To be fair though, Frontier has been better at this lately. With the neutron jump bug in the 2.2 beta Frontier listened to our argument and evidence to keep it as a feature and they implemented it. They listened to the pleas to make Colonia an actual second bubble, that was never planned by Frontier. They listened to the negative feedback on the engineer grind and made it much less punishing. They’ve listened to feedback on the engineer weapon imbalances and actually had an entire mid-point beta phase devoted to it. They finally listened to all of our feedback on the DBX design and actually fixed the ship so that it’s useful. They’ve admitted that the beige plague of the stellar forge was not intentional and they plan to fix and improve it in the near future (hopefully very near!!).
Frontier makes mistakes, but they do sometimes admit it and fix things too. That is what’s giving me a shred of hope that Frontier realizes their mistake with the development priorities and changes their schedule to start addressing core game mechanics after 2.4 instead of prioritizing bolt-on marketable features. I have to believe that they realize just how large an issue it is after two and a half years, I have to trust that they aren’t that disconnected from the very game they are producing.
I hope so at least.
Sure, but there's one thread weaving through your entire post. That FDEVs intuition has been wrong and the community has had to set them right on these things. That's worrying.
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