Death in space

One thing I'm looking for in this forum and I cannot find is how death of player looks like in ED ? What I'm losing after someone blow my ship and where do I respawn ?
If this subject was discussed somewhere before, please link me that post.
Thank you !
 
At the moment (premium beta 2) you lose cargo and have to pay an insurance fee to get your ship back (approx 5% of cost) or go back to a free sidewinder. Either way is a restart at a station.

This is the idea for the final game.
 
When your ship gets blown up, the 'lore' is that you eject in an escape pod and fly back to (I presume) that systems station.

As was said above, you can then pay a percentage of your ships value to have a new one given to you, or can accept a free noob sidewinder.


EDIT: "The escape pod transports the commander back to the last station that they docked at" I stand corrected.
 
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I may be a year or two too late, but normal death mode seems too gentle, and ironman mode seems too harsh. Wouldn't mind a semi-ironman mode myself.
 
I don't have any suggestions to propose, but for sure it should be very 'annoying'... cause some games you just fight into, dying a number of times, and finally you go through... to easy
 
OK, then it is similar as in EVE.
My opinion is that it is good to have some consequences after death. Would be too boring without it !
 
One thing I'm looking for in this forum and I cannot find is how death of player looks like in ED ? What I'm losing after someone blow my ship and where do I respawn ?
If this subject was discussed somewhere before, please link me that post.
Thank you !

There is no death in ED (except in Ironman mode). Your character is immortal. Your character automatically ejects in an indestructible escape pod the instant your ship explodes. As far as I'm aware the pod then takes you to the nearest spacestation where a brand new ship is waiting for you. Your loss is only a monetary one which is softened by insurance anyway.


I may be a year or two too late, but normal death mode seems too gentle, and ironman mode seems too harsh. Wouldn't mind a semi-ironman mode myself.

I agree. Something along the lines of the way Star Citizen handles it could have been a good middle-ground option. Where characters have finite lifespans and can only take so much punishment before finally dying and passing on their wealth and items to an inheritance character.

The current death mechanics in ED seem to have nothing new going for them in my opinion (they're both boring and worn out old ways of doing things), which is surprising since the game is so imaginative and innovative in almost every other aspect. :S
 
The current death mechanics in ED seem to have nothing new going for them in my opinion (they're both boring and worn out old ways of doing things), which is surprising since the game is so imaginative and innovative in almost every other aspect. :S

This..

Plus it's worth saying that in pVp you die a lot because it's balanced pVp, and that's how those games work.

In PvE you die a lot because there are difficult obstacles to overcome. E D seems to be making the death penalty an overwhelming catastrophic failure for new players trying to trade a cargo hold full of progress.
 
Your loss is only a monetary one which is softened by insurance anyway.

For explorers the loss is more depending on how far out into the galaxy you ventured - it might take a long time to return.

Also nothing has been mentioned about the data explorers collect about discoveries and routers, potentially this also could be lost...
 
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