Well Done Frontier, you knocked this one out of the park

Played all day, and Caveat: I had some issues with framerate dropping to 17FPS and getting stuck there when in the first person cockpit mode. But besides this almost game stopping issue cropping up twice for 30 min at a time, I had an AMAZING first day in 2.3. Multicrew is a resounding success, seeing other players, being on their bridge, inviting people to mine, and then teaming up to smash NPCs (and the occasional kerfuffle with other players)... oh man. THIS is what this game was meant to be, and I am looking very much forward to seeing where Frontier takes things from here.

So thank you Frontier!! I celebrated by purchasing a slew of stuff from the store. Outfits and ship nametags etc. Really looking forward to that FDL shipkit.
 
And I hope people are gathering groups to multicrew who spekas the same language if they are not comfortable with english. It would be great to have multicrew exprience with your native language.
 
Withholding judgement on this patch until some critical bugs are fixed.

Bgs was wrecked but hopefully fixable. An almost unforgivable bug for a space game where the galmap is unusable for navigation.

With luck we will have hotfixes for both today.
 
Played all day, and Caveat: I had some issues with framerate dropping to 17FPS and getting stuck there when in the first person cockpit mode. But besides this almost game stopping issue cropping up twice for 30 min at a time, I had an AMAZING first day in 2.3. Multicrew is a resounding success, seeing other players, being on their bridge, inviting people to mine, and then teaming up to smash NPCs (and the occasional kerfuffle with other players)... oh man. THIS is what this game was meant to be, and I am looking very much forward to seeing where Frontier takes things from here.

So thank you Frontier!! I celebrated by purchasing a slew of stuff from the store. Outfits and ship nametags etc. Really looking forward to that FDL shipkit.


Oh thank god, i was already getting worried 2.3 might be a complete mess judging by all the posts that SHOULD be in the bug reporting section. Until i found this! Ziljan likes it, Obsidian Ant agrees too... Now i know that it is great. Thanks guys! Downloading now...
 
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Oh thank god, i was already getting worried 2.3 might be a complete mess judging by all the posts that SHOULD be in the bug reporting section. Until i found this! Ziljan likes it, Obsidian Ant agrees too... Now i know that it is great. Thanks guys! Downloading now...

Be careful though. There is apparently a bug where engineered modules disappear from storage, so don't mess around with outfitting until they patch it in a day or two.
 
this game is dying.

if someone is excited for this content and can't realize that the game is always the same..the content is always the same...

ok, you love the multicrew...I see. i don't but it's mine problem...

so, get over the multicrew. the other things are .. a nice but unuseful HOLO ME... and a nice Camera.

the excited CMDR says:
"hell yes, i have my multicrew... what can we do now?!"

I can answer to him:
Always the same things.
always.

content upgrade are = zero

trading is always dying
exploring is always the same
combat is the same thing since years


i was enter yesterday evening (my last access was 2.2.17)

tried Holo Me
tried Camera.

logoff.


sorry , not well done
 
this game is dying.

if someone is excited for this content and can't realize that the game is always the same..the content is always the same...

ok, you love the multicrew...I see. i don't but it's mine problem...

so, get over the multicrew. the other things are .. a nice but unuseful HOLO ME... and a nice Camera.

the excited CMDR says:
"hell yes, i have my multicrew... what can we do now?!"

I can answer to him:
Always the same things.
always.

content upgrade are = zero

trading is always dying
exploring is always the same
combat is the same thing since years


i was enter yesterday evening (my last access was 2.2.17)

tried Holo Me
tried Camera.

logoff.


sorry , not well done

Sounds like classic burnout. Play something else for a few months, then come back for 3.0. It's what I'm doing, I can't really get excited by most of this update but I recognize why - I still love the feel of flying in my engineered Viper but it doesn't seem like there are any good reasons to do it any more. So last week I upgraded my ship in Star Citizen and I've been buzzing around Crusader in my Buccaneer - I've now earned enough UEC doing missions to buy some body armor and a rifle, so I'll be trying out star marine next. There isn't that much to do there (just two levels), so I'll probably get bored of that in about a month. By then I should be ready to come back to ED, although I'll probably miss the Buccanner - that thing flies like a dream :D
 
wait a month when people are done testing muticrew and see how much multicrew still happens. It's a shiny new toy, and so everoyne hops on it, but it might be one of those toys ending in a corner caching dust soon
 
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Sounds like classic burnout. Play something else for a few months, then come back for 3.0. It's what I'm doing, I can't really get excited by most of this update but I recognize why - I still love the feel of flying in my engineered Viper but it doesn't seem like there are any good reasons to do it any more. So last week I upgraded my ship in Star Citizen and I've been buzzing around Crusader in my Buccaneer - I've now earned enough UEC doing missions to buy some body armor and a rifle, so I'll be trying out star marine next. There isn't that much to do there (just two levels), so I'll probably get bored of that in about a month. By then I should be ready to come back to ED, although I'll probably miss the Buccanner - that thing flies like a dream :D


i don't know
i've played BF1, Horizon zero dawn, Npw i'm playing ME: A ...

