So QoS gets sacrificed. . . for what?

It's like you don't follow the conversation at all. Look at my first post before you comment any further.

And as for the pay to win...It's already pay to win. People who don't have access to engineers have no hope of winning with fully engineered ships.

Ehm, you cant buy engineers in frontier' store :O
It's grind to win at that part, and thats OK. Alternative will be truly a pay 2 win scheme which will destroy this game.
Its about that if you can afford a mouse which costs more than 10 cents, you are suddenly in GREAT ADVANTAGE over people some people:cool:

Which controller can only have 2 fire triggers? I still dont get it.
 
It's like you don't follow the conversation at all. Look at my first post before you comment any further.

I did. No difference.

And as for the pay to win...It's already pay to win. People who don't have access to engineers have no hope of winning with fully engineered ships.

Different thing entirely. The Mac platform has graphics limitations that prevent FDev from porting Horizons to it (and yes, it's galling. I used to be a Mac player)

The whole 'having to buy Horizons to get Engineers' thing is a whole 'nother thread, but it most certainly is not 'pay to win'.

Two fire buttons and multiple groups is the way it is and the way it's staying for now. The reasons are sound.
 
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I always love when a hyperjump auto pilot gets asked for using the old line of "So i can do other stuff, like plot journeys, look for POI's or read galnet" .. Without ever thinking about the fact that you cannot use your consoles or do any of that during jumps (Glorified loading screen and all of that :) ) .. Well I find it funny.

Now that is a dumb argument. . . Consoles part can be changed like, for sure.
 
I did. No difference.



Different thing entirely. The Mac platform has graphics limitations that prevent FDev from porting Horizons to it (and yes, it's galling. I used to be a Mac player)

Two fire buttons and multiple groups is the way it is and the way it's staying for now. The reasons are sound.

Sounds to me like you can't come up with any good reason so you went with "No it's good like it is - that's the reason"
 
It's like you don't follow the conversation at all. Look at my first post before you comment any further.

And as for the pay to win...It's already pay to win. People who don't have access to engineers have no hope of winning with fully engineered ships.

How can it be "Pay to Win" when there is no endgame, and therefore, no winning??
 
Sounds to me like you can't come up with any good reason so you went with "No it's good like it is - that's the reason"

Weirdly, from my point of view you're the one who isn't listening. You're taking the viewpoint that because your controller setup would allow for three or more simultaneous fire buttons that you should be allowed to do that. Which would give you an advantage over someone using a gamepad that only has two.
 
GalNet part is sort of an separate subprocess as it is. Noticable during quitting to main menu. So it should not be too hard.

As it stands (at least when I last checked) you can't even assign pips during a jump, I think if it was easy to do FD would have done it by now.
 
Weirdly, from my point of view you're the one who isn't listening. You're taking the viewpoint that because your controller setup would allow for three or more simultaneous fire buttons that you should be allowed to do that. Which would give you an advantage over someone using a gamepad that only has two.

Bravo, you understand that I want to have an option to use my controller fully! It wouldn't give me an advantage. EVERYTHING that can be done with having 3 buttons to fire and firegroups can be done by having 2 buttons and firegroups. The difference is having options. Now if you are fine with developers saying "No because X" - I'm not saying you shouldn't. In fact, I don't care about you at all. But if you're going to explain WHY it won't be done for the developers, I will argue with you that the reasons are bull.



How can it be "Pay to Win" when there is no endgame, and therefore, no winning??

Not sure if you're even serious here, but I'll explain nonetheless. If you play in Open mode you can meet other commanders - other players - who might want to kill you. If you fight with them, they might destroy your ship and - watch out - win the duel.
 
Endgame starts when you have nothing else to grind. Frontier tries to pull this point further and further away, with some success (engineers).

Well...no. True, you can buy every ship and Engineer it to the max, but that's only an 'endgame' if you're treating Elite as Space Pokemon.
 
As it stands (at least when I last checked) you can't even assign pips during a jump, I think if it was easy to do FD would have done it by now.

I think they never felt a need to do this. And first like ... 1k jumps are really keeping you at the edge of your seat, so may be they see jumps as some sort of a selling point. (Flew into Jackson lighthouse at first day of playing)
But it gets too repetitve after that point.
 
Bravo, you understand that I want to have an option to use my controller fully! It wouldn't give me an advantage.

Yes it would - speed.

As it stands, every ship and CMDR you meet and fight is going to have to do the Firegroup Shuffle. If you can't see that having one player not having to do that is a tactical advantage for that player, then I don't know how else to explain it.
 
Bravo, you understand that I want to have an option to use my controller fully! It wouldn't give me an advantage. EVERYTHING that can be done with having 3 buttons to fire and firegroups can be done by having 2 buttons and firegroups.

You're saying being able to press one button to immediately fire off a plasma accelerator or rail gun isn't an advantage over a player having to switch through one or more fire groups to fire that weapon?

Not sure about that TBH.
 
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Endgame starts when you have nothing else to grind. Frontier tries to pull this point further and further away, with some success (engineers).

Then you are saying you hit endgame just by buying the base product? I ask because that is the logical conclusion from your statement as there is no grind to this game. Look at my sig - all of that, as well as my fleet of ships has been acquired without grinding and without Engineers. By your logic I should have bought the game and immediately shelved it as I had already reached the endgame and won - something I have absolutely no intention of doing.
 
Well...no. True, you can buy every ship and Engineer it to the max, but that's only an 'endgame' if you're treating Elite as Space Pokemon.

There would be no engineers if there were no need for "Collecting em all" for a lot of players.
The point of life is in the journey itself, I agree, but you wont move an inch if you have nowhere to go.
And Im not speaking journey in Press j 50k times sense.
 
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Robert Maynard

Volunteer Moderator
Not sure if you're even serious here, but I'll explain nonetheless. If you play in Open mode you can meet other commanders - other players - who might want to kill you. If you fight with them, they might destroy your ship and - watch out - win the duel.

Any player in a superior ship (or just with superior combat skill) poses that risk - the ship in question need not be Engineered (given the disparity between potential vanilla ship builds).

Horizons is pay-to-play, just like the base game. Yes, Engineers are unavailable to players who do not own Horizons. No, having the ability to work towards access to Engineers does not constitute "pay-to-win", in my opinion - it's pay-to-play (as the game must be played to gain access to Engineers, gather materials and data and earn increased Grade modifications).
 
Yes it would - speed.

As it stands, every ship and CMDR you meet and fight is going to have to do the Firegroup Shuffle. If you can't see that having one player not having to do that is a tactical advantage for that player, then I don't know how else to explain it.

You're saying being able to press one button to immediately fire off a plasma accelerator or rail gun isn't an advantage over a player having to switch through multiple weapon groups to fire that weapon?

Not sure about that TBH.

Then perhaps we should get rid of Chaff, Heatsink, ECM, SCB buttons? They're SO OP OH MY GOD I CAN FIRE THEM WITHOUT BEING IN FIRE GROUP.

Grow up. Even absolutely over the top 2 seconds to switch to next group, fire and switch to previous is not going to make a difference in battle big enough to give a visible advantage.

It's like saying I have to play on minimal details because somebody's computer can't handle it and I would have an advantage because I paid to have a better computer.
 
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