It feels like someone is doing their job wrong

Status
Thread Closed: Not open for further replies.
To be fair though, Frontier has been better at this lately. With the neutron jump bug in the 2.2 beta Frontier listened to our argument and evidence to keep it as a feature and they implemented it. They listened to the pleas to make Colonia an actual second bubble, that was never planned by Frontier. They listened to the negative feedback on the engineer grind and made it much less punishing. They’ve listened to feedback on the engineer weapon imbalances and actually had an entire mid-point beta phase devoted to it. They finally listened to all of our feedback on the DBX design and actually fixed the ship so that it’s useful. They’ve admitted that the beige plague of the stellar forge was not intentional and they plan to fix and improve it in the near future (hopefully very near!!).

Frontier makes mistakes, but they do sometimes admit it and fix things too. That is what’s giving me a shred of hope that Frontier realizes their mistake with the development priorities and changes their schedule to start addressing core game mechanics after 2.4 instead of prioritizing bolt-on marketable features. I have to believe that they realize just how large an issue it is after two and a half years, I have to trust that they aren’t that disconnected from the very game they are producing.

I hope so at least.

Sure, but there's one thread weaving through your entire post. That FDEVs intuition has been wrong and the community has had to set them right on these things. That's worrying.
 
Last edited:

verminstar

Banned
I hope so at least.

So say we all...little bit of battlestar galactica nostalgia there in the agreement. Hope really is all that some have us have left to give, along with salt by the tonne fer others. Even though we all disagree on one thing or another, and I still hold to the belief that jacques and colonia was a part of their plan all along which Ill even expand upon...I cant resist cos it is sorta relevant.

At this point, from lets assume is a very emotionless and long term strategy which contains a very cold logic. A second bubble would be like a backup plan if it ever came to a point where the game that is played within the bubble was beyond repair or hope...send in the thargoids and make the complete annihilation of the bubble a stark reality, considering they already possess the technology to make a ship as lifeless as it gets on basic life support just drifting.

Then all Frontier have to do is sit back and wait to see what the players do...like a final solution to fixing the game by destroying it from the inside and starting again having learned from the initial mistakes.

Wouldnt that be cool as cucumber to see happen? I mean, if they can stonewall the salt and tears up till now, just imagine what they could be capable of next...:eek:

Id pay through the nose to see that...in the meantime Im off to that other place set in another galaxy, but dayem! Thats a nice fantasy and does make ye think considering the storyline has existed within this game fer over 3 decades. Battlestar gallactica to jacques eat yer heart out ^
 
Sure, but there's one thread weaving through your entire post. That FDEVs intuition has been wrong and the community has had to set them right on these things. That's worrying.

Yeah, a bit, BUT it also gives me hope that they will listen now (have been listening for the past year +?) and course correct too.

We have a saying in the industry that I work in: the customer is always right. If you listen to the customer consensus and give them what they want then they buy your product, they use it, and they spread positive word of mouth about your product generating sales. Customer feedback, and listening to it, is super important to a healthy and profitable business. It’s a truism in the videogame industry too. Obviously Frontier can’t implement every single little thing that forum posters ask for on a daily basis, that’s an impossibility, but it’s pretty clear by now that the majority of the players want core mechanic development rather than bolt on new features, at least until the core is in better shape. The game needs more actual gameplay and less features, more decision points and less passive mechanics, more interactive engaging mechanics and less grinding.

There is huge potential in Elite Dangerous as it sits today, yet Frontier continues to add new potential mechanics without taking advantage of the potential which already exists. Time to start digging down instead of out in that mile wide trench they’ve built!
 
So say we all...little bit of battlestar galactica nostalgia there in the agreement. Hope really is all that some have us have left to give, along with salt by the tonne fer others. Even though we all disagree on one thing or another, and I still hold to the belief that jacques and colonia was a part of their plan all along which Ill even expand upon...I cant resist cos it is sorta relevant.

