[BGS] Backgroundsimulation, New Superpower Bounties Mechanic and Bountyhunting after 2.3.

Superpower bounties shouldn't affect ANY local faction. When Seal Team 6 kills Osama Bin Laden, the town sheriff doesn't suddenly get a shiny new gun and a larger office.
 

Adam Bourke-Waite

Principal Designer - E:D
Frontier
Good Morning,

Just wanted to step in and say thanks for this thread it has been very helpful. We are planning to roll out a change soon that reverts the increase to influence that was introduced in 2.3. This change does two things, one it hopefully slows down any negative effects to the balance of the BGS. Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.

As people have already mentioned in the thread testing the BGS in house or even during beta isn't realistic and it can take time for the effects of changes to become properly apparent so I'd ask for a bit of patience while we investigate. Rest assured we are on the case.

Thanks,
Adam
 
Thank you for the feedback.
As and when it happens could you let us know which bits have been rolled back.

I.e. is it going back to identical to pre 2.3 or is the fix for tanking factions staying and it is just a more subtle change.

Keep up the good work.

Vingtetun
 

Adam Bourke-Waite

Principal Designer - E:D
Frontier
Thank you for the feedback.
As and when it happens could you let us know which bits have been rolled back.

I.e. is it going back to identical to pre 2.3 or is the fix for tanking factions staying and it is just a more subtle change.

Keep up the good work.

Vingtetun

In 2.3 we increased the amount of influence from bounty vouchers, this change will revert that back to pre 2.3 levels. All other changes are remaining as they are now, for the time being at least.
 
In 2.3 we increased the amount of influence from bounty vouchers, this change will revert that back to pre 2.3 levels. All other changes are remaining as they are now, for the time being at least.

Can this change not be kept at all? It provides an excellent way of combating your factions ships being massacred.
 
Good Morning,

Just wanted to step in and say thanks for this thread it has been very helpful. We are planning to roll out a change soon that reverts the increase to influence that was introduced in 2.3. This change does two things, one it hopefully slows down any negative effects to the balance of the BGS. Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.

As people have already mentioned in the thread testing the BGS in house or even during beta isn't realistic and it can take time for the effects of changes to become properly apparent so I'd ask for a bit of patience while we investigate. Rest assured we are on the case.

Thanks,
Adam

In 2.3 we increased the amount of influence from bounty vouchers, this change will revert that back to pre 2.3 levels. All other changes are remaining as they are now, for the time being at least.

thanks!

question, as we players don't know how caps and diminuishing returns in busy systems work, will this revert adress the problem described here:

The issue here is with systems with multiple superpower-affiliated minor factions. One action - cashing a superpower bounty - is replicated multiple times, with the influence gains (and therefore influence losses for the leading faction) disproportionately rewarding low-influence factions.

So if the grinder dropped 10 bounties in an independent-controlled system with three Fed minors, it would essentially equate to dropping thirty bounties. That's a lot more BGS actions to counter, and then you have the influence kick for low-influence factions to contend with.

as systems get very unresponsive, like padded cells for BGS work, if number of actions go up, i think that makes a lot of frustration for players ... people are running hundreds of missions and they neither win or loose influence, as the multiplication of a single action to multiple actions by superpower bounty redeems is diminuishing any other effort in the system.
 
In 2.3 we increased the amount of influence from bounty vouchers, this change will revert that back to pre 2.3 levels. All other changes are remaining as they are now, for the time being at least.

Hello Adam. The majority of player faction are independent. Skewing stuff to the super powers is rail roading the game play and also does not make sense. It's not good for the player communities in general especially those who have set -up independent groups and factions because they have no interest in the super powers and want to create their own narrative. The weight towards super powers is basically turning a sandbox in to a one way street with a super power at the destination for any one interested in being independent and defeats the spirit of free from free play. Well that just my observation from what Ive gathered so far. Thank you for your time. o7 Please roll this bias back.

Your virtual pal Ben
 
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From the whole independent perspective it should be harder to hold out against a superpower wanting to move in on your system this will make the game have fringe world's where independents have systems far away from the major powers which will give a nice "wild west" feel to that section of space. Rather like the Lave cluster in FFE.

