Full disclaimer: I'm not a long-time EVE player, I played it casually on and off for about 6 months.
...
* Missions. Much more involved than ED. Sure, the base mechanics are similar (go there, shoot stuff, pick things up etc.) but the mission zones all look quite different, with varying mission structures, craft etc. And the NPC dialogue is more involved.
As a long-time EVE player (12+ years), I disagree about the mission system. It's more stable and reliable, but in terms of content, they're quite indistinct. The critical component is that at it's core, ED has a much better and more flexible mission system which, frankly, has been under-exploited by FD.
Purely in terms of existing game mechanics, there is nothing stopping FD developing some frankly amazing story-based mission arcs except for the fact that development seems focused purely around A) New features, and B) Constant firefighting, rather than actually developing new content using the existing frameworks.
OK, so you compare, say "
Angel's Extravaganza" to a massacre mission and on the surface you might think "Oh, it's a no-brainer, EVE dumps all over FD". But AE is AE is AE. It's not dynamic at all, just the constant, same thing over, and over, and over again. After one or two runs and getting a decent mission fit you stop caring about the content and just grind grind grind... and the mission system doesn't support anything dynamic. When you accept Angel's Extravaganza, you know exactly what it's going to be. Fit explosive resist and damage, don't shoot the trigger mobs til last, throttle to zero, cycle weapons and then just cycle targets as they drop.
Meanwhile you take a mission in ED... you'll run the possibility of:
- Destination change for extra credits
- Betraying the issuing faction for a bonus
- Getting a hostile tail
- Becoming wanted for illegal crimes and dealing with those consequences
- Other wrinkles I may have forgotten.
Wrinkles simply aren't a thing in EVE's mission system. No dynamics whatsoever. Other things ED can offer are:
- Dynamic mission offers based on current station/status/system/time.
- Specific mission offers could guarantee a chain to a guaranteed follow-on that leads to a procgen series of events (except FD simply choose not to do that in the general case)
- Tipoffs leading to new places which *could* be interesting or undiscovered (except FD choose to just lead to recycled procgen stuff)
Even the exception stuff is leagues above EVE in terms of functionality and potential... EVE literally has none of this. The fact AE, which is in the context of EVE's missions one of the more complex, multi-stage (5 stages) missions, the fact it can be boiled down to such a simply activity template kinda says it all.
Thing is FD haven't developed further, complex content for their mission system yet for god-knows why though. Yes it would be effort, but it would be well spent effort.