.

My only real issue (well apart from the horrendous bugs during the ruins thing) is how LONG they're taking - and it's sadly clear to me that they're using the Thargoids as not mainly for gameplay purposes (although it will no doubt be a big part of it), but for marketing reasons. I don't like that. I think they should be marketing the game on it's own merits, not for upcoming content. And that is one reason I am pretty sure they KNOW there is a content issue - the fact that none of their trailers actually show much of anything actually in game.

There was that satirical version of the trailer on YT, and while it was a little exaggerated, it does show the gulf between fantasy and reality to those looking in.

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Ah ok fair play :)

EDIT: No worries Mikey. (I'd actually quite like evolving societies in the game :D)

Don't give FDev palpitations by suggesting such a thing :eek:
 
My only real issue (well apart from the horrendous bugs during the ruins thing) is how LONG they're taking - and it's sadly clear to me that they're using the Thargoids as not mainly for gameplay purposes (although it will no doubt be a big part of it), but for marketing reasons. I don't like that. I think they should be marketing the game on it's own merits, not for upcoming content. And that is one reason I am pretty sure they KNOW there is a content issue - the fact that none of their trailers actually show much of anything actually in game.

There was that satirical version of the trailer on YT, and while it was a little exaggerated, it does show the gulf between fantasy and reality to those looking in.

is better to take them long and make it right than fast and bad i think
 
I would normally agree...

... but this is a game with features introduced that just have issues that take far too long to address, and while the beta of 2.3 is so far not completely broken, I do know multicrew has some horrendous bugs and issues still.

IF FDev launch the Thargoid invasion, and it is fairly bug free, with minimal issues, I will doff my cap to them and acknowledge my cynicism was unfounded.

pffchh.png

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Actually I was referring to the storyarc in general. I LOVE a good story, but I lose interest when it takes 2 years to get from one part to another...
 
You make a valid point. All the series are running on a channel in the States daily. I think Star Trek Next Generation has the most relevant script for Elite, and I do feel some of the ideas developed in that series have found their way into the game (please don't ask me to list them !).

That series was deeper than the first, which tended to be serialised independently, whereas TNG had interconnecting plots, such as with The Cardasians, Romulans, Klingons, Q, The Borg ......

I suspect FD may be developing the Thargoids (or whoever they are) in a similar way to the Borg .... introduced very slowly, but with increasing drama. We may yet see the Guardians have further influence in the game. Although I didn't participate, I hope it was not just a flash in the pan.

I had this realization after the mysterious alien ship appearance. The feedback was unanimously positive, to the point of reaching traditional medias! Something I would never expect to happen with ED in its current state.

That should be the decisive hint for the game development direction:

More mysteries, more stories build around event/situation (they even could be proceduraly generated).


Imagine a mission like this:
It would start at with a random USS where you find a severely damaged ship sending a distress signal. Scanning the ship would send you to retrieve some artifact on a planet surface (treasure hunt scenario), finding a long lost colonization ship/settlement needing some vital commodities/materials, etc.

So an Adventure and not a basic (i.e. not scripted) go fetch/transport/kill mission from point A to point B, like we have now.

Of course, some random events not limited to hostile ships/skimmers crashing the party would be required. But that's in the realm of possible. Providing it is the direction FDev decides to take.
 
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I had this realization after the mysterious alien ship appearance. The feedback was unanimously positive, to the point of reaching traditional medias! Something I would never expect to happen with ED in its current state.

That should be the decisive hint for the game development direction:

More mysteries, more stories build around event/situation (they even could be proceduraly generated).


Imagine a mission like this:
It would start at with a random USS where you find a severely damaged ship sending a distress signal. Scanning the ship would send you to retrieve some artifact on a planet surface (treasure hunt scenario), finding a long lost colonization ship/settlement needing some vital commodities/materials, etc.

So an Adventure and not a basic (i.e. not scripted) go fetch/transport/kill mission from point A to point B, like we have now.

Of course, some random events not limited to hostile ships/skimmers crashing the party would be required. But that's in the realm of possible. Providing it is the direction FDev decides to take.

I think the problem here is maintaining the momentum, something which they failed to do back when we found Unknown Probes.

As much as I would love something as is being suggested, I can't see that amount of manpower being spent on story content, when there are ship skins to sell...
(ironically, I woul dbe very happy to by stuff from the store if there was content such as this.)
 
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I think the problem here is maintaining the momentum, something which they failed to do back when we found Unknown Probes.

As much as I would love something as is being suggested, I can't see that amount of manpower being spent on story content, when there are ship skins to sell...
(ironically, I woul dbe very happy to by stuff from the store if there was content such as this.)

The point is that it is very difficult to create a lot of interesting and parallel engaging stories/scenarios that would satisfy everybody.