We should be allowed to setup factions far away from the super powers though as this would make it much more interesting how it would all pan out when the faction grows in size.
 
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Hello Adam. The majority of player faction are independent. Skewing stuff to the super powers is rail roading the game play and also does not make sense. It's not good for the player communities in general especially those who have set -up independent groups and factions because they have no interest in the super powers and want to create their own narrative. The weight towards super powers is basically turning a sandbox in to a one way street with a super power at the destination for any one interested in being independent and defeats the spirit of free from free play. Well that just my observation from what Ive gathered so far. Thank you for your time. o7 Please roll this bias back.

Your virtual pal Ben

If you've set up shop as an independent in a superpower occupied system, of course you should be on the back foot that said, I do think the change making superpower bounties benefit all aligned factions was unnecessary.
 
Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.

I wish it were like we started, with superpower bounties only for all superpower minor factions and the (imo very positive) side effects of being wanted in 1 Fed system, you are wanted in all of the Federation...
 
In my humble opinion, Superpower bounties ought to have no local effect, but instead go into a central slush fund for the superpower. So, as a player, you can still collect and cash them, gain rank with the central power - but it has no BGS effect. Local bounties should always take precedence and use of a KWS helps you collect a variety of bounties if that is what you want to do, in order to cherry pick what you hand in.
 
My concern is rather that the ONLY way to combat drops during war is via bounty hunting as suitable combat related missions don't spawn.

The reversion back to 2.3 bounty influence will stop superpower bounty vouchers causing as much of a drop but will also hamper the ability to prevent surrounding owned systems to be bolstered during war.

The superpower bounty spread should maybe be shared between them but giving them all a boost from 1 hand in at a system they don't own is OUCH.

I fully agree that a federal owned system should be strong and benefit from federal bounties but independent owned systems with multiple non asset owning superpower are at a massive disadvantage.
 
Skewing stuff to the super powers is rail roading the game play and also does not make sense.

At the risk of drawing ire from independents, there is a logic for superpower aligned factions to have benefits of belonging to those superpowers. Under the 2.2 mechanic there was no specific benefit from superpower bounties as they went to asset owners - which was a little illogical as indies and other superpower factions could benefit from an unrelated superpower payout. Now the benefit goes to the aligned factions.

Can you name any other tangible BGS benefit of being superpower aligned? I've been wracking my brains and cant come up with one. Should it not logically be the case that it should be tougher for a faction that does not have access to the resources of a superpower?

This is not to say that indies haven't been hit badly by the recent changes and I would hope that the upcoming changes will be more balanced. It is also the case that the distribution of SP bounties is not entirely beneficial to any given SP faction. Where there is more than one SP faction its proving to be something of a challenge.

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In my humble opinion, Superpower bounties ought to have no local effect, but instead go into a central slush fund for the superpower. So, as a player, you can still collect and cash them, gain rank with the central power - but it has no BGS effect. Local bounties should always take precedence and use of a KWS helps you collect a variety of bounties if that is what you want to do, in order to cherry pick what you hand in.

The effect of this would be that 50% of the bounties earned in SP faction systems would be BGS ineffective and 100% of bounties earned in Indy controlled systems would be effective. That would seem to give an inordinate benefit to indy factions and those that were SP aligned would be at a relative disadvantage.
 
At the risk of drawing ire from independents, there is a logic for superpower aligned factions to have benefits of belonging to those superpowers. Under the 2.2 mechanic there was no specific benefit from superpower bounties as they went to asset owners - which was a little illogical as indies and other superpower factions could benefit from an unrelated superpower payout. Now the benefit goes to the aligned factions.

Can you name any other tangible BGS benefit of being superpower aligned? I've been wracking my brains and cant come up with one. Should it not logically be the case that it should be tougher for a faction that does not have access to the resources of a superpower?

This is not to say that indies haven't been hit badly by the recent changes and I would hope that the upcoming changes will be more balanced. It is also the case that the distribution of SP bounties is not entirely beneficial to any given SP faction. Where there is more than one SP faction its proving to be something of a challenge.

