[Sorry, this won't be of interest to many players I think. Deep(ish) reaches of mechanics. Those who don't like Powerplay: we've heard. No need to reiterate]
I suppose prima facie I'd direct this at CMDR Dav (Stott), though there may be someone more directly involved. Simply put, he's given the best answers to such questions in the past ;-)
The individual oddities I'll mention have been reported as bugs, but that never led to a thorough explanation as far as I know.
Faction Type Prevalence vs. Control System Triggers.
Alright, in a few months it'll be two years we've been at Powerplay. A month later, it'll have been two years since our player group dedicated itself to flipping system governments to benefit our Power. So please, some clarity is finally needed on trigger bonus/penalty mechanics.
Having 50% of exploited systems within a Control System's sphere governed by faction types listed as beneficial to that Power, lowers the Control System's fortification trigger. That much is widely known. There are situational issues that come up, however, which would seem to function as modifiers to the 50% requirement. The problem is, we've (my own group in concert with several Imperial Powerplay-involved 'BGS' groups) monitored examples where a certain status appeared to matter, and where it did not. Easier to provide example cases:
1. We have evidence to support Contested systems not being counted into the total exploited count for trigger purposes. So a requirement of 9/18 would be modified to 8/16 if two systems were contested. There are, however, a smaller set of examples where contested systems remain counted toward the total. Quite difficult to report either case as a bug, since we don't know which outcome is the intended one.
2. Systems within the radius of two Control Systems of the same Power present similar confusions. Most often, they appear to count toward only the total exploited count of whichever exploited them first - the elder party, as it were. We have a few notable examples of systems appearing to count toward both spheres, however. The trigger for both reduced to 50% after the sole flip of one shared system.
3. The Control System itself presents a similar conundrum, where sometimes it appears to be counted toward the total and other times not.
Many have simply given up trying to narrow this down. That is uh...not my way. Please shed some light before more of my hair greys.
I suppose prima facie I'd direct this at CMDR Dav (Stott), though there may be someone more directly involved. Simply put, he's given the best answers to such questions in the past ;-)
The individual oddities I'll mention have been reported as bugs, but that never led to a thorough explanation as far as I know.
Faction Type Prevalence vs. Control System Triggers.
Alright, in a few months it'll be two years we've been at Powerplay. A month later, it'll have been two years since our player group dedicated itself to flipping system governments to benefit our Power. So please, some clarity is finally needed on trigger bonus/penalty mechanics.
Having 50% of exploited systems within a Control System's sphere governed by faction types listed as beneficial to that Power, lowers the Control System's fortification trigger. That much is widely known. There are situational issues that come up, however, which would seem to function as modifiers to the 50% requirement. The problem is, we've (my own group in concert with several Imperial Powerplay-involved 'BGS' groups) monitored examples where a certain status appeared to matter, and where it did not. Easier to provide example cases:
1. We have evidence to support Contested systems not being counted into the total exploited count for trigger purposes. So a requirement of 9/18 would be modified to 8/16 if two systems were contested. There are, however, a smaller set of examples where contested systems remain counted toward the total. Quite difficult to report either case as a bug, since we don't know which outcome is the intended one.
2. Systems within the radius of two Control Systems of the same Power present similar confusions. Most often, they appear to count toward only the total exploited count of whichever exploited them first - the elder party, as it were. We have a few notable examples of systems appearing to count toward both spheres, however. The trigger for both reduced to 50% after the sole flip of one shared system.
3. The Control System itself presents a similar conundrum, where sometimes it appears to be counted toward the total and other times not.
Many have simply given up trying to narrow this down. That is uh...not my way. Please shed some light before more of my hair greys.