Lots of people have talked about how improving existing features receives no attention because it isn't something you can market.
I disagree.
Imagine the possibility:
Prolific miners being invited at high rates of pay to y their trade in service to the building of capital Ship yards, new bases and stations. Seeing these things evolve because you contribute.
Traders and merchants receiving invites from persistent NPC characters for lucrative, sometimes risky, unique hauls. Building a rep with the brokers - or the scoundrels - of the galaxy. And seeing that rep follow you in the form of cheap loan offers, lucrative hauls, bounty hunters and underworld bosses.
Bounty Hunters being stalked by persistent pirate Lord's and henchmen. Attack their base and defeat that. Or damage a henchman's ship sufficient that they fleee and track each one back to a base filled with enemy ships, and maybe a treasure trove.
Receive invites to Bounty CG events, with offers of additional pay. Maybe those who've done lots of hunting are nodded on, have their ships relocated a t a discount or free, in exchange for collecting X bounties over a generous time period.
Record our successes, and failures. Let them chain to other offers and events. Let parts of the game interact with one another.
Then.go back to market with a real, dynamic, evolving galaxy in which you are the feature character in your personal story, as that story evolves based on your actions, with real allies, enies, brokers, supporters and foes.
The people who cheered at the vaunted Nemesis system in Mordor will eat this up. And they will praise it to the heavens as the player centric evolution open world games need.
But ONLY if it works. And.only if you don't hide the experience behind hours of RNG grind to get the best stuff, and hours of waiting on straight line SC "flight" while watching Netflix.
Fix the core. Then market the fixed state as the next evolution of Elite, now featuring a truly living, breathing galaxy. It will sell, IF it works as advertised.