My thoughts on where things are going.

If FDev focusses on Pvp they are doing it wrong. Plenty of people fly in Solo Mode so for these players (statistics please) it's a wasted time of development.
 
Not quiet. Its more about development direction. If they are not happy with the direction at this time, then nothing is going to change there most likely. Of course, keep an eye on things, but just complaining about it isn't good for the soul.

I disagree with that too. Neutron jumps wouldn't be a thing today if passionate players hadn't raised a huge fuss via testing and evidence to change Frontier's development plans. By not being quiet we got one of the best new mechanics implemented for exploration since 1.0. Arguably the changes coming to the DBX next week are also due to a long term campaign by the players to fix the design for the ship so that it is useful.

The squeaky wheel gets the grease, and for over two years explorers waited pretty quietly and patiently for some development love. That didn't work, so now it's time to complain constantly and get the issue out and into the thoughts and posts and news articles everywhere we can, in the hopes that it will also change Frontier's development plans. Not just for explorers but for all non-combat players.

Development directions are just choices, they can be changed and are not set in stone. It happens literally all the time in the game industry, especially when mistakes have been made.
 
Last edited:
Not quiet. Its more about development direction. If they are not happy with the direction at this time, then nothing is going to change there most likely. Of course, keep an eye on things, but just complaining about it isn't good for the soul.

Of course the game will change, it should change a lot. Its already changed a lot in 2 years, significantly in many areas... but then, some people are not happy with the direction its gone, and its likely to keep going in that direction.

A lot of the complaining I've been seeing has to do with "pure" explorers who are embittered by the constant attention being lavished on combat which they view in a very compartmentalized, very negative way. I can certainly understand their desire for more sophisticated content relating science & discovery as I share many of those desires, too. The difference is that I perceive the game as a whole rather than a couple of individual parts that can be separated so easily, and as much as explorers and other non combat pilots might not like it, violence is intrinsic to the ED experience and the devs simply must get it as honed and balanced as possible before moving on. For the record, I'm a combat guy primarily and even I think multicrew and its central focus are pretty underwhelming, to say the least, but I certainly don't think Fdev working on it means they don't care about the rest of the universe.

My advice to explorers: take a break from it and try something else for a change while the devs work on it. If Thargoids and other life forms ever become a thing, learning how to protect yourself in the black deeps will become a necessity some day.
 
If FDev focusses on Pvp they are doing it wrong. Plenty of people fly in Solo Mode so for these players (statistics please) it's a wasted time of development.

I think you've got this back to front. It goes statistics first, then conclusions... :)

I disagree with that too. Neutron jumps wouldn't be a thing today if passionate players hadn't raised a huge fuss via testing and evidence to change Frontier's development plans. By not being quiet we got one of the best new mechanics implemented for exploration since 1.0. Arguably the changes coming to the DBX next week are also due to a long term campaign by the players to fix the design for the ship so that it is useful.

The squeaky wheel gets the grease, and for over two years explorers waited pretty quietly and patiently for some development love. That didn't work, so now it's time to complain constantly and get the issue out and into the thoughts and posts and news articles everywhere we can, in the hopes that it will also change Frontier's development plans. Not just for explorers but for all non-combat players.

Development directions are just choices, they can be changed and are not set in stone. It happens literally all the time in the game industry, especially when mistakes have been made.

Definitely agree on the squeaky wheel. There does come a point where unrealistic desires need to be set to simmer, or let go if they're completely unlikely though. Offline mode would certainly fall into the latter. I think some Explorer & Trader calls for imminent deep additions also ignore technical difficulties at times, and in those cases suggesting a simmer period would probably save the odd coronary or two.

It doesn't help that everyone gets so territorial though about the professions. Some don't stop at constructively calling for improvements for their preferred areas, they insist on deeply unlikely things like work being stopped on other roles or modes, or excising them from the game altogether. That turns it into a partisan fight and all constructive conversation goes out the window. (As someone who's happy, or at worst resigned, to see large amounts of of dev capacity being used on facilities and aspects that aren't my preferred areas, because I think it makes for a richer game ultimately, I understand the frustrations involved. I just find the more extreme variants of those responses to be pretty fruitless in nature).
 
Last edited:
If FDev focusses on Pvp they are doing it wrong. Plenty of people fly in Solo Mode so for these players (statistics please) it's a wasted time of development.

I really wish people would stop parroting the "focusing of PvP" schtick. Combat balance is needed across all modes it's not all about PvP.
 
