FDev doesn't care about you, players. It only cares about money. Here's why

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What does that mean. If you have an idea, spit it out.

this actually came up the other day, though it wasn't an intentional discussion. two things got some focus: the wack build backend that might've made the initial release so buggy, and the lack of customizations that aren't just color retextures

if the build/patch infrastructure could check that the public build definitely has all the changes and fixes built up over testing the beta, there wouldn't be moments where a new patch comes out and the world suddenly breaks (c.f. that one time every AI ship went super saiyan with multicannon pacs); all those "why is this broken" threads wouldn't exist, way less load on mods immediately. stop making existing customers mad for no reason and you have less workload to spend time and money on

which leads to the other end, making customers happier. everyone likes customizations, I can't think of someone that doesn't like getting to name their ship for example and there's enough that people would pay to have the name physically on the ship. but there's tons of stuff people would want that isn't in the store, likely because those assets would be quite an investment: being able to decorate the bridge/cockpit as opposed to just the dashboard, different suit bumpmaps as opposed to just suit recolors, and the like. people always bring up "why is the anaconda so junky inside", imagine letting them buy an alternate that's super sleek/even rustier. or redecorating a courier to have fuzzy dice and a squid monster pinup on the side. or any of the crazy truck interiors you see irl:

hIfJYFC.jpg


PK4e0yF.jpg


and it's not like art can't afford to do this, because imagine how much the sound department costs every month

almost every feature has spots that, if hit, would instantly improve QoL and also be used to attract new/bored customers in. PvE that goes past the Everquest-style "field of rats" in particular would be a huge selling point, since that gives players something to do whether they're solo or doing co-op
 
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this actually came up the other day, though it wasn't an intentional discussion. two things got some focus: the wack build backend that might've made the initial release so buggy, and the lack of customizations that aren't just color retextures

if the build/patch infrastructure could check that the public build definitely has all the changes and fixes built up over testing the beta, there wouldn't be moments where a new patch comes out and the world suddenly breaks (c.f. that one time every AI ship went super saiyan with multicannon pacs); all those "why is this broken" threads wouldn't exist, way less load on mods immediately

now on the other end there's making customers happier. everyone likes customizations, I can't think of someone that doesn't like getting to name their ship for example and there's enough that people would pay to have the name physically on the ship. but there's tons of stuff people would want that isn't in the store, likely because those assets would be quite an investment: being able to decorate the bridge/cockpit as opposed to just the dashboard, different suit bumpmaps as opposed to just suit recolors, and the like. people always bring up "why is the anaconda so junky inside", imagine letting them buy an alternate that's super sleek/even rustier. or redecorating a courier to have fuzzy dice and a squid monster pinup on the side. or any of the crazy truck interiors you see irl:

http://i.imgur.com/hIfJYFC.jpg

http://i.imgur.com/PK4e0yF.jpg

and it's not like art can't afford to do this, because imagine how much the sound department costs every month

almost every feature has spots that, if hit, would instantly improve QoL and also be used to attract new/bored customers in. PvE that goes past the Everquest-style "field of rats" in particular would be a huge selling point, since that gives players something to do whether they're solo or doing co-op

That would be nice, but what about

- it doesn't add content
- it doesn't add gameplay
- it's just a money grab
- why didn't you work on feature X instead?

arguments? How does it make these people happy?
 
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That would be nice, but what about

- it doesn't add content
- it doesn't add gameplay
- it's just a money grab
- why didn't you work on feature X instead?

arguments? How does it make these people happy?

same way they did it when ship naming was added, Frontier saw a lot of customers wanted this first versus fewer customers that wanted it later and made a judgement call. some people aren't going to like it and they have valid reasons for not liking it, but that's every business decision ever.

(as an aside - this is why the emphasis on the forums isn't a good thing and is why new posters flooded onto the board with the MC payment change. the majority of Frontier's market will never post, so market research has to be way more proactive than it currently is. but I digress)

personally PvE additions would be higher priority, but then there's also trading (different market rules and supercruise geography depending on the system government; imagine trying to buy an anarchy station's supply of drugs and getting a "patrol" spawn just outside the undock in response), and giving more mechanics for exploration inside the bubble (something more along the lines of hacking or espionage?). these absolutely require tons of work to implement but so do adding brand new features like landing on planets (coordinate system hell) or multicrew/deployable fighters (resource ownership hell); at least with QoL you have a sense of what the feature is about and the likely pain points for testing

basically every existing feature is a candidate for better QoL, but they have to be chosen over adding new features first, otherwise you get the current ratrace where you announce "now you can land on [xyz]/fly a new [xyz]", people take a look for a week, then go "I'm bored" and vanish. they're not totally gone but you can't reach them with more features, you reach them by improving existing ones; you can focus on more features anyway but when the whole market's already in your hands that's going to dry up fast
 
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And every 2nd was refunded or bought in sale. Game success is measured by player activity. Now tell me what is that for today?

