Thank you for the feedback.
As and when it happens could you let us know which bits have been rolled back.
I.e. is it going back to identical to pre 2.3 or is the fix for tanking factions staying and it is just a more subtle change.
Keep up the good work.
Vingtetun
In 2.3 we increased the amount of influence from bounty vouchers, this change will revert that back to pre 2.3 levels. All other changes are remaining as they are now, for the time being at least.
Can this change not be kept at all? It provides an excellent way of combating your factions ships being massacred.
Good Morning,
Just wanted to step in and say thanks for this thread it has been very helpful. We are planning to roll out a change soon that reverts the increase to influence that was introduced in 2.3. This change does two things, one it hopefully slows down any negative effects to the balance of the BGS. Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.
As people have already mentioned in the thread testing the BGS in house or even during beta isn't realistic and it can take time for the effects of changes to become properly apparent so I'd ask for a bit of patience while we investigate. Rest assured we are on the case.
Thanks,
Adam
In 2.3 we increased the amount of influence from bounty vouchers, this change will revert that back to pre 2.3 levels. All other changes are remaining as they are now, for the time being at least.
The issue here is with systems with multiple superpower-affiliated minor factions. One action - cashing a superpower bounty - is replicated multiple times, with the influence gains (and therefore influence losses for the leading faction) disproportionately rewarding low-influence factions.
So if the grinder dropped 10 bounties in an independent-controlled system with three Fed minors, it would essentially equate to dropping thirty bounties. That's a lot more BGS actions to counter, and then you have the influence kick for low-influence factions to contend with.
In 2.3 we increased the amount of influence from bounty vouchers, this change will revert that back to pre 2.3 levels. All other changes are remaining as they are now, for the time being at least.
Hello Adam. The majority of player faction are independent. Skewing stuff to the super powers is rail roading the game play and also does not make sense. It's not good for the player communities in general especially those who have set -up independent groups and factions because they have no interest in the super powers and want to create their own narrative. The weight towards super powers is basically turning a sandbox in to a one way street with a super power at the destination for any one interested in being independent and defeats the spirit of free from free play. Well that just my observation from what Ive gathered so far. Thank you for your time. o7 Please roll this bias back.
Your virtual pal Ben
Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.
Skewing stuff to the super powers is rail roading the game play and also does not make sense.
In my humble opinion, Superpower bounties ought to have no local effect, but instead go into a central slush fund for the superpower. So, as a player, you can still collect and cash them, gain rank with the central power - but it has no BGS effect. Local bounties should always take precedence and use of a KWS helps you collect a variety of bounties if that is what you want to do, in order to cherry pick what you hand in.
At the risk of drawing ire from independents, there is a logic for superpower aligned factions to have benefits of belonging to those superpowers. Under the 2.2 mechanic there was no specific benefit from superpower bounties as they went to asset owners - which was a little illogical as indies and other superpower factions could benefit from an unrelated superpower payout. Now the benefit goes to the aligned factions.
Can you name any other tangible BGS benefit of being superpower aligned? I've been wracking my brains and cant come up with one. Should it not logically be the case that it should be tougher for a faction that does not have access to the resources of a superpower?
This is not to say that indies haven't been hit badly by the recent changes and I would hope that the upcoming changes will be more balanced. It is also the case that the distribution of SP bounties is not entirely beneficial to any given SP faction. Where there is more than one SP faction its proving to be something of a challenge.
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The effect of this would be that 50% of the bounties earned in SP faction systems would be BGS ineffective and 100% of bounties earned in Indy controlled systems would be effective. That would seem to give an inordinate benefit to indy factions and those that were SP aligned would be at a relative disadvantage.
asset owners - which was a little illogical as indies and other superpower factions could benefit from an unrelated superpower payout. Now the benefit goes to the aligned factions.
The effect of this would be that 50% of the bounties earned in SP faction systems would be BGS ineffective and 100% of bounties earned in Indy controlled systems would be effective. That would seem to give an inordinate benefit to indy factions and those that were SP aligned would be at a relative disadvantage.
At the risk of drawing ire from independents, there is a logic for superpower aligned factions to have benefits of belonging to those superpowers.
Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.
i'm generally with schlack here - there should be a reason, why factions align them with superpowers.
No ire.
If the rule applies to super powers it something similar should apply to independents too. Otherwise it is skewing results in one direction. based on nothing more than random traffic.
My concern is about the players experience.
EDIT - The super powers have plenty of tangible BGS effects. Do missions for them and get the most powerful ships in the game is the first that comes to mind.