I disagree with that too. Neutron jumps wouldn't be a thing today if passionate players hadn't raised a huge fuss via testing and evidence to change Frontier's development plans. By not being quiet we got one of the best new mechanics implemented for exploration since 1.0. Arguably the changes coming to the DBX next week are also due to a long term campaign by the players to fix the design for the ship so that it is useful.

The squeaky wheel gets the grease, and for over two years explorers waited pretty quietly and patiently for some development love. That didn't work, so now it's time to complain constantly and get the issue out and into the thoughts and posts and news articles everywhere we can, in the hopes that it will also change Frontier's development plans. Not just for explorers but for all non-combat players.

Development directions are just choices, they can be changed and are not set in stone. It happens literally all the time in the game industry, especially when mistakes have been made.

That's it. And so far many mistakes are being made and the forum is the ideal place to point this out.
 
I reluctantly have to agree with the OP elite has lost its way and im not overly confident it will regain the glory it almost had as of right now in my own opinion elite is mediocre, the game i believe the Op, myself and many others want may not be here yet and frontier may not be the company that will pull it off and thats a shame. personally i'm playing around with every space game i can get my hands on at the moment even one i want mention and have been plesently surprized by how fast some others are developing (Not SC). I'm afraid if frontier dont pull their finger out they will be left behind in the comming couple of years.
 
Respectfully disagree. If the backers hadn't backed the game, if the kickstarter had crashed and burned, this game wouldn't exist for you to enjoy their fruits, for Xbox / PS to generate boatloads of cash for Fdev.

Fdev can go in any direction (cash shop, pewpew, poorly networked half glass full multicrew), but saying they / we* don't owe those original backers a debt of gratitude is just plain wrong. Now, I don't know if the successful Elite Dangerous kickstarter got them the Planet Coaster / new Hollywood IP gigs (maybe they'd still be rolling in cash without EDs success), but it certainly brought them back to the forefront of game developers.

* Not a backer, got it & Horizons cheap in Steam sale, still have opinions on the games direction tho'.

I'm a Kickstarter backer.
I gave FDev money to develop a 'flying around in space' game because I loved their previous 'flying around in space' games - not because of any particular feature promised in the KS information.

A Kickstarter is not a contract, it's an investment - so FDev don't OWE me anything.
I'm just happy I got my 'flying around in space' game.
 
I'm a Kickstarter backer.
I gave FDev money to develop a 'flying around in space' game because I loved their previous 'flying around in space' games - not because of any particular feature promised in the KS information.

A Kickstarter is not a contract, it's an investment - so FDev don't OWE me anything.
I'm just happy I got my 'flying around in space' game.

Not going to discuss about the legal term here even if I am a lawyer.

But.

Netherless they did a promise: maybe not a legal one maybe but something more important.

They have sold a dream promising they would make it reality: this is unfortunatly still not happening and although I truly hope to be wrong I am seriously doubtfull their vision will became one day a reality.

It's natural if someone doesn't agree with the new direction of the game and complains here.
 
Last edited:
A lot of the complaining I've been seeing has to do with "pure" explorers who are embittered by the constant attention being lavished on combat which they view in a very compartmentalized, very negative way. I can certainly understand their desire for more sophisticated content relating science & discovery as I share many of those desires, too. The difference is that I perceive the game as a whole rather than a couple of individual parts that can be separated so easily, and as much as explorers and other non combat pilots might not like it, violence is intrinsic to the ED experience and the devs simply must get it as honed and balanced as possible before moving on. For the record, I'm a combat guy primarily and even I think multicrew and its central focus are pretty underwhelming, to say the least, but I certainly don't think Fdev working on it means they don't care about the rest of the universe.

My advice to explorers: take a break from it and try something else for a change while the devs work on it. If Thargoids and other life forms ever become a thing, learning how to protect yourself in the black deeps will become a necessity some day.

I also desire a complete game, including combat - and it's ridiculous to suggest in that oblique manner, that noone wants combat - Elite would be a terribly boring place to be if everyone lived in peace and harmony. (PvP issues are separate to this topic, and I would request we keep that out of this particular thread)

What I, and a LOT of people are suggesting, is that the game is ONLY prioritising combat, to the expense of every other aspect of the game. I have not seen any - sorry - ANY development of any kind for mining, trading or exploration (excluding the very poorly done story 'things' - they really do not count as standard exploration.). The only new thing I am aware of, is Horizon's planet landings. Since then, there has been nothing. Oh, except neutron stars. Yay.

