They should do this, if only just to make the players who are like, my giant corvette loses shields quicker or whatever, rethink their builds before the patch where they cry on the forums. But, for feedback, it would be great.
I don't think openness is relevant at all next to game design talent.
No one complained about TIE Fighter. Maybe if it had early access and they listened to people it would have been awful. *shrug*
It looks like there's usually a response to bug reports, so it's for that. And it seems to be for discussion amongst players. I don't recall ever seing feedback from devs in Dangerous Discussion or Suggestions & Feedback. (Not saying it's never happened though.) So I would say sections for design input are primarily just so there's a place for it, which they don't pay much attention to.Then my question is, 'what is this forum supposed to be for?' Either it is an attempt at openness and they openly accept that, or it isn't and they shut down any complaints or recommendations about the game - but to try and do it both ways is apparently counterproductive for all concerned.
I don't think proving T/F's designers were good is much of a task, but here goes: X-Wing was great, and the sequel was essentially only better. How often does that happen? Usually something's missing, maybe just undefined magic, but not with T/F. They knew exactly how to make a good game, and exactly how to make a good one better. Within a tenth of a percent. I suppose it's hypothetically possible that if they were made today, in the interaction era, they would have ruined them by listening to early access players saying they were too hard. (And they would only get made today as cheap indie games anyway. Who wants to play a boring single player campaign?)Hard to prove a negative after the fact. Maybe they got that 'just right' and hey, i for one am not saying that they are 'messing it up' like some others, i just find the 'open door closed mouth' policy a little odd...
It looks like there's usually a response to bug reports, so it's for that. And it seems to be for discussion amongst players. I don't recall ever seing feedback from devs in Dangerous Discussion or Suggestions & Feedback. (Not saying it's never happened though.) So I would say sections for design input are primarily just so there's a place for it, which they don't pay much attention to.
If it's sincere, why not? If you want feedback (if), that's a great place to find it. Someone so fed up they threw the game out the window.Then it becomes a moderation thing. Be ruthless and remove or delete threads like "i hate elite dangerous and I'm leaving'. That's not a helpful contribution to anything.
If it's sincere, why not? If you want feedback (if), that's a great place to find it. Someone so fed up they threw the game out the window.
While "open development" sounds like a good idea on paper....Listening to the community is good as a way to help them plan for future updates, but you can't have the community effectively at the helm.
https://youtu.be/6fpfIN5WzN4?t=3m26s - Damn! That's looks good! Real good!Give VR a try
Heh, open development would just lead to people criticizing things before they are even developed.
They do that anyway !
Hi Jon93,
I think that the idea of only developing parts of the game according to the player feedback is doomed to provide a totally lackluster result.
My basis for that is the flight model, which nowadays is pretty much universally praised as excellent fun.
If, as you suggest, player critisism and feedback had been incorporated into the development of it, it would have been disembowelled right at the start and we would now have have a flight model that may have been 'physically accurate' but would not support the fun combat as it now is.
CIG has raised a high bar of development and to me it just seems FD are not even trying to reach for that bar.
This is a joke, right?