Yes, I hadn't considered the logo's/decal's issue. Presumably DB hadn't either.If the victim basically loses nothing, and is basically unaware of the theft why even involve them = Only allow NPC ship theft within a dedicate mission.
Players will be attached to their ship. They've invested time, effort and credits. And the thought of other players getting their hands on them (so easily) could prove annoying = Only allow NPC ship theft within a dedicate mission.
Players may have personalised their ships with logos/colour schemes. This will again prove frustrating to individuals who have invested time in them = Only allow NPC ship theft within a dedicate mission.
Some ships I believe will have logos only earned by Kickstart contributions. Will these logos just magically disappear if a standard player steals such a ship? = Only allow NPC ship theft within a dedicate mission.
I recon, only allow NPC ship theft within a dedicate mission.![]()
Players will be attached to their ship. They've invested time, effort and credits. And the thought of other players getting their hands on them (so easily) could prove annoying = Only allow NPC ship theft within a dedicate mission.
Players may have personalised their ships with logos/colour schemes. This will again prove frustrating to individuals who have invested time in them = Only allow NPC ship theft within a dedicate mission.
In 3300 I would imagine there would be someway for the insurance company to detect whether or not adequate security was onlined prior to a new pilot flying off with it.
Albeit very interesting, this is moving WAY too fast. I'm pulling out of here.
@Erimus: no problem. I like to discuss stuff. I have never been upset at you or anything.
If we can steal NPC ships them I guess that would be a least something, but its seems a bit gimmicky to me if we can do that to them yet they can't do it to us.
If we can steal NPC ships them I guess that would be a least something, but its seems a bit gimmicky to me if we can do that to them yet they can't do it to us.
That's a different matter. NPC theft of player ships is something I could accept in my game. Not saying it's something I want necessarily, but at least I know I'll be facing a rational opponent (in terms of the game's story). FD can control when it'll happen, so no coming back from the bar to find your ship gone. Rather, you might be transporting some shady characters who try to take over your ship (cue mini-FPS game or whatever).
Hehe, this has been a great thread. It started off with a bit of hostility against the walking in ships and on planets feature and has evolved into healthy debate about what we can and can't do once its implemented!
A great evolution of a thread if ever there was one :smilie:
So how's this for a compromise? Your ship gets stolen but you never find out by who. It could be an NPC.
Nope, not for me. It's not an ego thing, but rather my point about control. With NPCs, FD have 100% control of what happens. If feedback is that it sucks, they can reduce or exclude it without taking away abilities players previously had. I'd expect that it could only happen when you are on board, which wouldn't be the case if players were doing the stealing. Likewise, I'd expect that there wouldn't be any exploits from NPC theft.
@oss133 - Here I was just coming in here to tell you all how much I love you!
Honestly, I think we're focusing a bit too much on one possible aspect of the first person gameplay that quite possibly will never see the light of day anyway. It's already been said that it was probably just something that David threw out in that dev diary.... could be nothing more than speculation even on FD's part.
That said, why not handle it like SC? There's no ship stealing in your 'hangar' (confirmed by devs - even in the actual game, this will not occur). However, if you're disabled and boarded in space then there is a possibility that the attacker could hijack your ship. Now in that case it's a far more interesting activity for both the perpetrator and the victim. Now we're not talking about someone just walking up your cargo ramp and flying away while you're downing drinks in the station bar.... now we're talking about cool space battles, boarding actions, and possibly a firefight inside the ship where there is a real danger of either the victim or the boarder getting killed outright. Even after all that, the perpetrator has to decide whether he's going to ditch his old ship and take yours. Can't have them both! OR maybe he brought someone with him. That's planning ahead. Mabye you're flying with someone else too, and maybe you kill the attacker and your friend takes HIS ship! Tables have turned!
There's a lot of potential with the first person aspect of the game even with ship stealing.... I think we're all focused too much on the possibility of taking ships in stations with no ability to protect against it. I agree that this is not fun.
On top of all that, first person gameplay should be a whole lot more than just ship stealing. I'm a big proponent of its inclusion in the game, but if it were only for that purpose I'd be denouncing it too. :smilie:
That said, why not handle it like SC? There's no ship stealing in your 'hangar' (confirmed by devs - even in the actual game, this will not occur). However, if you're disabled and boarded in space then there is a possibility that the attacker could hijack your ship.
Ho no, I don't want to see my dear ship vandalized.How about a compromise?
You can let the tyres down - scratch the paintwork or spray paint obscenities - but no nicking!
Is this speculation or did someone say they were planning on having walking around ships? I dunno... I don't think there's a real need for this. Elite Dangerous isn't going for the level of detail or immersion as Star Citizen, it's not built on Cryengine 3, and I don't think they have the funds nor extended development time to be handcrafting the universe like this.
On and the most recent X-game with walking around looked... horrible. Sorry.