Alas it was Rocket League... they picked a main-stream casual game.... typical..
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Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiged !
Rocket league !
Seriously ???
Fingers crossed for planet coaster !
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Well that one was overcooked !
Mainstream? Hardly.
Elite Dangerous in general won few awards. Not a single Game of the Year Award, and few game review scores were 90+ or 9/10.
It's a pity Frontier... this game has so much potential, but you refuse to empower players with guilds, chat rooms, player owned bases, territory control, flyable capital ship etc. It can't be a deep sandbox without such things.
It's a pity Frontier... this game has so much potential, but you refuse to empower players with guilds, chat rooms, player owned bases, territory control, flyable capital ships etc. Without those things it can't be a deep sandbox game.
Elite Dangerous in general won few awards. Not a single Game of the Year Award, and few game review scores were 90+ or 9/10.
It's a pity Frontier... this game has so much potential, but you refuse to empower players with guilds, chat rooms, player owned bases, territory control, flyable capital ships etc. Without those things it can't be a deep sandbox game.
I hear ED is likely to miss out to the Galapagos tortoise, as it's evolving at a much faster rate.
Its what sets it apart from most other games that either use a cut-down version of the galaxy or a cartoon version etc. There are literally hundreds of guild games from mobile applets all the way to Guild Wars, Eve and similar games. Nothing special. There is one MMO game and the carcass of the few hundred others trying to knock WOW off the top spot.
There are a handful of space games, whilst none are quite at the same level Elite is in terms of sandboxyness there are plenty of games that feature a degree of space combat. Some are older but in my opinion it's not the defining feature of Elite.
Well Eve Online's player driven, emergent sandbox is unparalleled.
Yes the realistic recreation of the galaxy is the biggest asset that distinguishes Elite Dangerous from all other games.
Guilds aren't new, but it's very popular among MMOs. Because people like to socialize and work cooperatively to something bigger than an individual player. For example lots of players in World of Warcraft log-in just to chat and socialize with friends in a guild.
Well Eve Online's player driven, emergent sandbox is unparalleled. No other game comes close to that amount of depth and freedom to create corporations (guilds), stations, control systems, craft ships and items. Star Wars Galaxies had a deep sandbox, but it was clunky with outdated graphics.
CCP probably financially outperforms Frontier ever since they made Eve Online free to play with an optional subscription.
In case you're wondering how CCP is doing in general, they shared their total 2016 year end results with Destructoid in what they're calling a "record year." Record, in the sense that they snagged $86,135,976 in revenue, and $21 million of that was a profit. They're fine, to say the least. And after touring their upscale studio and seeing how they work first-hand, I can see why.
https://www.destructoid.com/the-eve-online-monument-same-as-it-ever-was-429783.phtml
Exactly it's like being an average person and trying to race against Usain Bolt in the 200m sprint. I get that people want to socialise in Elite but I've only really found the lack of social tools detrimental on one or two occasions. Out of game works for me and I don't see what benefit it'd bring in game.
Let me put my last few thoughts on the subject and sum up so I don't sound like a broken record and we don't derail this thread furtherSpoilered as it is well and truly off topic.
Thoughts:
1) If Elite tries to do Guilds in a proper MMO sense (not the current faction/powerplay thing) then I expect they'll get ripped to shreds by the two sides, those that don't want it in the first place and those that think it doesn't go far enough.
2) What would you get out of guild membership. Lets say all minor factions were guilds, the Fuel Rats, SDC etc.
There will no player owned structures, thats been made clear for now. Because you wouldn't be able to meaningfully control a stations guns, docking permission, markets, outfitting, shipyard or anything at all without opening it up to massive levels of griefing.
There will be no faction skins/decals/unlocks (with a few one-time exceptions which are no longer available). Simply because Devs don't have the time.
3) A further note: Another personal pet peeve with social groups on games is that anything too competitive leads to enforced play hours and experience tests. I'm young with relatively good free time to game and no real family/real life commitments beyond holidays, seeing friends and drinking as well as a few hobbies. However, a significantly large chunk of Elites playerbase are from the original game or are adults who enjoy the galaxy but have limited time to play. They'll probably be excluded from most guilds so if there is any content/reason for being in a guild they'd miss out. Not ideal for the target audience of this particular game.
4) On a similar subject this is from a Counterstrike experience of mine a few years ago. I was heavily involved with a group until the leader went from "friendly group enjoying playing together" to "competitive group where only the best are kept" and promptly kicked 75% of the members. I wasn't one but quit in protest along with a bunch of other long serving members of said group. Which leads to the question:
Who will moderate groups when the leader or whatever goes rogue? Sure as hell shouldn't be FDev scolding people like children for their make believe in game guilds but it also can't be player moderated as no matter how the system is set up people will find a way around it as we've seen time and time again on various things from reddit to in-game to everything. We can't be trusted
5) Hell no to territory control. I don't want a spirit compass and 45 different starcharts just to avoid some "male chickens" who own a few space pixels and are worried my un-armed starter ship may damage it. <- My Eve experience which made me quit after a good 10 frustrating hours on a free weekend. I even did my reading up and everything.
So closing my thoughts I only really see two advantages of guilds, one of which you mentioned:
Easier chat between a larger group of people than 4
The ability to side with a group and have that allegiance display in game
Personally I'm not sure the 2nd one is an advantage as it could put a barrier for those of us that like to mingle between many groups never really staying in one long term.
The former I'll answer with: I'd say it's not identical but is a similar arguement for "Lets put the Fuel Rats distress beacon in game". No because it's a ton of work to put it in and even then the system probably wouldn't be as good as the external services who's entire business goal is to cater for specific things (Discord, Teamspeak etc). It'd definitely be less flexible.
Summary:
So the summary really is just a series of open questions:
How is it going to compete with other guild games and how is it going to please everyone in the way it's implemented?
What is it for? Why should dev time be spent on this and is it worth the time? What is the purpose and what will it give you above the current out of game things like teamspeak/discord which are dedicated to this stuff?
What would be the advantages of being in a guild and how would this be balanced for those not in guilds?
Who will moderate groups when the leader or whatever goes rogue or leaves?
What could you do with a player owned station/base/capital ship that wouldn't leave a massive opening for griefers?
Yeah and the EVE online community is far bigger. There isn't much chance for Frontier to win to be honest. The last EVE online major update had more content than the entire past 2 years of development for Elite Dangerous.
It really isn't much of a contest lol...