Hi all,
Anyone know how the communist societies work in the game? Are they the same as all the others (i.e., like (pre-)existing communist countries) or are they like a potential, future communist society?
Gameplay-wise, the big difference is the market economy (or lack of) at the communist stations. It would be very cool if:
* the commodity market does not exist at a communist station
* fuel and other necessities are free (and rationed)
* the black market is run by federal/imperial infiltrators and corrupt communists trying to re-instate wage labour and the free market
* players can donate/gift cargo to the communists in exchange for reputation and/or ship repairs
Anyways, it probably won't be like that, but I reckon that would be fairly awesome to mix-up gameplay significantly at some star systems. I'd love to arrive somewhere that is genuinely different, rather than just a change in name and numbers.
Anyone know how the communist societies work in the game? Are they the same as all the others (i.e., like (pre-)existing communist countries) or are they like a potential, future communist society?
Gameplay-wise, the big difference is the market economy (or lack of) at the communist stations. It would be very cool if:
* the commodity market does not exist at a communist station
* fuel and other necessities are free (and rationed)
* the black market is run by federal/imperial infiltrators and corrupt communists trying to re-instate wage labour and the free market
* players can donate/gift cargo to the communists in exchange for reputation and/or ship repairs
Anyways, it probably won't be like that, but I reckon that would be fairly awesome to mix-up gameplay significantly at some star systems. I'd love to arrive somewhere that is genuinely different, rather than just a change in name and numbers.