I've never used the Cutter for combat. I was initially thinking burst laser huge, 2x multi large, and 2x med turret burst and mc's.
The turrets obviously for the multicrew slot.
Here's kind of what I threw together so far, work in progress and obviously most those SCB are disabled until I engineer the PP.
I'm going to do that and get dirty drives 5 on it tonight.
Loadout Link
http://www.edshipyard.com/#/L=A0_C,...7iM87iM8,1uy07XQ052207jw00AA16D202jw11LU82UI1
That said. I'm finding the loadout rather boring. I was hoping for some recommendations from someone who has flown the Cutter more or has experience with multi-crew already in terms of what the Cutter can pull of and what would be fun/effective for both me in the helm and a gunner.
My other concern is the ammo. I got the large fighter bay so two can jump into SLF if they want, and so I can carry two types of ships. It's a bit of a bummer that the multi cannons run out of ammo long before I suspect the SLF that big will.
Anyway any advice is appreciated.
The turrets obviously for the multicrew slot.
Here's kind of what I threw together so far, work in progress and obviously most those SCB are disabled until I engineer the PP.
I'm going to do that and get dirty drives 5 on it tonight.
Loadout Link
http://www.edshipyard.com/#/L=A0_C,...7iM87iM8,1uy07XQ052207jw00AA16D202jw11LU82UI1
That said. I'm finding the loadout rather boring. I was hoping for some recommendations from someone who has flown the Cutter more or has experience with multi-crew already in terms of what the Cutter can pull of and what would be fun/effective for both me in the helm and a gunner.
My other concern is the ammo. I got the large fighter bay so two can jump into SLF if they want, and so I can carry two types of ships. It's a bit of a bummer that the multi cannons run out of ammo long before I suspect the SLF that big will.
Anyway any advice is appreciated.
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