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Yes, I am going to watch a 3 hour(!) video that even has embedded viewing disabled in order to participate in this thread...
You don't need to watch a 3hr video. The timecode is 1hr14m07s. I will enable embedding on it.
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If you are going to do a this is my ideas/suggestions, at least put it in writing. Reading written words is faster for most people than the speed most can talk. If you are not going to be bothered to write out your ideas on a text based forum, why should we be bothered to listen to them?
I have written them out in text based form. But I posted the video format. If you can't be bothered because I might be cutting into some precious time, then you don't have to watch it.
BTW your question in asinine. You should be bothered if you are interested in the subject matter not whether it comes in text or video format. Also no-one is forcing you to watch it if it bothers you that it's not text. And who is 'we' ? Who else are you speaking for ?
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The written version for those pushed for time...
Multicrew and Wings payouts
The 3 main rules:-
1) Payouts never go over 100% of the targets bounty.
2) Payouts are shared out in set manner that is not based on rank.
3) Payouts are ONLY given to players who actively took part in the kill.
Multicrew
Gunners or SLF pilots will NOT be paid if they do not participate in the kill – this totally avoids AFK exploits.
Helmsman always gets 50% of the bounty unless he/she is the only one responsible for the kill in which case he/she will get 100%. If NPC crew make a kill on a ship but the helmsman did not participate, he still gets 50% because it’s his ship.
Other participants get an equal split of the remaining 50%
e.g. 2 other crew gives them 25% each, 1 other crew splits the share 50/50 (assuming all took part in the kill)
Wings
Each ship gets an equal share of the total bounty. In the case of a 3-way split, 34% goes to the person who is the one who set up the wing. This formula is the case for any amount that doesn’t equally divide to an integer.
So, if a ship is 90,000 bounty and 3 players play a part in the kill then the bounty is split 3 ways.
That’s the downside to using 3 ships onto 1 target.
In a wing the maximum is earned if 3 players go after 3 separate ships then its 100% for each ship.
It 2 players take one ship and the third ship takes a 2nd ship, then the 2 players get 50/50 and the 3rd player gets 100% because he took on a ship alone.
This still makes wings more profitable than MC (as it should be !) because each player is using (risking) his own ship (fuel and ammo).
In MC, the only risk (how much risk is another thing you can’t assess risk based solely on your own skill level) is to the helmsman. He doesn’t take a 100% of a bounty in a multi-kill because who is paying out more than the bounty in the first place ??
Payouts are not as large as solo play but that is how it should be !!! Anything else is just unfair.
As it is now, 3 ships shooting down 1 Anaconda makes it around 3 times easier to earn the same money. Why should this be ? Just to promote the use of Wings ?
Multiplayer combat interaction is not or should not be all about the credit but the co-op play style. There are plenty of games out there where you play co-op and no money is involved. Its all about the experience and the interaction.
If money is your primary objective all the time then I think you’ve missed the point of Elite

angerous. It’s MEANT to be a grind. FDev make that clear time and time again.