This game is about kill in opem

For as long as I play elite, nearly 2 years, I've played in open. Except when I see griefers interdicting people somewhere I need to be, then I avoid them by going in solo or private. Simply because I don't want to give them the satisfaction of a possible joyful fight. The attitude of these pure pvp-ers, to go to the hotspots and kill everyone on sight without any skill involved, that's what killed the atmosphere in open. People hiding in private is a consequence of that. Most of the time, 99%, I spend in other systems that are not often visited by commanders. This allows me to enjoy all the game has to offer, which is far more than pvp. I don't have anything against a good pvp fight, but I hate it when a whole community is in fear of being attacked by other players because a few rotten apples wanted to make a name for themselves.
 
If someone does not want risk then they shouldn't be in open. Some people play in open because there is a small amount of additional risk. No there are not "silver tongued beguilers" in Mobius but in threads relating to open rather than offer advice on load outs or escape the party line of "join Mobius" gets trotted out.

Still, people make the decisions on their own. I think everyone is aware that they could git gudder or change loadout. They know there are other options than joining a private group, but they choose not to ask for advice or take the advice they're given. I personally agree with you though, that people should first try to overcome, and then go to mobius if they have no alternative because their skills or nerves wont allow them to remain in open. The little bit of danger is what makes open interesting to me, even though I hope to never encounter it.
 
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Elite (the original) actually had a much better crime mechanic than ED. Clean, Offender, Wanted. If you were wanted and so much as showed your face in a lawful system everything would start shooting at you, at once. Stations, police.

Yes, I kind of miss the elite response to firing at a station. Instead of the station shooting at you and endless stream of vipers would appear from the hanger. It was beautiful to watch, and worth doing at least once just for teh view, at least until they swamped you and you exploded.

I miss the old FFE police response too where the station would send more viper patrol craft. Maybe the station lasers are too powerful and could be toned down. So if they ever implement a station seige or invasion by pirates or an enemy power, there could be more gameplay than instant thargoid like death rays from stations.

3. People get killed so quickly they don't feel they have chance, the police don't help, the punishment system doesn't discourage it, and so the leave to play where they simply don't have to worry about it.

I mostly fall into 3. Open is a dystopian version of universe I find far too depressing to play in. I prefer the PVE / Solo options where human decency and self control and respect for others are the rule.

Interesting view. I find the ED universe not as dystopian although pretty dangerous. Player pilots have high risk for big rewards. Many systems are populated where there seems to be hard to enforce law&order in many places. Like what happened with the looting and molesting that went on when law broke down during Katrina and other disasters of the infrastructure. Like the population boomed into the vast frontier which also led to an proportionate increase in lawlessness and psychos that have so much power in their ships where a ship could have 25000 x more power available than a typical home in rl. I wish there was more fleshed out about the worlds and society. Maybe it'll come with spacelegs.

Maybe try multicrew host. It's a lot of fun and makes open more pve/p exciting overall imo. Plus you can get a significant discount on the insurance rebuy with crew now.
 
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Sheesh, another nonsense "open is evil" post. I fly exclusively in open and, no, there is not a gank squad hiding behind every station waiting to attack. It is a vibrant community where 99% of cmdrs are friendly with a few rare idiots mixed in just like anywhere.

EXACTLY THIS!!!! Even us black hearted pirates can be friendly unless you do not comply then, well the choice to die was all yours
 
why ships have to show up like glowing balls of light visible from another galaxy in system is beyond me, to easy to chain-dict somebody.. the mechanics need improving or changing so we arent all so visible 100% of the time.

Even detached from the issues with griefing, this would be an interesting and beneficial change in general. Heat output being relevant for sneaking in SC would introduce a whole new dynamic to ship building, where the hottest modules with the highest performance aren't always the best choice even for combat ships.

Piloting a space fighter or warship would still be viable, but us subsim fanatics would get to live out our fantasies of piloting a space u-boat :D
 
Personally I think you should be carted off to the nearest prison colony with a heavy fine attached and have to wait for your ship to be transferred there with the normal delay and fees also applying. That'll learn ya.

Oh come on....there is harsh, & then there is HARSH :p.
 
Yeah it's driving people into Mobius. And the only response I've seen to this is that Mobius is the problem, not the mechanics sending people there.

Its driving the people that need mobi into it.
If there was a clear cut pvp and pve mode the people that are against pvp would use pve in the first place.

Most cmdrs can take a pvp death on the chin however, i talk with many people i kill and by and large most people get over it.
Open is without a doubt more populated than the pve groups.
I never have a shortage of cmdrs to shoot at since launch.
 
Open is without a doubt more populated than the pve groups.

Even if that's accurate (accounts of relative population vary wildly and generally correlate with the poster's views), things may look different if the players who enjoy the possibility of PvP were segregated into many separate groups.
 
Even if that's accurate (accounts of relative population vary wildly and generally correlate with the poster's views), things may look different if the players who enjoy the possibility of PvP were segregated into many separate groups.

What are you talking about? Anyone who stays in open after having been attacked are clearly ok with the possibility of pvp.
There are alternatives and they stay because they do not like it? What in the....
 
