Hello, I just started playing ED in December and am really enjoying the game. I've come across a few things though that I really think would make the game better so thought I'd throw it out there.
1) Player economy. Data and materials for engineering are very valuable things and aside from forcing people to go do monotonous tasks they don't want to do you could create an entirely knew way to earn money by going out and gathering the stuff to sell to other players. Players would choose one station to set up shop and other players would have to go to that players home system. Likewise you would have to bring your goods there and transfer it too the station.
2) System travel. I know this is a sore spot for some people but spending 15+ minutes traveling to the nearest station is frustrating. What I've found funny is people claim "immersion"; except traveling 15 minutes to the nearest station actually breaks the immersion for me in two ways. First lets consider construction and supplying an outpost with the necessary supplies to run when the travel time is that far. It's going to be extremely expensive, unless there is a super rare commodity from one of those planets it's not happening. Now, IF there was a reason, humanity would very quickly come up with a solution to warp in closer. Navigation beacons you can lock onto, or re calibrating your FSD to jump to star B instead of star A within a system. I won't buy the "We can travel through space including sending a space station 22k ly away, and we can prevent FSD's from jumping to a system (permits) BUT we can't figure out how to warp to a star 300k ls away from another.". Second way this breaks immersion is that I'm going to get up and walk away from the game to do something more entertaining like pluck my eyebrows or do laundry. If you want to make a time sink then make it so you have to fly it manually the first time but then can sync your computer or set warp in coordinates etc.
3) Allow altering your stored ships internal bays when your not in said ship. Frustrating when you have 8 cargo but you forgot your x ship didn't have any cargo bays because you were doing passenger missions but you want to take it too deliver said cargo. There is no reason you can't tell the people at the station to switch internals then transfer your cargo. OR
2A) Have a temporary station storage for cargo? but if you attempt to launch it warns you that cargo will be destroyed and confirm option for those times you don't care about the 20 drones.
4) Paying bounties for anything less than murder without the police trying to kill you. Likewise why should you have to jump out of a system just to jump back and pay the fine? Knock off the whole "On H-Jump" thing. While we're on that, don't give bounties for shooting wanted ships regardless of scan. Just because you didn't know it was a pirate doesn't mean the police view your action any differently. Heck they don't even know the scan didn't finish.
5) Engineering upgrade to reduce charging time on FSD. I thought this was what the faster boot option was but sadly it doesn't. Faster charge time would be great for an in-bubble sightseeing ship, you don't necessarily need a longer jump range but being able to charge 3-4 times faster would let you make 8 jumps real fast! Otherwise everyone takes increased jump range which is boring. Faster charge speed would have a nice PVP benefit as well, but maybe have it reduce integrity so the counter of course would be targeting it and knocking it out.
6) Wing mission rewards. I think my biggest complaint overall would be that there seems to be so little reason to wing up. I know multi-crew and the duplicating bounties might change that since you can earn credits faster now but it would be cool if you could earn a portion of mission turn ins like you do when selling stuff in a wing. Then entire wings could stop at a station and grab missions then transport stuff in a convoy. This would even allow like large type 9 transport to grab 4-5 high paying missions and a few people to protect on the trip.
7) To go with 5 wing supercruise/hyperspace. Best way I could think to implement this would be when one person hits the button it pops up a ready check for the others. Wing leader picks the destination? I dunno, people smarter than me can probably design this one, but the ability to travel together and if one person gets interdicted have it bring out the whole wing.
8) Fix the type 7, seriously. Medium landing pad or fighter bay and I could find a use. Or leave it large but give it double the jump range of the type 9 I could do something with that too. As it is that ship has no good use, maybe a mining ship if you have someone to protect you. I struggle to find good roles for the courier and clipper given that by the time you obtain them you probably have better ships available but they are really fun to fly. Type 7... not so much.
Anyway, overall amazing job and amazing game. I'm constantly getting sidetracked with things to do.
1) Player economy. Data and materials for engineering are very valuable things and aside from forcing people to go do monotonous tasks they don't want to do you could create an entirely knew way to earn money by going out and gathering the stuff to sell to other players. Players would choose one station to set up shop and other players would have to go to that players home system. Likewise you would have to bring your goods there and transfer it too the station.
2) System travel. I know this is a sore spot for some people but spending 15+ minutes traveling to the nearest station is frustrating. What I've found funny is people claim "immersion"; except traveling 15 minutes to the nearest station actually breaks the immersion for me in two ways. First lets consider construction and supplying an outpost with the necessary supplies to run when the travel time is that far. It's going to be extremely expensive, unless there is a super rare commodity from one of those planets it's not happening. Now, IF there was a reason, humanity would very quickly come up with a solution to warp in closer. Navigation beacons you can lock onto, or re calibrating your FSD to jump to star B instead of star A within a system. I won't buy the "We can travel through space including sending a space station 22k ly away, and we can prevent FSD's from jumping to a system (permits) BUT we can't figure out how to warp to a star 300k ls away from another.". Second way this breaks immersion is that I'm going to get up and walk away from the game to do something more entertaining like pluck my eyebrows or do laundry. If you want to make a time sink then make it so you have to fly it manually the first time but then can sync your computer or set warp in coordinates etc.
3) Allow altering your stored ships internal bays when your not in said ship. Frustrating when you have 8 cargo but you forgot your x ship didn't have any cargo bays because you were doing passenger missions but you want to take it too deliver said cargo. There is no reason you can't tell the people at the station to switch internals then transfer your cargo. OR
2A) Have a temporary station storage for cargo? but if you attempt to launch it warns you that cargo will be destroyed and confirm option for those times you don't care about the 20 drones.
4) Paying bounties for anything less than murder without the police trying to kill you. Likewise why should you have to jump out of a system just to jump back and pay the fine? Knock off the whole "On H-Jump" thing. While we're on that, don't give bounties for shooting wanted ships regardless of scan. Just because you didn't know it was a pirate doesn't mean the police view your action any differently. Heck they don't even know the scan didn't finish.
5) Engineering upgrade to reduce charging time on FSD. I thought this was what the faster boot option was but sadly it doesn't. Faster charge time would be great for an in-bubble sightseeing ship, you don't necessarily need a longer jump range but being able to charge 3-4 times faster would let you make 8 jumps real fast! Otherwise everyone takes increased jump range which is boring. Faster charge speed would have a nice PVP benefit as well, but maybe have it reduce integrity so the counter of course would be targeting it and knocking it out.
6) Wing mission rewards. I think my biggest complaint overall would be that there seems to be so little reason to wing up. I know multi-crew and the duplicating bounties might change that since you can earn credits faster now but it would be cool if you could earn a portion of mission turn ins like you do when selling stuff in a wing. Then entire wings could stop at a station and grab missions then transport stuff in a convoy. This would even allow like large type 9 transport to grab 4-5 high paying missions and a few people to protect on the trip.
7) To go with 5 wing supercruise/hyperspace. Best way I could think to implement this would be when one person hits the button it pops up a ready check for the others. Wing leader picks the destination? I dunno, people smarter than me can probably design this one, but the ability to travel together and if one person gets interdicted have it bring out the whole wing.
8) Fix the type 7, seriously. Medium landing pad or fighter bay and I could find a use. Or leave it large but give it double the jump range of the type 9 I could do something with that too. As it is that ship has no good use, maybe a mining ship if you have someone to protect you. I struggle to find good roles for the courier and clipper given that by the time you obtain them you probably have better ships available but they are really fun to fly. Type 7... not so much.
Anyway, overall amazing job and amazing game. I'm constantly getting sidetracked with things to do.