What the point of multicrew ?

Hi,

Multicrew is great.
I could fly in a Condor. That was great.

But ... Turret ?


I except this kind of dialogue as a turret gunner :

- Pilot, I cant see my target anymore, please turn right/left/up ...

Instead of that, I hear that :

- Gunner, I can't see the whole battlefield, give me information

...

Like lot of people in my generation, when I hear "turret in a ship", I see that :

https://www.youtube.com/watch?v=fBagc1Ww0_Y

I understand the game doesn't allow this kind of gameplay. But, at least, I need constraints. Now, as a turret gunner, I am omniscient. I dont really need my pilot. I have a omniscient camera/drone, which fly as fast as any ship without any thruster in it.

It is not a matter of money, is a matter of immersion and what I except to be a turret gunner in my culture in 2017.

So my question : What is the point of multicrew ?
 
Maybe to add new ways to do the same stuff without adding anything new to do...? Dunno. Unsure. Confused about it all really.
 
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For example :

- Having a fighter and having a friend who can see around : OK
- Having a fighter and share something to see with a friend : OK
- Helping a newbie and show him how to play : OK

- Having a virtual camera aka a turret gunner : I dont get it
- Having a player who will be less efficient as a NPC turret : I dont get it
- Paying a NPC millions of credit to fly a Fighter : I dont get it, I prefer a real human : OK
- Mining in Multicrew ?
- Money in Multicrew ?
- Wing and multicrew not compatible ?

I really dont get the point.

I dont want to multicrew, and that make me feel sad !
 
None..

If they actually would have made manning a station something besides combat ... it could have been the best thing ever. Exploring the galaxy together, trading etc. Managing detailed systems.

None of it.. just pew pew
 
Maybe to add new ways to do the same stuff without adding anything new to do...? Dunno. Unsure. Confused about it all really.

I am confused too..

Who needs a gunner? What is the benefit? It doesn't make the ship really stronger and playing with my friends in wings instead of crew, our group is stronger too.
In other words, funny but useless.
 
I understand the game doesn't allow this kind of gameplay. But, at least, I need constraints. Now, as a turret gunner, I am omniscient. I dont really need my pilot. I have a omniscient camera/drone, which fly as fast as any ship without any thruster in it.

It is not a matter of money, is a matter of immersion and what I except to be a turret gunner in my culture in 2017.

So my question : What is the point of multicrew ?

It would be completely unrealistic to have the gunner ask the pilot to move left, right, up, down, etc to follow a target in a combat situation within this game as it currently stands. So the other option is the implementation as it is.

'Immersion' is subjective. What you are doing is expecting that the game should reflect your individual subjective way of gameplay and when it doesn't....

So my question: What is the point of multicrew ?
is the wrong question. The answer can only be given by individuals who share your perception of what immersive is. i.e the people that are currently using it, playing it and enjoying it have obviously found a 'point'.
 
I wouldn't worry. In a few months it'll hardly be used, and like Powerplay, CQC and The Engineers will just be viewed as another quirky development choice...

I also suspect there might be times when more people will be using multicrew simply to sit their own AFK secondary accounts in (just for the extra free pip), than "genuine" players.
 
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It's nowhere near the top of my stuff to do list. I wouldn't mind a Jenna in the passenger seat, but it's always been about a lone commander in a big and occasionally violent universe for me.
 
Due to "No ships available", I've yet to be able to try Multi-pew, but... from what I have seen...

The premise of a floaty, drone micro-camera - the TurretGoPro or GoPew or whatever.. just seems.. well.. hokey?

I'm inclined to think a simple first-person view would have been plenty here - let the gunner turn and look and see.. like they were actually operating a turret. But that's just me being logical I suppose.
 
Right now, it's a good way to make new friends and chat in the same ship. Maybe use their fighter if you're so poor you can't afford a ship capable of having a hangar.
Hurts to say this but this is preeetty much it.
 
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I wouldn't worry. In a few months it'll hardly be used, and like Powerplay, CQC and The Engineers will just be viewed as another quirky development choice...

I also suspect there might be times when more people will be using multicrew simply to sit their own AFK secondary accounts in (just for the extra free pip), than "genuine" players.

Why is that not to worry about?

Seriously some folk, it's like you're sitting there willing the death of the game or something.

I have no idea why you are still here.
 
Right now, it's a good way to make new friends and chat in the same ship. Maybe use their fighter if you're so poor you can't afford a ship capable of having a hangar.
Hurts to say this but this is preeetty much it.

I totally agree.

Perhaps the question is then : What is the point of turret gunner ?
 
Why is that not to worry about?

Seriously some folk, it's like you're sitting there willing the death of the game or something.

I have no idea why you are still here.
I'll either be right or wrong. No need for the drama.

If I'm wrong, great! If I'm right maybe point your attention at FD instead of me.


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I think the idea is to give the fun of co-operative play, but remove the need to be in the same instance required by wings.

Isnt that like CQC?
 
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My current theory is that thargoids are hyperdicting ships but ignoring non-multicrewed ships, looking for ships full of passengers, which they see as more of a threat.

The escalation leading up to this and both things being ramped up in the same patch indicates there might be an intended connection. After all, "how could a single pilot go up against a thargoid ship."
 
Well, I'm having fun. I think that is the point.

Darn tootin'!

All I know is I had a great time last night Multi-crewing for the first time with my two RL buddies. I'm a sim-head and play ED primarily for the immersion (I just explored with my TrackIR and Warthog HOTAS for the first two years before ever trying combat) and even I can admit to having a great time with Multi-crew. I personally don't care to Multicrew with strangers so if I didn't have RL friends to play with then I wouldn't be nearly as enthusiastic, but if that were the case then I would simply chalk up this update as one that wasn't intended for my type of gameplay.

But for those to whom this gameplay is appealing (co-op combat w/friends/associates when Wings aren't practical), it is fun! I don't have turrets on my 'Conda but I do have a 2-slot hangar bay and so they spent most of the time in my fighters. I guess it was similar to them just being in a wing with me, but I've been playing longer than they have so they get the benefit of beating bigger baddies and getting better payouts than they otherwise would have as a result. And my payout was twice theirs so I was happy with the money too.

We then landed on a planet, assuming that Multi-crew would allow each of us to get into one of my 4 SRV's, and were of course disappointed to discover that Multi-crew doesn't work for SRVs (yet, I hope). Nevertheless, as we doffed our headsets for the night, our closing remarks were all about the insane fun we just had during that session, not about anything else. That was the important bit.

My only complaint is that most of what can be accomplished in Multi-crew can be accomplished with a Wing. Wings were created to allow co-op combat, and Multi-crew is at this stage yet another form of co-op combat. It would be nice if we could do more with it than just co-op combat. I'm not too worried however, by looking at the Multi-crew info tab in the Comms menu, it is obvious this is just the beginning of what Multi-crew will be about.
 
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I totally agree.

Perhaps the question is then : What is the point of turret gunner ?

I would rather use the fighter than using the gunner role. It's a lot more exciting,challenging,fun for me. In conclusion, i don't like it. Maybe for mining, but even that is badly implemented.
 
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