Sure, the risks of open are much less than people make out. The one exception I've found was getting attacked a few times on a CG, although fortunately not by anything that I couldn't escape from even if I couldn't shoot him down, or escape the interdiction, and if you're feeling very cautious interdictions can be avoided to begin with. Personally speaking even the griefers at least make the game a little more interesting, and I've had a couple of fun little cat and mouse games.

But it's entirely understandable why many people won't go into Open. What's it got to offer if you're not after PvP? "Hey, come and play with the people who keep sneering at you" isn't going to work, it just reinforces the "Open is full of jerks" opinion. Hang around quiet corners in Open or play elsewhere, not much point in going to Open for that. I've had decent non-combat encounters in it, but presumably you can get those in Mobius too. There just isn't much incentive to go to Open in a non-combat orientated ship. Whilst "It's not gankers hiding behind every star" is true that just means there's not a big a negative as these people believe. What's the positive, if they don't get anything out of a bit more risk on a trading run?

Hard to know how to balance things really, other than making high security actually mean something. I'm of mixed opinions about no hollow squares, with the NPC - CMDR ratio being what it is it would be very rare to actually encounter another human being, and know about it. Not showing many details in supercruise might work I suppose, perhaps just something like the Frontier method of getting some idea about the mass but not what it is, perhaps make it only for one ship if it's a wing. But that'll make life harder for genuine pirates, who have a tough enough time already (seems to me that both the risk and rewards of piracy are far too low).
 
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It's not that simple.

While open indeed has risks the game itself becomes damn unrealistic for something that claims to simulate the universe (and then I do think they also mean the human side of it).

- The "hollow square" is a stupid idea from the start basically painting a bullseye on anyone and completely unrealistic that my ship would send out any such information (it should at least be an option to hide it)
- Security rating of systems are a joke since there is no real noticeable difference between Anarchy and High Security systems either in Solo or Open.
- The only difference in security is the response time, not the actual DANGER security forces project.
- Just DEPLOYING guns in SOL or Achenar should have a patrol pop out behind you and demand you pull over.
- Criminal gameplay is a joke and needs fleshing out a LOT to have more career crime like smugglers, pirates, assassins instead of just PVP hunters.

I have to say I agree with this.

- - - Updated - - -

Someone who actually has some perspective on the problem. +REP

The system status is broken: And system Security means Jack Schitt: War, anarchy, Civil War, outbreak, boom, no state, they're all the same to a very large degree.

In high sec one should at least have to pass through a checkpoint and submit to a scan writhin x minutes of arriving at the system. Failure should lead to being mobbed in supercruise by the authorities and fined for sidestepping the rules.

Anarchy should by just that: anarchy. A threat to all but the wiliest players, just like in 1984 Wlite. Lawless should become a separate state, too. Many systems are entirely peaceful due to being unpopulated yet they are labelled anarchy. Total bullspit!

And this.
 
Quick question - how "busy" are the POIs at any particular time? I'm talking about the new generation ships, alien pumpkins, etc. I'm guessing these are the places gankers will stalk, instead of some random world out of thousands. This is where I might go into solo mode, not to avoid attacks, but because visiting a generation ship swamped with "tourists" kinda spoils the fun of the discovery for me (I'm not a fan of tourist traps IRL, either). Unless it's a POI that makes sense to be crowded with traffic, like SOL system.

Hard to answer. Not so busy that it was a problem to just visit once, I think.
There's vastly more traffic where there's cash to be made. Novelties aren't the type of place people return to again and again it seems.

It'll seem incomprehensible to many, but there's only a subset that are remotely interested in any storyline or associated content/places. A couple years in a Power community of (originally) thousands served to prove that. The majority seem obsessed with credits, even in a game where beyond a certain point they're meaningless.
 
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What are you talking about? Anyone who stays in open after having been attacked are clearly ok with the possibility of pvp.
There are alternatives and they stay because they do not like it? What in the....

I'm talking about the fact that open players play as a single group, while PvE players are fragmented into many different groups. The claim that open is more populated than any single PvE group has no bearing on the relative popularity between open and PG.
 
I'm sorry, but while some of you who play in Open are probably quite normal peeps, there are also a large majority (68 on my own personal ignore list) who not only believe Open is a playground for shooting at other players, but is the whole point of Open - which it was never intended to be. Open, to my mind, should just be the same as most MMO's, where you fly around, meet people, have fun, or if you wish, ignore everyone and go on about your business. That isn't the way the game has been designed unfortunately, and, while I don't personally partake in PvP (nothing really against it, I just don't really have the time nor interest in trying to make my ship as engineered as possible for one), that is part of Open. Which, again, would be great. Except that, as has been mentioned countless times, there is absolutely no consequence for shooting at another player for no reason.

Eve, for all it's faults, has a clear system of consequence. You don't tend to openly shoot at anything that moves, because Concord will obliterate you. And that is exactly how it should be. I hear people saying that they've been to CG's and not be involved in any altercations. Great, that's wonderful for you. But it happens. A lot. And, while escaping into Solo fixes that issue for the player, it doesn't solve the incredibly obvious issue of why it's allowed in the first place.