At this point, from lets assume is a very emotionless and long term strategy which contains a very cold logic. A second bubble would be like a backup plan if it ever came to a point where the game that is played within the bubble was beyond repair or hope...send in the thargoids and make the complete annihilation of the bubble a stark reality, considering they already possess the technology to make a ship as lifeless as it gets on basic life support just drifting.

Then all Frontier have to do is sit back and wait to see what the players do...like a final solution to fixing the game by destroying it from the inside and starting again having learned from the initial mistakes.

Wouldnt that be cool as cucumber to see happen? I mean, if they can stonewall the salt and tears up till now, just imagine what they could be capable of next...:eek:

Id pay through the nose to see that...in the meantime Im off to that other place set in another galaxy, but dayem! Thats a nice fantasy and does make ye think considering the storyline has existed within this game fer over 3 decades. Battlestar gallactica to jacques eat yer heart out ^

If that is the long play...consider me committed.

Well, I'm committed either way, but still.
 
nothing short of immediate, critical and drastic course correction will save the title at this juncture.

Elite Dangerous: Horizons
Video game expansion
Initial release date: December 15, 2015

unreal

Ya I know a way. It would involve one or more people kicking cans down the road.
 
To be fair though, Frontier has been better at this lately. With the neutron jump bug in the 2.2 beta Frontier listened to our argument and evidence to keep it as a feature and they implemented it. They listened to the pleas to make Colonia an actual second bubble, that was never planned by Frontier. They listened to the negative feedback on the engineer grind and made it much less punishing. They’ve listened to feedback on the engineer weapon imbalances and actually had an entire mid-point beta phase devoted to it. They finally listened to all of our feedback on the DBX design and actually fixed the ship so that it’s useful. They’ve admitted that the beige plague of the stellar forge was not intentional and they plan to fix and improve it in the near future (hopefully very near!!).

Frontier makes mistakes, but they do sometimes admit it and fix things too. That is what’s giving me a shred of hope that Frontier realizes their mistake with the development priorities and changes their schedule to start addressing core game mechanics after 2.4 instead of prioritizing bolt-on marketable features. I have to believe that they realize just how large an issue it is after two and a half years, I have to trust that they aren’t that disconnected from the very game they are producing.

I hope so at least.

This is what gives me a glimmer of hope, FD do listen to us and have made changes, fixes and rollbacks when the community have shouted loud enough. They have made improvements to the core game, missions have come a long way from where they started and for the better but it's still no where near what it could be.

Please FD I know you have a road map for this game but for the sake of your customers, please fix what you have and stop rolling out new content, I know i'm in the minority with this and most others want the new shiny but I would pay for for you to fix the core game, I will not pay for any more DLC seasons.
 
Last edited:
Yes I 100% agree that this game is lacking in any meaningful engaging content within the game space itself.

However I would not be quick to criticize the work put in and how they are going about it. Everything looks very methodical and calculated on how and when they release patches. So far it has not been anything than following pretty standard sequential development process.

The only thing I do not agree with the entire process was the Engineers. Just the engineers part of the patch. The whole patch was done out of sequence. Little tweaks to AI and weapons was all that was needed until nearer the end of launch.

Instead we have been mired down over the last year where the majority of the games focus has been put on dealing with the discrepancy between all the different facets of combat. Yes we got SLFs and Ruins in Guardians, however we have as of yet to see the guardians and essentially that entire patch was based around combat.

Some ruins with some text mentioning these Guardians do exist in the game now, but does not mean you should have named the patch after them. It implied that there was actually something to be done in game that involved the Guardians. Or better yet something was supposed to happen. All progress was halted behind a CG and could not have been solved otherwise. We have as of yet to find out anything meaningful or of impact about the Guardians. They are just another semi cool thing to see like a weird planet color. You will gain nothing other than credits for interacting with the "guardians content. The rest of the content either does not exist or is behind an unsolvable Community Goal event. Metering out story content 1 millimeter at a time seems to be the norm.