Then take a look at Mass Effect 3 or Andromeda or Total War or some other game. They are all successful and yet there is lots of criticism.
 
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Elite player numbers are apparently still good, what is your point?

they're high but possibly stagnant, a lot like how EVE's player numbers are "good". you need to reach customers that got bored and potential buyers you overshot (the latter is a huge priority, blue ocean is vital in such a small market) or that good player count will decay pretty quick
 
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Goose4291

Banned
You missed the most important reason.

They're a company selling a good or service in a capitalist system, and have a responsibility to their shareholders.
 
they're high but possibly stagnant, a lot like how EVE's player numbers are "good". you need to reach customers that got bored and potential buyers you overshot or that good player count will decay pretty quick

It has been over a year since ED's last paid content was released, if the numbers are still good, that's saying something isn't it?
 
It has been over a year since ED's last paid content was released, if the numbers are still good, that's saying something isn't it?

it's really not, especially when this doesn't operate on subscription; you need growth or the customer base shrivels up real fast (again, see EVE). in this case we need numbers on how many people actually bought that paid expansion and you want it to grow well with such a young (relatively speaking) game, if it's just +5% over last expansion or (god forbid) +0% that is a not great sign when this game's only been out for a couple years and its only competition has either lost steam or doesn't exist
 
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it's really not, especially when this doesn't operate on subscription; you need growth or the customer base shrivels up real fast (again, see EVE). in this case we need numbers on how many people actually bought that paid expansion and you want it to grow well with such a young (relatively speaking) game, if it's just +5% over last expansion or (god forbid) +0% that is a not great sign when this game's only been out for a couple years and its only competition has either lost steam or doesn't exist

Maybe the 'Steam' losing competition, lost said "Steam" due to ED being a good game [hotas] :)
 
yes that is a pun but we need numbers on this game's growth before we can say "everything's cool"

But as I said, the numbers seem good .. We can't expect a massive influx of players at the near end of this season model .. which is probably why FD are changing the model (In my view, to a once a year expansion)
 
My message will be not that long, just an observation.

A lot of people here are saying "stop ranting and report the bug". Well, consider a list of bugs:

1) Anaconda bridge still messed up. Well, that was expected so nothing new here.
2) On galaxy map then you select a planet, selection info reticle with buttons jumps all way to the right, partially off-screen so some buttons can't be pressed and planet name is partially unreadable. <--- this is GAME BREAKING BUG!
3) Something messed up bad with geometry and/or clipping at Bill Tuner's base. When his base is in field of view, fps drops from normal ~70-100 down to 30. But if you turn your head away to see only planet's surface - frame rate raises back to normal. Also inside the hangar number 3 (large one) some pieces of geometry is dangling at the ceiling and moving together with elevator platform.
4) Inside hyperspace jump my avatar's body is completely invisible. Just disappears and then reappears after the jump.
5) After exiting the jump, star surface take significantly more time to render properly than before and it's twitches on process. After it's fully processed star looks normal, but this takes up to 30 seconds or more. However everything is OK with planet's surface.
6) Changing pips in fighter changes the one additional pip on main ship
7) If your fighter is destroyed and helm's crewmate fighter is destroyed you can jump in to the launcher slot crewmate was in without any cooldown on the production. Helm can launch crewmate from the slot you used previously, also without cooldown.
8) Packhounds go into negatives and just keep shooting
9) Occasionally on switching instances you take the helm's seat and his avatar just disappears.

Those bugs were ALL REPORTED FROM BETA 1. By a lot of people.

FDev doesn't care about you people. It only cares about rolling out buggy update for their precious shareholders' release plan.

And I hope this greed will kill FDev

I can feel your frustration, however wouldn't you rather these bugs be fixed then FD to go out of business and the game die?

As a programmer I know that sometimes it just makes sense to allow known bugs to make it into the public build with intentions to fix them later - I know that may be hard to understand but it's true.

Also, every game I love has bugs that were never fixed - however I have a lot of hope that FD wish squish all the ones you mentioned!
 
And every 2nd was refunded or bought in sale. Game success is measured by player activity. Now tell me what is that for today?

What? Very very wrong haha. A games success is how much money it made. Game devs aren't paid by people actively playing their games. They get paid when a players purchases a game.
 
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To say FDev don't care about the players is over the top and frankly untrue.

However... this is definitely the most buggy update they've released. I tried to play MC last night at least half a dozen times. One times I was in someone's Conda and kept trying to jump in a fighter, the screen would fade and then reappear and I was still in my co-pilot seat. Then it disconnected. The other times I didn't even get that far and was just spat out at the main menu. Not going to try MC again until it's fixed.

naming my ships was fun but then I paid almost the price of the full game to do so, so you'd hope it gave some enjoyment.
 
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