I'm sorry, but while some of you who play in Open are probably quite normal peeps, there are also a large majority (68 on my own personal ignore list) who not only believe Open is a playground for shooting at other players, but is the whole point of Open - which it was never intended to be. Open, to my mind, should just be the same as most MMO's, where you fly around, meet people, have fun, or if you wish, ignore everyone and go on about your business. That isn't the way the game has been designed unfortunately, and, while I don't personally partake in PvP (nothing really against it, I just don't really have the time nor interest in trying to make my ship as engineered as possible for one), that is part of Open. Which, again, would be great. Except that, as has been mentioned countless times, there is absolutely no consequence for shooting at another player for no reason.
Eve, for all it's faults, has a clear system of consequence. You don't tend to openly shoot at anything that moves, because Concord will obliterate you. And that is exactly how it should be. I hear people saying that they've been to CG's and not be involved in any altercations. Great, that's wonderful for you. But it happens. A lot. And, while escaping into Solo fixes that issue for the player, it doesn't solve the incredibly obvious issue of why it's allowed in the first place.
I also keep hearing 'that's the way it it. Get over it'. That's literally saying 'we don't care about any other player, we just want to do it our way'. Selfishness, no matter how commonplace these days, is still not right. And, tbh, anyone who garners enjoyment from another player's destruction is suffering a little from social issues. This might be a game, and you might want to roleplay the part of a mighty Pirate. But doing so in a fully engineered Anaconda isn't exactly keeping within the spirit of your chosen personna is it. If there were proper consequences in this game, pirates would be forced to pick on players who venture away from the high security of established systems, and lurk among trade routes to the systems that don't have quite so much in the way of policing, and should offer high reward for the would-be trader.
That, I would accept, as it makes sense in many areas - high risk, high reward for the trader, low risk, high reward for the pirate. It would encourage mercenaries-for-hire (although as yet, you can't pay them....), which in turn would offer more gameplay options. Right now, 'pirate' is just an excuse for ganking - no matter how earnest your intentions, and that's not entirely the pirate's fault, for the reasons I mention above.
Bottom line, is you can't have an open server without SOME restrictions, otherwise noone is going to want to play there. With over 20,000 players in Mobius, I really can't see any reason TO play in Open, because while there is no consequence for acting like an idiot, there is no incentive to join the supposed hundreds of thousands of players. Which, btw, is a complete lie, as FDev have already confirmed that Open populations are very low.
Bottom line - if you want to act like a jerk in Open, you're increasingly going to to it with other jerks, unless something changes with the promised Crime & Punishment update supposedly incoming. And I fully expect that to be half baked, and fully in favour of the 'established' PvP players currently residing in Open.