I also keep hearing 'that's the way it it. Get over it'. That's literally saying 'we don't care about any other player, we just want to do it our way'. Selfishness, no matter how commonplace these days, is still not right. And, tbh, anyone who garners enjoyment from another player's destruction is suffering a little from social issues. This might be a game, and you might want to roleplay the part of a mighty Pirate. But doing so in a fully engineered Anaconda isn't exactly keeping within the spirit of your chosen personna is it. If there were proper consequences in this game, pirates would be forced to pick on players who venture away from the high security of established systems, and lurk among trade routes to the systems that don't have quite so much in the way of policing, and should offer high reward for the would-be trader.

That, I would accept, as it makes sense in many areas - high risk, high reward for the trader, low risk, high reward for the pirate. It would encourage mercenaries-for-hire (although as yet, you can't pay them....), which in turn would offer more gameplay options. Right now, 'pirate' is just an excuse for ganking - no matter how earnest your intentions, and that's not entirely the pirate's fault, for the reasons I mention above.

Bottom line, is you can't have an open server without SOME restrictions, otherwise noone is going to want to play there. With over 20,000 players in Mobius, I really can't see any reason TO play in Open, because while there is no consequence for acting like an idiot, there is no incentive to join the supposed hundreds of thousands of players. Which, btw, is a complete lie, as FDev have already confirmed that Open populations are very low.

Bottom line - if you want to act like a jerk in Open, you're increasingly going to to it with other jerks, unless something changes with the promised Crime & Punishment update supposedly incoming. And I fully expect that to be half baked, and fully in favour of the 'established' PvP players currently residing in Open.
 
Where, out of curiosity?

I knew someone was going to ask that. I'll try and find the quote made, it was some time ago mind, but it was something along the lines of 'the majority of players are PvE', and was insinuating that as Open is a PvP environment, that most players were either in Solo or in PG's. It is a fairly well known comment.
 
I'm talking about the fact that open players play as a single group, while PvE players are fragmented into many different groups. The claim that open is more populated than any single PvE group has no bearing on the relative popularity between open and PG.

I said its more populated than all those groups together.
 
Did all of you people miss the part in the advertising "cut throat" and "Hunt other commanders"? I am not saying open should be a shooting gallery, but just today what I was called for shooting at a person that failed to comply while I was trying to pirate him (an advertised profession in this game) I could not say here or in many other games without facing a major ban. Yes I want to see a C&P added but any C&P that is strong enough to get what people call griefers here to stop will kill piracy, as well as PVE as the same C&P needs to be applied when killing NPCs or it is to one sided. Also there were alot less murderers in this game until FD showed their inability to enforce rules against combat logging (called an exploit by them over 2 years ago), so the rest of the community is not innocent in the problems here and it is not just the PVPers that cause the problems.
 
Once you're in open your rank, your titles how much you've played really doesn't matter. You will be killed. It's that simple. The only way to avoid that is to avoid any system with actual real players in it.

I play Open exclusively and I'm a stickler for the rules. I encounter CMDRs, in all sorts of scenarios, many of them violent, frequently. I haven't lost a ship since last June and even in that example, I was clearly looking for trouble and had been deliberately pushing my limits.

Rank and titles are certainly near-irrelevancies, but experience, e.g. 'how much you've played', is a key factor in survival. Once you learn the ropes, combat is on your terms unless you don't want it to be, and even if you abdicate that, you can survive or prevail in most encounters.


I refuse to play in open, because I basically see it as a Deathmatch mode, with suicide bombers (sidewinder griefers) and snipers (super-engineered anaconda griefers attacking, well, anything smaller than them). It's not so much hard, as simply out of control.

Not that C&P couldn't use some work, but this is far more a problem with your perception than the actual state of the game.

And the only response I've seen to this is that Mobius is the problem, not the mechanics sending people there.

Mobius isn't a problem, but those that think Open should be like Mobius are deluded and asking for the absurd.

Why don't they just ban the offenders from OPEN only, allowing them to play with private groups but keeping them from griefing the community?

Because the overwhelming majority of the people you are referring to aren't breaking any rules by being said 'offenders'. 'Griefing' is extremely subjective...not knowing someone's reasons doesn't mean they don't have a legitimate one.

Meh, the hollow square is vital for my survival. Every time I see a hollow square or more importantly a hollow triangle, different survival strategies kick in. It's a bit like defensive driving, BE AWARE, live a long and productive life.

It shouldn't be this way. NPCs should be capable of presenting similar levels of danger as CMDRs.

You should always have to be aware.

I'm sorry, but while some of you who play in Open are probably quite normal peeps, there are also a large majority (68 on my own personal ignore list) who not only believe Open is a playground for shooting at other players, but is the whole point of Open - which it was never intended to be.

I'm not sure how you've come to the conclusion that 68 people is a majority sampling of Open, but what they believe Open to be, how they treat the mode, or how you feel it was intended, is all irrelevant.

It is what it is. You can either acknowledge that, adapt, and have fun, or you can find a mode more suitable for your gameplay tastes.
 
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