So if the last 2 years worth of patches was not firmly centered around combat, I think this game would be vastly different by now. Yes the development of the game is methodical and safe, but it was focused in the wrong location. The game should have been filled with new things to see and do. It should have been filled with story and game/faction progression that made sense. Instead the game was focused on the pew pew aspect and everything else died. Trading gets nerfed every time someone finds a new way to make money. Mining hasnt been touched. Exploration has only received the single tool Surface scanner since the launch of the game.

The creation of the Engineers patch and everything after with the exception of the latest patch "The Commanders" has not progressed the game features wise beyond short lived novelties or the worthless QoL features that the community helped ruin.
 
Last edited:
I invested maybe 500 hours in ED when it was first released, then got bored. About 5 months ago I updated and started playing again. When 2.2 went live I was rather disappointed that ruins mission, something brand new and interesting to do in the game wasn't even turned on! - with 2.2.03 and it was turned on but seriously bugged. (with 2.3 and it's still not bug free, but a lot better )
2.3 has no new features and nothing 'new' for me to do ( I don't count the lore breaking and terminally weak multi-pew with it's duck shoot gunner role for those that can't fly a ship ).

2.3 basically added new 'placeholders' in the form of new installations and megaships - it us a nice new camera suit ( bugged, keybinding / throttle ) and broke so many little game lore details it's painful.

Holo Me: why is a hologram sitting in the pilots chair?
How come I can beam my presence to anywhere in the whole Galaxy from my ship, but I can't remotely sell my exploration data or my cash in my bounty vouchers?
How come I can beam my presence to anywhere in the whole Galaxy from my ship, and fly someone else's SLF but I can't beam myself to one of my own ships and fly that?

So I'm going to enjoy a trip to Sag A, then probably stop playing until 2.4 is out ( assuming it actually has something new to do in it ).
Currently I'm at 1165 hours since I moved the game Steam for 2.2 ( not by choice, the stupid ED launcher wouldn't let be move the game to a different drive with more space for the update! )


I used to like watching Sandro on the live streams, but now it's painful.
I remember him saying something like: we won't improve the camera and allow flying the ship from the camera because it would give an tactical advantage in combat - 6 months later we have a new camera suit that does exactly that - AND we have multi-pew where the gunner gets a lovely external view for his point-n-click shooting pleasure.

The last Q&A with Sandro I watched was a joke, so many questions answered ( with no direct answers ) it made me question what the actual point of the stream was. seriously if you are not going to actually give a direct answer to ANY of the questions then it's a waste of everyone's time.

I believe the reason ED is standing still in terms of real features is it's lead designer seems to spend about 95% of his time trying to balance the mess Engineers made to weapons and shields.
If they actually starting fleshing out ALL the career paths instead of the constant nurf / buff of shields and weapon or trying to add arcade style features like multi-pew, then ED could be in a much better place this time next year.

Maybe ED should get a new Lead Designer to work on adding some meat to the bones of this game. Leave Sandro to fixing the balance issues and failing at answering questions on live steams.

PS: I have two accounts, even that was painful because FD bind the game to your email, meaning you need two email addresses and two accounts on the store to get two copies of the game because they can't handle having multiple cmdr's. ( plus I have to use a .bat file to switch my config files with the account id in to swap between the two! - really hi-tech stuff!! )

In the last couple of months I think I may have spent more time in the forums and Elite related 3rd party web sites and spread sheets etc than actually playing the game.
 
Here's the thing.

The OP made a well constructed thought out post discussing their concerns about the game.

The discussion has been interesting and for the main constructive in it's criticism, the thread was temp closed then reopened, not because of the OP's. criticism but because some decided to attack other forum members and their opinions.

A well thought out critical post is an extremely valuable resource to the developer in helping to improve the game.

