Money after the nerf

(snip) what left is there to do? Start shooting down noobs for lolz?

The Milky Way.
I never hit Elite in the original, and had totally maxed the only ship way before that. Cloaking device, Military lasers, the works.
Essentially there was nothing left to do apart from chase an essentially meaningless statistic.
Didn't stop me playing though, because it was fun.
 
You are free to ignore the definition of an exploit.
You could even add to its description on Wikipedia if you so felt inclined.

Blaze Away you adventurous free spirit . BLAZE AWAY !

I understand what the definition of an exploit is, but in this game were you are allowed to play the game 'your own way' then that severely limits what could be ACTUALLY be classified as an exploit in FD's gamebook.

They make the rules, they would let the community know & prevent it from re-occurring in updates. The fact that they don't, means that they are currently happy with what YOU would describe as an exploit, in THEIR mindset it isn't an exploit, if they thought it was then they would prevent it.
Don't get me wrong, I haven't done any of the things that YOU say is an exploit, but if others have, frankly I don't care. I let others play the game how they want WITHOUT be a self proclaimed judge of what is right or wrong.

I want FD to decide what is an exploit, not me, you or anyone else.
 
Stay calm

Elite with relogo architecture is full of exploits, because a design basis are wrong and palyer is able to switch game mode.
Soon or later we will find another exploit and this will be common known.

And a fix is so simple - just add 60 seconds delay to mode switch - to kill all exploits, current and future :D
 
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Often on these forums people post helpful ways to get massive great Anacondas full of cash. With the impending nerf of mission stacking and FDev trying to turn the taps off I have decided to have a look at how FDev actually want us to make cash. Two obvious ways jump out.

I know I'm going to regret asking this but since I don't have beta access, what is the latest apparent nerf to mission stacking?
 
I understand what the definition of an exploit is, but in this game were you are allowed to play the game 'your own way' then that severely limits what could be ACTUALLY be classified as an exploit in FD's gamebook.

They make the rules, they would let the community know & prevent it from re-occurring in updates. The fact that they don't, means that they are currently happy with what YOU would describe as an exploit, in THEIR mindset it isn't an exploit, if they thought it was then they would prevent it.
Don't get me wrong, I haven't done any of the things that YOU say is an exploit, but if others have, frankly I don't care. I let others play the game how they want WITHOUT be a self proclaimed judge of what is right or wrong.

I want FD to decide what is an exploit, not me, you or anyone else.

Its not ME YOU or FD who decide what is an exploit.
It simply is or isn't an exploit.
Fdev then can decide how to deal with the exploits found.
 
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People forget that it is supposed to be about the journey, not the destination...

Who says? I'm not saying that your post is not logical or intelligent. I'm questioning anyone - not just you - who says that it is supposed to be about anything beyond what you make it. If I want my goal to make x credits an hour, who is anyone to argue provide it doesn't really affect anyone else - and I'm sorry, don't give me the BGS bull, it doesn't.

If someone gets off on rutting their Asp Scout into an asteroid for 80 hours a week, bully for them, they are blazing their own trail (and using the Asp Scout for what it is good for!) I might privately scoff at that, but who cares, it's their game. I don't care if they get 500mil an hour. Nothing to do with me.


- - - Updated - - -

Post release max number of missions "of this type" will be reduced to 3 from the current 20.

Stupid
Stupid
Stupid

I can't write that word again because more than three in a post surely will be nerfed next too... :p

Blaze your own trail...until someone whines about it on the Forums and then just light a sparkler, pilot.
 
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Its not ME YOU or FD who decide what is an exploit.
It simply is or isn't an exploit.
Fdev then can decide how to deal with the exploits found.

No, YOU are looking at current game mechanics, YOU are then deciding for the REST OF US, what is an EXPLOIT & then telling the community that players are EXPLOITING the game.

You are wrong to do this, let FD decide, after it's not YOU developing the game it's Frontier.

Be more like me, forget what others do, concentrate on your own game!
 
No, YOU are looking at current game mechanics, YOU are then deciding for the REST OF US, what is an EXPLOIT & then telling the community that players are EXPLOITING the game.

You are wrong to do this, let FD decide, after it's not YOU developing the game it's Frontier.

Be more like me, forget what others do, concentrate on your own game!

I am doing nothing of the sort.
The definition of the word does that.
Obviously if a Dev comes along and says we created that mechanic to do that then its not an exploit.
 
I am doing nothing of the sort.
The definition of the word does that.
Obviously if a Dev comes along and says we created that mechanic to do that then its not an exploit.