but when i come back... i always bored to do the same thing.
 
tried Holo Me
tried Camera.
logoff.
sorry , not well done

Gotta agree a bit with this, content wise this update is severely lacking. Multicrew I think is a great idea in concept. Fully fleshed out it could offer a great deal of activities and give added and much need gameplay diversity. However the mechanics at they stand are only useful on "some" ships, a.k.a. larger ships. There are only 2 roles, Gunner (Not so useful) and SLF pilot (useful). Both are mechanics and gameplay that already existed before 2.3 dropped, so nothing new there. For most larger ships the role of "gunner" is perhaps only viable in the larger space cow cargo ships.

For example:
As a corvette/Anaconda owner there is zero incentive to change my loadout from fixed/gimbled to turrets just so I can "fill a role", assuming the connection isn't dodgy and the issues of wings doesn't transfer over to multicrew (oh wait...)
So with the gunner role not a smart choice for me that leaves 1 of 2 roles viable. Multicrew could have been so much more that it is: an engineer role, sensor officer, shield control management etc. etc. Hell throw the explorers a bone and add some viable means that a crew member could help explore.

Also can anyone really validate having an extra crew member on any non-SLF launching ship with front facing guns? What the hell is a co-pilot going to do on a cobra besides give you an extra pip and check his/her e-mail?

So for the players that have an active group of friends the play regularly with, 2.3 is great. A different way to do the things they were already doing, gets some laughs, tears, stories. The get to "see" what each other look like when they telepresence across the galaxy to their ship. There is a core base of players that are really going to enjoy what 2.3 offers though limited. For players like me yearning for a reason to come back to the game and feel that joy and awe I had when I first started playing, I will say "well maybe next update...." (starting to become my mantra... lol)

On the lighter more comical side..... did anyone else nearly fall out of their chair laughing at the sheer amount of ugly in the male/female presets?
 
It's a good update from what I see so far. It's a better game experience. Credit where it's due.

Now the aesthetic side has been dealt with, I hope the quest will be for that fabled thing: content.
 
wait a month when people ae done testing muticrew and see how muchmulticrew still happens. It's a shiny new toy, and so everoyne hops on it, but it might be one of those toys ending in a corner caching dust soon

I was a skeptic too, even in Beta. But there is something very different about multicrew than any other way to play with friends. You are part of a single unit. Linked and interdependent on each other. If you are even remotely compatible with your multicrew mates, and are on a ship that is outfitted and designed so that each role can support the other, then something magical happens that is much harder to accomplish in a wing. You become a single entity, in sync. Like a rowing team, or a 3 part harmony. It just starts to click. Personally, I would find it very hard to go back to simpler ways of playing the game.

I honestly can't say if Frontier fully realizes what they have accomplished here, and I can definitely say that many who have tried multicrew so far weren't on ships with coherent builds nor perhaps with compatible crews. But when you get it (and many more people will begin to as the roles and patterns stabilize and become standardized) then you will see, Multicrew opens up the existing game in same way that chess expands upon the same simplistic board that you play checkers.
 
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As part of a 12 month update package this patch would be great. The stretched out nature of season two is butter spread over too much bread.
 
I celebrated by purchasing a slew of stuff from the store. Outfits and ship nametags etc.

Me too! Sort of!
I bought some nametags right after they were added to the store. After they added tats and suits, though, my cart keeps resetting to empty randomly :(
 
I was a skeptic too, even in Beta. But there is something very different about multicrew than any other way to play with friends. You are part of a single unit. Linked and interdependent on each other. If you are even remotely compatible with your multicrew mates, and are on a ship that is outfitted and designed so that each role can support the other, then something magical happens that is much harder to accomplish in a wing. You become a single entity, in sync. Like a rowing team, or a 3 part harmony. It just starts to click. Personally, I would find it very hard to go back to simpler way of playing the game.

I honestly can't say if Frontier realizes what they have accomplished here, and I can definitely say that many who have tried multicrew so far weren't on ships with coherent builds nor perhaps with compatible crews. But when you get it (and many more people will begin to) then you will see, Multicrew opens up the existing game in same way that chess expands upon the same simplistic board that you play checkers.
I must say, I'm liking your take on it. And that's as a CMDR who doesn't care about multicrew at all.

Not a word about how you'd make more in a wing, how you'd need credit incentives in a game where credits are too easy to come by anyway. Just enjoying the gameplay a new feature provides.

Too often people act as if the new thing just has to be more efficient than the old thing. Why would I play multicrew when I can make more in wings? Well, because of the experience, because of fun, because of the enjoyment of playing the game. Not because you'll see an mostly irrelevant and already large number go up a tiny little bit faster.

Cheers.
 
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