Back biting and name calling etc isn't.

Just goes to show that we don't close critical threads contrary to what some may believe.

Just saying, closing a post because some random dude is messing with everyone is kinda not intelligent way of fixing the problem right? 'cause the DUDE will just focus on another post that he can spread his hate and troll, and the only ones that was affected by the moderators decisions are the ones that are actually discussing the topic, right?!

I never understood this moderator mentality of you guys.... if someone is making problems with the post, remove him, Remove his ability to POST on specific PLACE, Or just BAN HAMMER him away.

Closing ANY post because 1 or 2 "trolls" that are not even talking about stuff on the post is NOT the right answer is this case don't you think?!


You guys should develop some kind of user ban that removes him the capacity of writing in determined places (maybe the whole sub forum? Maybe only X post...) this is the right way of killing this kind of problems and let the topic flow AGAIN like it should be... not CLOSING the topic.

Just my 2 Cents...
 
The last Q&A with Sandro I watched was a joke, so many questions answered ( with no direct answers ) it made me question what the actual point of the stream was. seriously if you are not going to actually give a direct answer to ANY of the questions then it's a waste of everyone's time.


That's ME every time. I think we can make a drinking game with "Cant say anything about it right now","No guarantees","No ETA" and so on....

I don't understand WHY secrecy is so more important than make your player base understand what's going on and have a CLEAR view of what lies ahead.

Right now we have 2.4 that WE HAVE NOT A SINGLE CLUE.

We don't know what to expect from it... WHY?!

On the other hand the competitor(a.k.a. RSI) is sending ME newsletters almost every week about development changes , road maps and many stuff about it's game...

Guess what? cargo is being introduced in May, it's time for me to have a go on the competitor since I like being a pirate in the game.. and up until now i had nothing of interest on the game.
NOW I HAVE.

(no this is not "I'm leaving Elite" stuff)

So having your player base , and your wannabe players know what's coming up is MORE important then hiding stuff in a secrecy veil, You are not the father of a Ugly daughter, to hide it from the world Elite is a beautiful chick in fact....

Let we know what will happen with your game and how it's being developed, hiding it is not making it impervious to harm from the forums keyboard warriors (both black and white knights), on the contrary it's doing even more harm!
 
Let we know what will happen with your game and how it's being developed, hiding it is not making it impervious to harm from the forums keyboard warriors (both black and white knights), on the contrary it's doing even more harm!

Yeah, the total secrecy of Frontier's roadmap (or any development plans at all) is one of the largest aspects I wish they'd change their stance on. I like knowing where a game I play is headed and what is planned for it's future, it helps me to justify buying DLC and expansions and investing in that game. It's hard to invest in something that is uncertain, and as a rule I don't buy stuff for games I am unsure about, and right now I am very uncertain about Elite's future because, like you said, we know absolutely nothing about what is planned from here on out. Not a single thing, not a one feature, not any new ships, not anything about extra SRV's, nothing at all. It feels like Elite has no future from here on out. I mean I'm pretty sure that's not the case, I hope it's not, but from a "what we know" point of view it most certainly is.

All of my favorite developers are extremely open about their roadmaps and plans and what they have coming down the pipeline, it very much helps to keep the playerbase both informed and content, and to be honest Frontier could use a bit of both right now.
 
Pretty sure most people didn't even knew about the DDF before paying for the game....

I did, but it isn't why I pre-ordered the game back in 2014. It was enough for me that Elite was returning with all the amazing graphics that 2014 could offer.

In that respect the game has already delivered in spades.....every other update, especially season 2, has been added gravy for me
 
Yeah, the total secrecy of Frontier's roadmap (or any development plans at all) is one of the largest aspects I wish they'd change their stance on. I like knowing where a game I play is headed and what is planned for it's future, it helps me to justify buying DLC and expansions and investing in that game. It's hard to invest in something that is uncertain, and as a rule I don't buy stuff for games I am unsure about, and right now I am very uncertain about Elite's future because, like you said, we know absolutely nothing about what is planned from here on out. Not a single thing, not a one feature, not any new ships, not anything about extra SRV's, nothing at all. It feels like Elite has no future from here on out. I mean I'm pretty sure that's not the case, I hope it's not, but from a "what we know" point of view it most certainly is.

