So Materials are counted in Tonnes - REALLY! I can carry more materials than the mass of my ship!

https://forums.frontier.co.uk/showthread.php/343238-Utopia-Research-Appeal-(Materials-donation)

So These materials that we gather with a limit of 1000 ... OK I thought, obviously in Kg with a max of 1 Tonne. That makes reasonable sense as the effect of the minimal mass increase wouldn't affect my jump range much...

So I join the CG to find that these are actually Tonnes I'm handing in... TONNES!

So I can carry 1000 Tonnes of materials aboard my ship... That is more mass than all the ships in the game bar the Cutter!!! Without any impact upon my jump range... Interesting!

Perhaps FDev need to change the units to Kilograms so that this makes a little more sense??? :S
 
https://forums.frontier.co.uk/showthread.php/343238-Utopia-Research-Appeal-(Materials-donation)

So These materials that we gather with a limit of 1000 ... OK I thought, obviously in Kg with a max of 1 Tonne. That makes reasonable sense as the effect of the minimal mass increase wouldn't affect my jump range much...

So I join the CG to find that these are actually Tonnes I'm handing in... TONNES!

So I can carry 1000 Tonnes of materials aboard my ship... That is more mass than all the ships in the game bar the Cutter!!! Without any impact upon my jump range... Interesting!

Perhaps FDev need to change the units to Kilograms so that this makes a little more sense??? :S
Yeah I just read as meaning 'units' a tonne of data? Yeah possible if it's all written on paper! Unlikely in 3303.
Think it's just a typo.
 
Perhaps FDev need to change the units to Kilograms so that this makes a little more sense??? :S

I'm not sure that carrying, say, 3Kg of slaves would make any more sense than the current system.

I do wish that FDev would have a thorough look through the game and standardise every reference to weight with the suitably vague term "units" though.
 
I'm not sure that carrying, say, 3Kg of slaves would make any more sense than the current system.

Are slaves a material? ;)

Materials should be kg. When you hit 1000 of them, it could be that then you need to store them in a canister (i.e. they then take up a space in your hold), and can then keep collecting more. So, each ship has storage set aside for one ton of materials, but the cargo hold can be used if you need more storage (which for both materials and data, we do - I'm maxed out on both).
 
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I'm not sure that carrying, say, 3Kg of slaves would make any more sense than the current system.

I do wish that FDev would have a thorough look through the game and standardise every reference to weight with the suitably vague term "units" though.

Slaves are commodities. OP means Materials, like Zirconium, Iron, Phase Alloys and the such. Things you get from surface mining or from blown up ships. I thought they were in Kg's as well. Untill I saw Tonne. Am I right in thinking that a Tonne is Imperial whereas a Ton is Metric?
 
Slaves are commodities. OP means Materials, like Zirconium, Iron, Phase Alloys and the such. Things you get from surface mining or from blown up ships. I thought they were in Kg's as well. Untill I saw Tonne. Am I right in thinking that a Tonne is Imperial whereas a Ton is Metric?

For either version that's still waaay more than the trace amounts per-unit most of us assumed we were carting.
 
Well, the ships in ED are extremely lightweight compared to their sizes if they were steel or similar materials of our century.

For example, Anaconda (I've browsed and calculated around a bit for it) roughly has the size of a small handysize cargoship. Rougly something like this;
ph_01.jpg

These ships rougly carry 20,000 tons of cargo around, themselves being also around 20,000 or so in weight.
Tradeconda? Same size, weights like 400 tons and carries something like 500 tons [big grin]. Ships in ED are actually made of magic styrofoam, but at least they rougly carry around their own weight. Carrying more weight, 500+1000 would be possible when we consider the magic-styrofoam factor. But about small ships and FSD ranges.... eh. Voodoo magic?
 
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Well, the ships in ED are extremely lightweight compared to their sizes if they were steel or similar materials of our century.

For example, Anaconda (I've browsed and calculated around a bit for it) roughly has the size of a small handysize cargoship. Rougly something like this;

These ships rougly carry 20,000 tons of cargo around, themselves being also around 20,000 or so in weight.
Tradeconda? Same size, weights like 400 tons and carries something like 500 tons [big grin]. Ships in ED are actually made of magic styrofoam, but at least they rougly carry around their own weight. Carrying more weight, 500+1000 would be possible when we consider the magic-styrofoam factor. But about small ships and FSD ranges.... eh. Voodoo magic?

I was wondering about this sort of the other day. I was wondering how inefficient it must be to ship how ever many hundreds of thousands of tonnes of materials needed to build a Coriolis station and that they'd get it in shipments of 3-600* tonnes at a time. Must take blooming ages.

*I forget how much each ship can carry.
 
So I can carry 1000 Tonnes of materials aboard my ship... That is more mass than all the ships in the game bar the Cutter!!! Without any impact upon my jump range... Interesting!

There must be something very strange going on with your game if you can carry around 1000T of cargo, and without it affecting your jump range. As far as I know the maximum you can carry around in game are the 700+ tonnes of a full-cargo Cutter, and a fully laden ship has a far lower jump range than an empty one.

EDIT - and here's above what happens when you reply to something too soon after an heavy nap...just noticed it was about materials not cargo :eek:...now it perfectly makes sense, in the sense that actually it doesn't make sense.
Heavy amounts of handwavium involved I suppose.
 
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Am I right in thinking that a Tonne is Imperial whereas a Ton is Metric?

Almost. Its the other way around however tonne or metric ton (us) is 1000kg

A ton or imperial ton is... 1015 or 1016kg (I can't remember)

This is in UK at least. US maybe different ie like the gallon
 
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To be fair, even 1 kg is still quite a lot considering we keep them in the pockets in our flight suit. I always thought they were on the order of a few grams each, which would make a quite reasonable few kg for the full thousand.
 
Are slaves a material? ;)

Materials should be kg. When you hit 1000 of them, it could be that then you need to store them in a canister (i.e. they then take up a space in your hold), and can then keep collecting more. So, each ship has storage set aside for one ton of materials, but the cargo hold can be used if you need more storage (which for both materials and data, we do - I'm maxed out on both).

That would actually make sense.
Guess that means we wont get it.
 
It's not unusual for a real world sea-going tanker to carry cargo that is five times (or more) heavier
than the empty weight of the ship.

Check out the stats for the (now demissioned) largest tanker in the world:

http://www.container-transportation.com/knock-nevis.html

The units used in ED are fine even relative to real world maritime cargo/weight ratios.

I believe the op means the ships carry's more tonnage in materials than they do in in cargo tonnage.
 
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