Combat is being shoved front and centre of the game that purported to be a fully inclusive space game.

Oh, and the continual call for people to leave if they don't like it is insulting, and totally uncalled for. It is unconstructive, and my being here has literally no impact on you, and anyone else who is 'very happy' with current gameplay.

In fact, I don't even know why people feel the need to reply to posts telling us they're happy with the game. I'm very pleased that you are - but this thread doesn't actually concern any of you, as I am not suggesting anything to be changed that would affect YOUR gameplay style.

These forums belong to all players, until Frontier say otherwise.
 
A lot of the complaining I've been seeing has to do with "pure" explorers who are embittered by the constant attention being lavished on combat which they view in a very compartmentalized, very negative way. I can certainly understand their desire for more sophisticated content relating science & discovery as I share many of those desires, too. The difference is that I perceive the game as a whole rather than a couple of individual parts that can be separated so easily, and as much as explorers and other non combat pilots might not like it, violence is intrinsic to the ED experience and the devs simply must get it as honed and balanced as possible before moving on. For the record, I'm a combat guy primarily and even I think multicrew and its central focus are pretty underwhelming, to say the least, but I certainly don't think Fdev working on it means they don't care about the rest of the universe.

Hmm. I've played every aspect of the game, apart from Powerplay which doesn't interest me, neither does PvP. Mining & Trading bores me even more than exploration.

It's once you get out of the bubble, that's when most of the 'game as a whole' strikes you - because the core of the game is the NPC's - which is when you realise that most of the jeopardy revolves around 'an NPC shoots at you' and/or 'you shoot at an NPC'. Either that or 'a player shoots at you' and/or vice versa. That's when you realise what 'the game as a whole' is.


My advice to explorers: take a break from it and try something else for a change while the devs work on it. If Thargoids and other life forms ever become a thing, learning how to protect yourself in the black deeps will become a necessity some day.

Oh, I've fully engineered this thing. I've been waiting for 'Winter', all through last autumn and winter ;)

A screenie from 5 months ago now, actually...

HU1CRn4.png


But my guess is that Thargoids/Alien Flower Ship People/whatever, will end up being just another NPC encounter - albeit with perhaps more deadly methods of destroying you than the usual NPC's. Like disabling your ship systems? My guess is you'll have to get some new Engineering mods to counteract this disabling effect - which means more Engineer grinding lies ahead. Groan.

Maybe I'll be wrong in that assumption though, and new stuff in 2.3 we haven't seen yet in the beta due to it being disabled, will be interesting enough to entice me back into spending time in the game.

We'll see.
 
...
That's going too far though. If they hadn't gone with ED they probably would have gone with Planet Coaster as their launch project, done well, and been fine.

Cool wasn't sure of that, so yea, I'm grateful that at least we got an Elite out first.

I salute your creative attempts to twist my words! :D Or was I just that unclear? I would have thought it's clear by context that with "owe" something I meant the hard, juristic version like in a contract where 2 parties agree about something and that potentially could be enforced by a court. You seem to interpret the word in a direction of 'gratitude' which I absolutely agree with you of course and I'm pretty sure is the case when you'd ask any of the developers.

Apologies, may have misconstrued your meaning, you're right! In a legalistic sense they're owed nothing, it was more about gratitude and the faith of the original backers.
 
Not going to discuss about the legal term here even if I am a lawyer.

But.

Netherless they did a promise: maybe not a legal one maybe but something more important.

They have sold a dream promising they would make it reality: this is unfortunatly still not happening and although I truly hope to be wrong I am seriously doubtfull their vision will became one day a reality.

It's natural if someone doesn't agree with the new direction of the game and complains here.

I have a M.D (PhD) in internet forum bigotry.

My expert opinion is that you are wrong.
 
I reluctantly have to agree with the OP elite has lost its way and im not overly confident it will regain the glory it almost had as of right now in my own opinion elite is mediocre, the game i believe the Op, myself and many others want may not be here yet and frontier may not be the company that will pull it off and thats a shame. personally i'm playing around with every space game i can get my hands on at the moment even one i want mention and have been plesently surprized by how fast some others are developing (Not SC). I'm afraid if frontier dont pull their finger out they will be left behind in the comming couple of years.

Unfortunately, everything has indicated just that.
 
Back
Top Bottom