Yes indeed. Or, as we used to say in the old days, *plonk*.
Pretty sure thats whats going to happen. Current 'season' model has people feeling entitled (in a literal sense, and rightfully so) to stuff they paid for but havent gotten yet. If FD has the reserve it would benefit everyone to just ask money once its done and working properly. Right now you are in a constant "you promised it earlier" versus "dont release when there are bugs" mess.
BTW Please folks, use the Ignore feature. It really does make a HUGE difference to the forums. Even if you want to ignore me. Unfortunately it doesn't stop the quoted posts, but when you are able to read posts without the whiteknight stupidity, everything makes more sense - including those able to frame their disagreement to the OP's post in a constructive manner.
Such a shame we can't name them - I have a great list![]()
Easily remedied by Frontier releasing the season roadmap up front, instead of one piece at a time. I think at pre-order for Horizons all we really were sure about was planetary landings... Some people would probably be less antsy if they knew everything their money was purchasing in the upcoming season.I think ED's business model simply has to change for season 3. Haven't assessed the practicalities but I do think I'd like to see a switch to people paying *after* delivery.
That way, don't like it don't buy, simple. Frontier can take ED its way, players can come along for the ride, or not.
Easily remedied by Frontier releasing the season roadmap up front, instead of one piece at a time. I think at pre-order for Horizons all we really were sure about was planetary landings... Some people would probably be less antsy if they knew everything their money was purchasing in the upcoming season.
I am SHOCKED to see so much support for OP.
I have been complaining about this type of crap for months. Im glad to see enough people are finally starting to get sick of it too.
Easily remedied by Frontier releasing the season roadmap up front, instead of one piece at a time. I think at pre-order for Horizons all we really were sure about was planetary landings... Some people would probably be less antsy if they knew everything their money was purchasing in the upcoming season.
I agree. the first and best thing they can do from here that would add and satisfy alot of player's cry for depth in the game is to expand upon the mission system.I like to try to think of simple things they could implement to add depth.
Missions.
They have a decent start with mission stuff... I don't know why they don't put a HUGE amount of effort into expanding on this. This is where the game should be. No hanging around grinding RES (RES = cancer in my opinion. Like, in so many ways. I love the fact that you can just go find combat but, like... just... I could come up with 10 better ways to implement this than just... random waves of useless enemies you can point and shoot at with almost no risk)
ahem. Anyway, missions. They're slowly working on them, follow up missions are good, but... if I can think of one thing, one thing that would have the biggest change on the feeling of this game...
Wing missions. Just... have group missions. Just like wing bounties, wing missions. Just... allow missions to be duplicated through a wing. Then, raise the cap on difficulty of missions, and the payout.
- Assassination missions where you're going up against big wings of elite enemies with huge payout.
- Trading missions that require huge piles of cargo that, unless you have a Cutter, you have to split among ships, with huge payout (two type-9s and two escorts maybe?)
- Trading missions with huge risk, so you NEED a fighter escort because a single trading ship simple won't be able to a) carry all the cargo and b) survive. Multi-crew could also help, here!
- Salvage missions where you're racing against a clock and thus need multiple people to cover more ground.
- Mining missions with "special" deposits of mission specific materials with high risk that you'll probably need an escort for
- VIP and criminal transport missions with extremely high risk
- HIGH RISK EXPLORATION where you're going to scan some remote system and you're racing to get the data before others can, or perhaps even searching for pirate bases!
Literally every mission could easily be modified to make it fit better with wings/multi-crew. They say they are technical issues... that's just a matter of priority. They can be solved. Generating and entire galaxy is also a technical issue.
Am I wrong here? I feel like this would be the #1 bang for the buck as far as making the game more interesting and exciting and social without having to add huge new features, and would and improve every feature currently in the game from planetary landings to multi-crew to passenger transport, even exploration.
I hadn't heard that, but if it is so, its perhaps another argument in favor of moving from prepaid seasons to a paid DLC model. Horizons could have been one, SLF's and multicrew lumped together for another, etc..Problem is that FD themselves dont know, as they more or less admitted. They basically have different teams working on different larger features, and any one of them can have an unexpected blocker or lucky break at any time. They seem hesitant to start pre-selling feature X out of fear that maybe X will run of a problem. If that happens, customers get upset, even more so if they decide to meanwhile sell feature Y instead if it is ready sooner.
A White Knight is someone who defends the game, no matter what the faults.
For all its bugs, the game still makes me happy and I still love to play it.
White Knight #8
I don't rule out that I misremember. Even so, mysterious 2.4 still kinda illustrates my point.Not sure what you mean there.
Frontier did announce the 2.1, 2.2 and 2.3 feature set up front didn't they?
Seem to remember it got a bit tweaked on the way but fundamentally it stayed the same.
2.4 was the only "mystery". Presumably because they just weren't quite sure at that point.
edit: This was how the season was described Feb 2016 : http://web.archive.org/web/20160208163110/http://www.elitedangerous.com/en/seasons/
Described as :
- Looting and Crafting
- Multicrew
- Commander Creation
- Ship Launched Fighters
I do think that the early beta access system creates problems. It is generally regarded as the new content so by the time the release comes out everyone has played it, got fed up with it, can see its faults in it and is eagerly looking forward to the next big thing.
Perhaps my expectations are lower than some but ive been pretty happy with 2.3.
Ignore lists are not really an answer. I have loads on mine but its hard to follow what threads are about and you still get to see what they are posting when it gets quoted. I only have the bonkers ones on mine now. I would really welcome an ignore thread option though!
I don't rule out that I misremember. Even so, mysterious 2.4 still kinda illustrates my point.
I don't rule out that I misremember. Even so, mysterious 2.4 still kinda illustrates my point.
I'd pen a ringing endorsement for store merchandise. Just sayin. If anyone's listening.
Thanks for proving my point about white knights.