What we have now, is more or less 5-6 background stories (Formidine Rift, Guardians, Alien ship, Salomé, Colonia...) which lead to some customized/tailor made event on a very irregular basis. Not really enough to keep people engaged and interested.

The only way to add more substance to the Universe, is to create randomly/proceduraly generated scenarios/missions like I described. It's a shame that a system going to War state just change mission boards and do not lead to some even basic mini-stories (planet evacuation, combat scenarios involving destruction of a fleet/a commanding ship, etc.).

So many things could be done with the currently available mission system. Providing you would connect missions altogether in a coherent fashion to create such mini-stories.
 
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The point is that it is very difficult to create a lot of interesting and parallel engaging stories/scenarios that would satisfy everybody.

What we have now, is more or less 5-6 background stories (Formidine Rift, Guardians, Alien ship, Salomé, Colonia...) which lead to some customized/tailor made event on a very irregular basis. Not really enough to keep people engaged and interested.

The only way to add more substance to the Universe, is to create randomly/proceduraly generated scenarios/missions like I described. It's a shame that a system going to War state just change mission boards and do not lead to some even basic mini-stories (planet evacuation, combat scenarios involving destruction of a fleet/a commanding ship, etc.).

So many things could be done with the currently available mission system. Providing you would connect missions altogether in a coherent fashion to create such mini-stories.

AY, can only hope that, alongside their plans for missions (expanding chains, adding proc gen links, using the new locations etc) they start a move towards something like ToCoSo's ideas for states...

931TGhh.jpg


Proc gen missions + state variations to systems = getting somewhere :)
 

Missed this post but it totally connects with my thoughts/ideas... Spot on!

"Not just shooting ships or skimmers"

And that is another key and why there is a also desperate needs of new mechanics/utilities/internals (new professions as well?) for activities such as exploration, trading/hauling, pirating...


EDIT:
Bring some Kerbal Space Program "Science things" ! :D
 
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AY, can only hope that, alongside their plans for missions (expanding chains, adding proc gen links, using the new locations etc) they start a move towards something like ToCoSo's ideas for states...

http://i.imgur.com/931TGhh.jpg

Proc gen missions + state variations to systems = getting somewhere :)

How do you solve the instancing problems that comes with this?

ED is built on instances that are created when a player drops in, if I'm already at that station when the state changes what happens to me, do i get logged back to menu or can the state dynamically change while I'm still in the instance?

I can't see ED being able to do the latter.
 
How do you solve the instancing problems that comes with this?

ED is built on instances that are created when a player drops in, if I'm already at that station when the state changes what happens to me, do i get logged back to menu or can the state dynamically change while I'm still in the instance?

I can't see ED being able to do the latter.

I dunno, if a CZ can have a Cap Ship slide into it, then I'd imagine this type of behaviour could be injected dynamically too when the state tick happens...

VctjN34.jpg


Could actually be pretty cool :)

We don't get kicked currently when states update as far as I know (no idea if traffic alterations alter dynamically though). I'm sure there are tech issues (and you're right it'd be a bit cludgy if you had to leave the instance and return before seeing the state change), but I suspect it's not insurmountable.
 
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PVE are lacking and a lot of the features FD promoted in the early days didn't appear.

Exactly. Because what I bought was a full price game, theoretically finalized, with several informed features, which are not even implemented in the game. There was nothing informing that it was a game in early access with full price.
 
Exactly. Because what I bought was a full price game, theoretically finalized, with several informed features, which are not even implemented in the game. There was nothing informing that it was a game in early access with full price.

Strange, because, well, there was lots of information available that the game was not finished in release. I think the Steam marketing (which is where i presume you saw it first) was lacking in clarity, but just asking a few questions on the forums would have given you a wealth of information about the game and its development.

Of course, some people buy blindly, especially on Steam where impulse buying seems to be common, but anyone with any sense would have investigated the game first, especially someone who was following No Man's Sky!!!

The usual caveat applies as always: buyer beware.

However, 1.0 did give a fully playable game and 4 updates through the year, and the base game still gets updates. You got what you paid for and more.
 
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Strange, because, well, there was lots of information available that the game was not finished in release. I think the Steam marketing (which is where i presume you saw it first) was lacking in clarity, but just asking a few questions on the forums would have given you a wealth of information about the game and its development.

Of course, some people buy blindly, especially on Steam where impulse buying seems to be common, but anyone with any sense would have investigated the game first, especially someone who was following No Man's Sky!!!

The usual caveat applies as always: buyer beware.

However, 1.0 did give a fully playable game and 4 updates through the year, and the base game still gets updates. You got what you paid for and more.

No. LTP here...and playing since may 14.

Game was released in bare bones.
 
Strange, because, well, there was lots of information available that the game was not finished in release. I think the Steam marketing (which is where i presume you saw it first) was lacking in clarity, but just asking a few questions on the forums would have given you a wealth of information about the game and its development.

