Large sized missile racks

I am a real fan of missiles. Although they are really easy to use, little skill required etc, they are still very satisfying.

I can understand why FD opted out of larger sized missiles, there is no skill involved, and everyone would be able to one shot everyone else with these larger munitions.

But. Why have we still not got large sized racks of standard dumbfire or seeker missiles?

It's fine having one size missile type, + packhound type, but it really would be much better to be able to carry more warheads.

I know we can engineer the medium size rack to hold a good amount of missiles, but still, if one is in a CZ or bounty hunting, it would be very nice to carry large sized missile pods be they seekers or dumbfire.

This would allow longer duration combat without having to go back to restock every half hour, and we still get to use these satisfying weapons.

So, a large hardpoint sized missile pod carrying double the number of warheads than the medium hardpoint sized missile pod. Anyone against that? And if so, why?
 
I am a real fan of missiles. Although they are really easy to use, little skill required etc, they are still very satisfying.

I can understand why FD opted out of larger sized missiles, there is no skill involved, and everyone would be able to one shot everyone else with these larger munitions.

But. Why have we still not got large sized racks of standard dumbfire or seeker missiles?

It's fine having one size missile type, + packhound type, but it really would be much better to be able to carry more warheads.

I know we can engineer the medium size rack to hold a good amount of missiles, but still, if one is in a CZ or bounty hunting, it would be very nice to carry large sized missile pods be they seekers or dumbfire.

This would allow longer duration combat without having to go back to restock every half hour, and we still get to use these satisfying weapons.

So, a large hardpoint sized missile pod carrying double the number of warheads than the medium hardpoint sized missile pod. Anyone against that? And if so, why?

Have you got a planet to destroy, or something? ;)
 
I don't see the problem with large missile launchers.

They wouldn't be all that destructive. Missiles are beyond useless against shields.

Edit: If people want to waste a large hardpoint on a seeker missile launcher with more ammo than the medium launcher, by all means go for it. The only use I could see would be in PvP against hulltank builds, where packhounds still rule. Of course, packhounds wouldn't come in large size, as all PP weapons thus far have only come in one size.
 
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I do agree that large size missile racks should be standard off the shelf items, maybe even huge as well. All taking the current standard size missiles, that can be engineered as they are now.

As to needing them for Combat Zones? Not really unless you have a small number of kills to do. I don't even use multi-cannons in a CZ, due to having to run back to re-stock. I prefer to use a pules, due to its endless ammo supply.

I tend to use missiles as a 'one battle option'. I fit them to my passenger runner, in case I have a contact I cannot out run and sometimes for assassination missions; again, one battle requiring a quick kill, but without worrying about ammo depletion.
 
They wouldn't be all that destructive. Missiles are beyond useless against shields.

Not so much if you engineer them for thermal damage.

But now you said that, I want to propose something far more radical.

Let's do away with ammo types having to be engineered to get experimental effects altogether.

Why can't we simply choose to purchase different warhead types? Why do they have to be engineered at all?

It makes a lot more sense to be able to choose at the shop, what type of missile warhead, multicannon ammo, mine or cannon shell you put in your clip during that session.

Surely the 'experimental' effects have now been experimented on, and should be available for all to purchase, for all to choose. Not just those who have engineer contacts or don't have Horizons.

This is not because I don't have the engineer contact, in fact missiles and mines are some of the easiest weapons to modify.

I am more concerned about balance.

I don't think you should be able to engineer the missile LAUNCHER, to get a never ending supply of one specific warhead type.

Makes more sense when munitions are chosen when rearming, than it does with the current system we have.

Also it means you don't have to swap modules to change the ammo type, which is simply ludicrous IMHO.

Any thoughts on that?
 
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Not so much if you engineer them for thermal damage.

But now you said that, I want to propose something far more radical.

Let's do away with ammo types having to be engineered to get experimental effects altogether.

Why can't we simply choose to purchase different warhead types? Why do they have to be engineered at all?

It makes a lot more sense to be able to choose at the shop, what type of missile warhead, multicannon ammo, mine or cannon shell you put in your clip during that session.

Surely the 'experimental' effects have now been experimented on, and should be available for all to purchase, for all to choose. Not just those who have engineer contacts or don't have Horizons.

This is not because I don't have the engineer contact, in fact missiles and mines are some of the easiest weapons to modify.

I am more concerned about balance.

I don't think you should be able to engineer the missile LAUNCHER, to get a never ending supply of one specific warhead type.

Makes more sense when munitions are chosen when rearming, than it does with the current system we have.

Also it means you don't have to swap modules to change the ammo type, which is simply ludicrous IMHO.

Any thoughts on that?

Fantastic idea! Worthy of it's own thread, beyond the scope of this one. Now that you mention it, I quite agree with you.
 
Fantastic idea! Worthy of it's own thread, beyond the scope of this one. Now that you mention it, I quite agree with you.

The only problem is, even if it gets a lot of player support. I think it would be time consuming for FD to implement. it looks like they have gone the route of generic ammo restocking, instead of having a nice varied ammo shop front, which is what I would have preferred from the beginning.

Why not just discuss it here?
 
I use to be a fan of missiles, then I discovered Plasma.
It's like delivering the explosion without the casing, and with Plasma Slug, you can fire off more of these than any sized missile rack with max ammo mods.
 
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