About 1+ billion assets for me after a year and about 4000 hours although probably more than half of that time was letting the ship sit in dock i.e. leaving the game on in a window. I would pretend I was off doing whatever while the ship was docked including sleeping overnight. Although I first played FFE, I waited until Horizons and the combo deal to join in. I should have done it from the beginning and backed in on kickstarter. Before ED I was an FSX nut simulating current domestic flights listed by the airlines on airnav.com, with the PMDG 737ngx. Now ED has got me so hooked I barely visit FSX to occasionally brush up on the 737 flows.
Imo, I think part of the rush to credits and big three ships of new players is the typical MMO competitiveness. In other MMOs such as rpgs , it's often about "catching up" to the top "big" players whether in level, wealth, or attack power. But ED isn't all about that, and that could explain some of the "burnout" and complaints about the game when the quick game players max out and have a hard time appreciating the game for the exploratory beautiful astronomical sight-seeing sim that ED also is.
I finally got the cutter a few weeks ago and am loving it. I had already loved to fly the imperial ships since FFE and unfortunately the ED impcourier seemed too much like a small flimsy fighter rather than the multicapable version it was in FFE. The impclipper was slow in maneuvering to me, so if I was going to be gracefully lumbering about, then I'd rather do it big in a "safer" 747/Enterprise1701refit like cutter. I also got hooked on powerplay, so I hadn't really explored far out of the bubble, nor set the time to engineer a single module. Putting it all off for eventual exploration mode, although kind of tricky if having to maintain pp rank 5 where the cutter made it far more easier as I mainly haul pp material as it was tough and annoying to do so in a t-9 not knowing when the next interdiction and fight would be inescapable back to the rebuy screen.