In a nutshell, how do you plan voyages for multiple passengers efficiently?
The gal-map shows you the first destination on each passenger's itinerary so it's fairly simple to start off efficiently, travelling a course that passes each POI.
Trouble is, once you've taken one passenger to their first POI, their 2nd one might be somewhere in the opposite direction to where you're headed.
And you might then end up travelling hundreds of Ly in one direction, only to find that a different passenger's next POI is close to where you previously were.
I know the briefings tell you ALL of a passenger's POIs.
Does anybody go to the effort of scribbling them all down on a notepad and then consulting the gal-map to manually figure out the most efficient order to take multiple passengers around multiple POIs?
Or do people just head for whichever POI is the closest, complete each passenger's itinerary one at a time or just flat-out never take more than one group of passengers?
It'd be nice if the gal-map showed ALL of each passenger's required POI's at the same time, so you could take them around all the POIs in the most efficient route, rather than requiring you to do them in a specific order.
Also, while I'm at it, do certain systems spawn specific types of passenger mission?
Seems like, for example, it'd be sensible if you could go to a system in war, outbreak or famine and pick up a whole heap of passengers who just want a one-way trip to somewhere else.
I've only really done tourist trips for a single passenger group at a time so I haven't paid much attention to whether the game does spawn trips according to the situation in a given system.
Just occurred to me that I might be able to take my Orca to a system in war/famine/outbreak and load it up with refugees and make some coin.
The gal-map shows you the first destination on each passenger's itinerary so it's fairly simple to start off efficiently, travelling a course that passes each POI.
Trouble is, once you've taken one passenger to their first POI, their 2nd one might be somewhere in the opposite direction to where you're headed.
And you might then end up travelling hundreds of Ly in one direction, only to find that a different passenger's next POI is close to where you previously were.
I know the briefings tell you ALL of a passenger's POIs.
Does anybody go to the effort of scribbling them all down on a notepad and then consulting the gal-map to manually figure out the most efficient order to take multiple passengers around multiple POIs?
Or do people just head for whichever POI is the closest, complete each passenger's itinerary one at a time or just flat-out never take more than one group of passengers?
It'd be nice if the gal-map showed ALL of each passenger's required POI's at the same time, so you could take them around all the POIs in the most efficient route, rather than requiring you to do them in a specific order.
Also, while I'm at it, do certain systems spawn specific types of passenger mission?
Seems like, for example, it'd be sensible if you could go to a system in war, outbreak or famine and pick up a whole heap of passengers who just want a one-way trip to somewhere else.
I've only really done tourist trips for a single passenger group at a time so I haven't paid much attention to whether the game does spawn trips according to the situation in a given system.
Just occurred to me that I might be able to take my Orca to a system in war/famine/outbreak and load it up with refugees and make some coin.