Of course, some people buy blindly, especially on Steam where impulse buying seems to be common, but anyone with any sense would have investigated the game first, especially someone who was following No Man's Sky!!!

The usual caveat applies as always: buyer beware.

However, 1.0 did give a fully playable game and 4 updates through the year, and the base game still gets updates. You got what you paid for and more.

Sorry, the onus is on the seller to ensure they clearly indicate what you're buying from any advertising they make. It isn't u p to the customer to visit their forums to check if the game is finished or not, if the game is not released in EA or something similar.

Buying blindly in your argument = buying on the advertising details. That's ridiculous. Elite isn't a car, or a house. It's a digital product, and as such, is supposed to be ready when released. Like movies. You wouldn't go and see a movie that was left half finished (unless it was part of a series I suppose...). No Man's Sky is probably the best example you could have given to make MY point - it was released as a full, complete game. The advertising was claimed as such. The only way you could find out the truth was to actually BUY it. It doesn't matter that people said it wasn't finished AFTER they bought it...even gaming reviews were the usual paid shill crap we see infesting the gaming industry. Thankfully, I don't see any evidence of that with Elite, which is refreshing.

Anyway, the bottom line is this. If I bought the game, with full knowledge that PvP and combat would be the primary focus of the game, with little love for other trades, I would possibly have not bought the game... OR I wouldn't be so upset with the game as I am today, because I wasn't expecting what we were sold.
 
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Sorry, the onus is on the seller to ensure they clearly indicate what you're buying from any advertising they make. It isn't u p to the customer to visit their forums to check if the game is finished or not, if the game is not released in EA or something similar.

Buying blindly in your argument = buying on the advertising details. That's ridiculous. Elite isn't a car, or a house. It's a digital product, and as such, is supposed to be ready when released. Like movies. You wouldn't go and see a movie that was left half finished (unless it was part of a series I suppose...). No Man's Sky is probably the best example you could have given to make MY point - it was released as a full, complete game. The advertising was claimed as such. The only way you could find out the truth was to actually BUY it. It doesn't matter that people said it wasn't finished AFTER they bought it...even gaming reviews were the usual paid shill crap we see infesting the gaming industry. Thankfully, I don't see any evidence of that with Elite, which is refreshing.

Anyway, the bottom line is this. If I bought the game, with full knowledge that PvP and combat would be the primary focus of the game, with little love for other trades, I would possibly have not bought the game... OR I wouldn't be so upset with the game as I am today, because I wasn't expecting what we were sold.

I agree they should be as clear as possible, but even a cursory investigation would have revealed that it was a game that was going to be in development for a long time. And marketing teams all over the place (not just FD) do just love to highlight the shiny stuff and not always give relevant info.

So, despite what companies *should* do, you as a consumer *should* also do you own research. Anyone who doesn't is going to get burned a lot in life, and no matter how much they proclaim what companies should do, reality is different, so protect yourself and educate yourself, so you do not get burned.

On the other hand, I don't see how anyone has been burned with ED, except for the offliners who eventually got offered refunds. Besides, complaining at this stage....like NMS who said he bought May '14..... hell, almost 3 years ago. Time to move on.
 
How do you solve the instancing problems that comes with this?

ED is built on instances that are created when a player drops in, if I'm already at that station when the state changes what happens to me, do i get logged back to menu or can the state dynamically change while I'm still in the instance?

I can't see ED being able to do the latter.

This is one of the reasons I stuck a question about NPC persistence between instances into the recent Q&A thread which Sandro kindly answered.

The question was:
"is NPC persistence between instances as good as it is ever likely to get?"

And Sandro answered with an emphatic "No" which was music to my ears. He said there was more they would like to do which tells me there isn't technically a reason it can't be done, and that could lead to some really exciting stuff.
 
I agree they should be as clear as possible, but even a cursory investigation would have revealed that it was a game that was going to be in development for a long time. And marketing teams all over the place (not just FD) do just love to highlight the shiny stuff and not always give relevant info.

So, despite what companies *should* do, you as a consumer *should* also do you own research. Anyone who doesn't is going to get burned a lot in life, and no matter how much they proclaim what companies should do, reality is different, so protect yourself and educate yourself, so you do not get burned.

On the other hand, I don't see how anyone has been burned with ED, except for the offliners who eventually got offered refunds. Besides, complaining at this stage....like NMS who said he bought May '14..... hell, almost 3 years ago. Time to move on.

I practically stopped playing since January 16. And I only played until this date believing that what was sold to me would be implemented in the game in future updates. Instead we had the PP, CQC, Arena, Engineers and other wasted updates with combat tuning only. And other mechanics present in the game at launch, which were released completely in bare bones, continue in the same way in the game until today.

I think everyone who criticized the game and the way he took it is because we want it to improve and not the opposite so that one day we may come back to admire it, because so far it is a visually beautiful but empty game. Except for the combat.
 
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