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The effect of this would be that 50% of the bounties earned in SP faction systems would be BGS ineffective and 100% of bounties earned in Indy controlled systems would be effective. That would seem to give an inordinate benefit to indy factions and those that were SP aligned would be at a relative disadvantage.


No ire.

If the rule applies to super powers it something similar should apply to independents too. Otherwise it is skewing results in one direction. based on nothing more than random traffic.

My concern is about the players experience.

EDIT - The super powers have plenty of tangible BGS effects. Do missions for them and get the most powerful ships in the game is the first that comes to mind.
 
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I think a rethink related to the relevance of missions in the bgs is important.

During war, combat, evacuation and military supply missions should assist your faction in all their systems. Bringing in material and war supplies to the war zone etc.

During unrest, similar missions to assist security improvements

Boom should spawn lucrative trade

The only one that appears to be working is outbreak where medical missions arrive.

What is missing is the intra faction mission running. We don't see missions from asset a to take supplies to asset b for instance.

I think an improvement here would make a huge difference.

Similarly whilst I agree with investment during war from all surrounding owned systems, that combined with the block on all non combat actions having a positive effect blocks the ability to help.

I would put a dampener on the effects of missions maybe and include the block on explo data helping but would change the total block so you can do something.... albeit being a bit harder.

At the moment if you have a population across your systems of tens upon tens of millions, a war with a faction in a system with a population of 16000 can be crippling.
 
asset owners - which was a little illogical as indies and other superpower factions could benefit from an unrelated superpower payout. Now the benefit goes to the aligned factions.


The effect of this would be that 50% of the bounties earned in SP faction systems would be BGS ineffective and 100% of bounties earned in Indy controlled systems would be effective. That would seem to give an inordinate benefit to indy factions and those that were SP aligned would be at a relative disadvantage.

The asset owner is providing the local security, it should get the benefit.
I don't think Superpower bounties shoudl be handed out at all in RES sites, frankly. You can't get a superpower bounty as a player, why can you as an NPC? It really ought only to come from SC - if at all. The availability of a KWS means that you can get bounties for any faction you want in a system RES, or from interdiction in SC.
 
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At the risk of drawing ire from independents, there is a logic for superpower aligned factions to have benefits of belonging to those superpowers.

i'm generally with schlack here - there should be a reason, why factions align them with superpowers.

but i'm mainly concerned about the problem of diminuishing any actions effect in a system by muliplication of superpower bounty redeems.

anyway, as FDEV is reverting to get a better idea of the actual effect

Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.

and we actually do not know, whether the unresponsiveness of many systems in 2.3. was more down to the increased influence effect, or the distribution between superpower aligned minor factions/multiplication of actions, or both, and how the BGS algorythm actually works (maybe it counted any bounty redeem as 2 actions in 2.3. as an effect of the increased influence effect of bounties? - so reverting it makes system more responsive again?), I'm looking forward to new experiences after the patch.
 
i'm generally with schlack here - there should be a reason, why factions align them with superpowers.

There is no benefit to me joining a political party, I get to vote just like anyone else. However, I might do it because I believe in its values. Surely that is reason enough for alignment?
 
No ire.

If the rule applies to super powers it something similar should apply to independents too. Otherwise it is skewing results in one direction. based on nothing more than random traffic.

My concern is about the players experience.

EDIT - The super powers have plenty of tangible BGS effects. Do missions for them and get the most powerful ships in the game is the first that comes to mind.

I'm really enjoying flying these Alliance ships! :) My favourite is the Battlehauler: 10,000 haulers glued together. Its terrifying! Destroy 5000 and it will still gitya.

Access to ships is not a direct BGS benefit. I'm not sure many in the game have denied themselves access to these ships purely on the basis of their aligned faction. (rumours of my high imperial and fed rankings are FAKE NEWS). Grinding particular systems to get through the horror show of rank progression is hardly a BGS benefit.

There is no BGS benefit to being superpower aligned that I can think of. I would be happy to be proved wrong.
 
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