All of my favorite developers are extremely open about their roadmaps and plans and what they have coming down the pipeline, it very much helps to keep the playerbase both informed and content, and to be honest Frontier could use a bit of both right now.

They confirmed over and over they are working on atmo landings, gas giants and spacelegs, as recently as last week.
 
They confirmed over and over they are working on atmo landings, gas giants and spacelegs, as recently as last week.

Your definition of "confirmed" is very different from mine.

We have vague hints about maybe someday possibly getting those things, we don't even know for certain that they have started working on any of them. What is confirmed is that if they happen they are "still a very long ways off".

Sandro Sammarco @ PAX 2017 said:
How will Telepresence and Multicrew work in the future with Space Legs and EVA gameplay? 'Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. However, I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite. We take steps towards it, it's our end vision, but we're not there yet, we're... it's a long way off. And when it does, by the time, IF we get there, IF we manage it, I'm sure we'll have the time to sort out any consistencies that need to be sorted out.

Key word being "IF", from the lead designer of Elite Dangerous. "IF", not "when".

David's interview on Lave Radio was exciting as always, I love to hear his vision for the future of Elite, but his musings on Gas Giants and atmo landings do not equal confirmation by any means, and we have no other information other than that to go on about both. David has mused about a great many things over the years that still to this day are not part of Elite in any way whatsoever. I wish they were.
 
Last edited:
Just saying, closing a post because some random dude is messing with everyone is kinda not intelligent way of fixing the problem right? 'cause the DUDE will just focus on another post that he can spread his hate and troll, and the only ones that was affected by the moderators decisions are the ones that are actually discussing the topic, right?!

I never understood this moderator mentality of you guys.... if someone is making problems with the post, remove him, Remove his ability to POST on specific PLACE, Or just BAN HAMMER him away.

Closing ANY post because 1 or 2 "trolls" that are not even talking about stuff on the post is NOT the right answer is this case don't you think?!


You guys should develop some kind of user ban that removes him the capacity of writing in determined places (maybe the whole sub forum? Maybe only X post...) this is the right way of killing this kind of problems and let the topic flow AGAIN like it should be... not CLOSING the topic.

Just my 2 Cents...

I do SO agree with this. [yesnod]
 
In an ideal world, Frontier will release update 2.4 around the middle of this year (late July), & use it as a chance to flesh out all of the great barebones mechanics they've brought in over the last 2 seasons. They will then postpone 3.0 until December 2017, & have about half a dozen significant patches in the interim to help tweak & refine all the features already in the game.
 
Your definition of "confirmed" is very different from mine.

We have vague hints about maybe someday possibly getting those things, we don't even know for certain that they have started working on any of them. What is confirmed is that if they happen they are "still a very long ways off".



Key word being "IF", from the lead designer of Elite Dangerous. "IF", not "when".

David's interview on Lave Radio was exciting as always, I love to hear his vision for the future of Elite, but his musings on Gas Giants and atmo landings do not equal confirmation by any means, and we have no other information other than that to go on about both. David has mused about a great many things over the years that still to this day are not part of Elite in any way whatsoever. I wish they were.

You forgot to bold the parts where he said they have already taken steos. ;)
 
I hope Thargoids will change everything. I'm assuming (possibly wrongly) that some sort of Powerplay-style wider territory control will happen, but unlike Powerplay it will visibly effect the actual station-to-station gameplay in a way you can't ignore. It would add purpose (in a way I hoped Powerplay would).
Please, it'll be a half baked feature like everything else.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom