Reputation expansion

Right now, all reputation represents is how friendly you are to a superpower or minor power.

It would be wonderful if there were 'traits' that had their own reputation scales. For instance:
  • Reliability - what percentage of missions do you complete to client satisfaction?
  • Safety - how well do you avoid insurance claims and/or interdictions?
  • Law-abiding - how good are you at avoiding legal issues (or at least avoiding being scanned)?
  • Timeliness - how quickly do you complete missions that you take?
  • Loyalty - do you work for one particular group, or are you a freelance mercenary that sails like a leaf on the w[knocked out]
  • Bounty-hunter - how many bounties have you claimed?
  • Cold-blooded killer - how many innocent pilots have you destroyed?
  • Cartographer - how many bodies have you discovered (first discovery)?
  • Profiteer - how good are you at turning a profit while trading (profit margin percentage)?

Et cetera. Each of these traits would factor into the type and quality of missions offered. Having a high timeliness rating might get you more-frequent 'deliver within x minutes' bonuses, while being known as a skilled bounty hunter would get you tip-offs to the whereabouts of particularly notorious criminals that are good at hiding and have significant bounties. Being known as a killer would net you fewer legal missions, but more assassination missions. Being unreliable would result in the missions you are able to get being lower-paying and 'simpler'.
 
Right now, all reputation represents is how friendly you are to a superpower or minor power.

It would be wonderful if there were 'traits' that had their own reputation scales. For instance:
  • Reliability - what percentage of missions do you complete to client satisfaction?
  • Safety - how well do you avoid insurance claims and/or interdictions?
  • Law-abiding - how good are you at avoiding legal issues (or at least avoiding being scanned)?
  • Timeliness - how quickly do you complete missions that you take?
  • Loyalty - do you work for one particular group, or are you a freelance mercenary that sails like a leaf on the w[knocked out]
  • Bounty-hunter - how many bounties have you claimed?
  • Cold-blooded killer - how many innocent pilots have you destroyed?
  • Cartographer - how many bodies have you discovered (first discovery)?
  • Profiteer - how good are you at turning a profit while trading (profit margin percentage)?

Et cetera. Each of these traits would factor into the type and quality of missions offered. Having a high timeliness rating might get you more-frequent 'deliver within x minutes' bonuses, while being known as a skilled bounty hunter would get you tip-offs to the whereabouts of particularly notorious criminals that are good at hiding and have significant bounties. Being known as a killer would net you fewer legal missions, but more assassination missions. Being unreliable would result in the missions you are able to get being lower-paying and 'simpler'.

Reputation, along with Karma, is something the game desperately needs. +1 Rep, commander.
 
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