Well written response. Some really good points here. +Rep for taking the time.
Especially in point about the kickstarter backers etc. I agreed with those points. People have pledged money to Elite, because it was pitched to them in x way, during the pre-development stages. And so they expect x to happen. If only game development was ever that straight forward. Kickstarter, in itself, has problems and this is one of them, in my opinion.
I also agree that their should be more ways to interact with the current systems. I can't imagine what the game feels like to players without Horizons.
I unfortunately don't agree that the moonscapes are large empty vistas, mainly because I find moons and space fascinating. So I personally have no problems with just setting out in an SRV and finding canyons and mountains, craters, rocks etc. But that's a point of personal taste. I like switching the wave scanner off and roaming in lonely silence. When ever I have the time.
I do agree, though, with how the progression in Elite feels wooly and difficult to quantify. It took me 3 months to finally 'get' Power Play and I dont think it fits purpose at all.
Thanks for the reply!
Edit: I'm not usually a forum person, so I assumed Rep is a good thing. I dont really understand what it's for and I dont really know the metrics of it but have some anyway! [noob]
Thanks for the rep....have some back (it is a good thing)....I do like a well reasoned discussion.
I bow to your greater knowledge on the subject matter, you do it for a living.....I'm just a gamer and don't have inside knowledge of the development process.
When Horizons first launched I spent hours driving around the planet surfaces collecting materials, doing flips and stunts in the SRV, taking selfies all in open mouthed wonder at what an amazing achievement it was. The sense of isolation and vulnerability when you send your ship off into space was quite palpable. Those feelings faded quite fast however and I was left with the sense of what could have been if we'd had a few more tools and mechanics to work with.
It's great that you love the planet surfaces and honestly I get it. We all get something different from this game and love different aspects of it which goes back to your comment on everyone wanting/liking different things.
But to move back to the development of the game I'd like to use another example of the placeholder and 'not quite finished' aspects of the game if you'll indulge me.
The Galaxy Map, this is something we all use pretty much every time we log in and in most cases we use it several times in a session. Now in many ways it's a powerful tool and does the job well. They have improved and built upon it which is also hugely positive and welcome. However there are some glaring omissions from it that I can't quite fathom. Waypoints. The ability to plot a course involving more than one destination in game that is all about travelling vast distances between the stars seems to me to be a fundamental oversight. There may be a very good technical reason why they haven't included it but I can't for the life of me understand what that could be.
They added bookmarks which again was a much needed feature in the Gal Map (I was writing routes and places of interest in a little book). However they omitted the ability to organise those bookmarks into folders. I have a huge list of bookmarks of interesting stuff I discovered which at some point I'm going to have to go through and probably delete much of it. Again, this seems to be a fairly basic tertiary feature that has been missed and for reasons I can't understand, it just seems to be unfinished.
I see these sorts of examples throughout the game to a greater and lesser degree which is why I'd like them to have a look at what they've already created and develop them further.