FD specifically said it was not an exploit, but "against the spirit of the game".
 
I am doing nothing of the sort.
The definition of the word does that.
Obviously if a Dev comes along and says we created that mechanic to do that then its not an exploit.

OK, so according to you

Ceos and Sothis..."working as intended"
Skimmer mission stacking..."working as intended"

They are the words of the Devs. Time passes, some people continue to whine...they change things.
 
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OK, so according to you

Ceos and Sothis..."working as intended"
Skimmer mission stacking..."working as intended"

They are the words of the Devs. Time passes, some people continue to whine...they change things.

Good example yes.
If the devs say working as intended, as in we made it to do this, then its not an exploit.

Good example thanks.
 
Obviously if a Dev comes along and says we created that mechanic to do that then its not an exploit.

Hahahaha! Really!!

Because until FD state that X, Y, or Z is an exploit in their eyes.....it isn't an exploit, it's REALLY that simple.
 
Post release max number of missions "of this type" will be reduced to 3 from the current 20.

Cheers. I've got about 18 months in the game, over 2,000 hours and I'm still about a rank and a half away from a Cutter, plus about four ranks away from a Corvette. Haven't played for a couple of months (just been playing other games) but was intending heading back when 2.3 landed. Considering that hitting the big ship rank with at least one of the major powers was the next thing I was planning on working towards, unless they've increased the amount of rank gained per mission quite significantly I don't think I'll be bothering.

Before anyone starts about 'what's the obsession with the grind' I don't have one - that's exactly why I'm still a rank and a half away from a Cutter after 18 months and 2,000 hours. However I've got the rank I do have by taking multiple missions when I run them. If I'm going to be bagging a massive 0.25% of a rank increase on each day that I decide to spend my time running missions, I really can't see the point.

I have never and will never understand this obsession with limiting the way people can take missions amongst a section of the player base and FDev. Not talking about lame crap like the skimmer exploits and killing one ship to count for 20 separate missions in CZs which I never did anyway, just regular trade, delivery and passenger missions. There's a hell of a lot of ground between wanting instant gratification and playing for an average of three and a half hours a day for eighteen months; anybody who thinks the latter is too short a time to expect to be approaching the upper echelon ships is barking mad in my opinion.
 
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Could you guys tell us how much credits do you have ingame?. Thanks a lot.

I've currently got about 412 million credits, and just at 3 billion in assets total. Triple Elite rankings and as others have mentioned, still not bored after flying in Elite Dangerous (and Horizons) for about 2 1/2 years.
 
11B assets, (peanuts compare to wealthiest ED players) out of which 2 ships alone costs over 2bill+, i have to admit that i do enjoy grinding sometimes but nowdays i just like to fly around in cobra/ adder, earning few stolen biowaste per hour ;-)

How other people earn their money is none of my business, Just have fun.
 
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About 1+ billion assets for me after a year and about 4000 hours although probably more than half of that time was letting the ship sit in dock i.e. leaving the game on in a window. I would pretend I was off doing whatever while the ship was docked including sleeping overnight. Although I first played FFE, I waited until Horizons and the combo deal to join in. I should have done it from the beginning and backed in on kickstarter. Before ED I was an FSX nut simulating current domestic flights listed by the airlines on airnav.com, with the PMDG 737ngx. Now ED has got me so hooked I barely visit FSX to occasionally brush up on the 737 flows.
Imo, I think part of the rush to credits and big three ships of new players is the typical MMO competitiveness. In other MMOs such as rpgs , it's often about "catching up" to the top "big" players whether in level, wealth, or attack power. But ED isn't all about that, and that could explain some of the "burnout" and complaints about the game when the quick game players max out and have a hard time appreciating the game for the exploratory beautiful astronomical sight-seeing sim that ED also is.
I finally got the cutter a few weeks ago and am loving it. I had already loved to fly the imperial ships since FFE and unfortunately the ED impcourier seemed too much like a small flimsy fighter rather than the multicapable version it was in FFE. The impclipper was slow in maneuvering to me, so if I was going to be gracefully lumbering about, then I'd rather do it big in a "safer" 747/Enterprise1701refit like cutter. I also got hooked on powerplay, so I hadn't really explored far out of the bubble, nor set the time to engineer a single module. Putting it all off for eventual exploration mode, although kind of tricky if having to maintain pp rank 5 where the cutter made it far more easier as I mainly haul pp material as it was tough and annoying to do so in a t-9 not knowing when the next interdiction and fight would be inescapable back to the rebuy screen.
 
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